magicciv/tools/audio-batch-09-completion.tsv

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# Batch 09 — Completion pack: closes the categorical resolution
# surface so `audio_asset_missing` cannot fire from routine play.
#
# 7 unit-categorical + 7 fauna-categorical + 4 building-categorical
# + 3 bare-kind generics + 1 spawn alias = 22 rows. All CC0 from
# locally-cached packs (Kenney Impact Sounds + rubberduck 80 CC0
# creature SFX) used by earlier batches.
#
# Format: output_path<TAB>source_url#inner_path<TAB>license<TAB>attribution<TAB>edits
# --- Unit categorical leaves ---------------------------------------------
audio/sfx/units/melee_spawn.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/ranged_spawn.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_003.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/siege_hit.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlank_medium_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/siege_death.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/support_attack.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPunch_medium_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/support_hit.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactSoft_heavy_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/units/support_death.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactSoft_heavy_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Fauna categorical leaves --------------------------------------------
audio/sfx/fauna/apex_hit.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#hurt_05.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/herbivore_attack.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#monster_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/herbivore_hit.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#hurt_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_spawn.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#cute_07.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_attack.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#barking_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_hit.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#monster_05.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/fauna/omnivore_death.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#roar_03.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Building categorical completes --------------------------------------
audio/sfx/buildings/culture_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactWood_heavy_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/diplomacy_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_medium_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/infrastructure_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactMining_001.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/buildings/research_complete.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactPlate_light_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Bare-kind bottom-of-chain generics ----------------------------------
audio/sfx/generic/attack.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_000.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/generic/hit.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_002.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
audio/sfx/generic/death.ogg https://kenney.nl/media/pages/assets/impact-sounds/8aa7b545c9-1677589768/kenney_impact-sounds.zip#Audio/impactGeneric_light_004.ogg CC0-1.0 Kenney (Impact Sounds) loudnorm I=-16/TP=-3+ogg 128kbps
# --- Spawn alias (same texture as wild_spawn — rubberduck howl) ----------
audio/sfx/generic/spawn.ogg https://opengameart.org/sites/default/files/80-CC0-creature-SFX_0.zip#bug_02.ogg CC0-1.0 rubberduck (OpenGameArt) loudnorm I=-16/TP=-3+ogg 128kbps