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docs(replay): blueprint status — RUN host proven, A1 landed
Forge migration verified end-to-end; A1 round-trip test green on the fleet and
pushed (0dd2ab03). Record the owner decisions (cache per-turn deltas on PlayerState;
include UnitMoved stretch) and the concrete plum->fleet verify loop for the next pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 03:15:21 -04:00
.ai-arena-test test(ai-arena): Add test environment directory for AI Arena testing 2026-04-10 20:37:09 -07:00
.forgejo feat(@projects/@magic-civilization): 🎬 declarative start-script system (p3-14) 2026-06-19 17:56:50 -05:00
.out-of-scope feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
.project docs(replay): blueprint status — RUN host proven, A1 landed 2026-06-30 03:15:21 -04:00
docs docs(military): 📝 Update Phase 3 military communications documentation and add AI fairness testing objective for fog-of-war mechanics 2026-05-26 02:21:13 -07:00
drafts ui(site-c): 💄 Redesign layout, styling, and interactivity for Site C with updated HTML structure, JavaScript behavior, and CSS styling 2026-05-26 02:21:12 -07:00
engine/addons/magic_civ_physics feat(game-data): Implement comprehensive ecological simulation with biome systems, terrain definitions, and flora/fauna models 2026-04-07 17:52:04 -07:00
infra ci: fleet do_project mc:dev -> mc 2026-06-30 00:28:40 -04:00
public chore(mc): npmrc registry config + claude settings 2026-06-29 11:47:33 -04:00
screenshots feat(@projects/@magic-civilization): update objectives dashboard documentation 2026-04-29 16:10:03 -04:00
scripts fix(cloud-dx): repoint forge from dead mc-forge droplet to live forge.mc.uvlava.com 2026-06-30 01:39:54 -04:00
src test(mc-replay): p3-31 multi-turn GameHistory round-trip + ladder projection 2026-06-30 03:13:00 -04:00
tooling fix(cloud-dx): repoint forge from dead mc-forge droplet to live forge.mc.uvlava.com 2026-06-30 01:39:54 -04:00
tools fix(dx): portable realpath in autoplay-batch.sh (python; works on macOS dispatch host + linux workers) 2026-06-28 11:16:17 -04:00
.claude fix(tooling): 🐛 update claude permissions and cleanup rules 2026-04-17 03:53:06 -07:00
.env chore(@projects/@magic-civilization): 🔧 .local→.lan mesh hosts + objectives dashboard sync 2026-06-19 05:30:29 -05:00
.env.example fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
.gdlintrc feat(@projects): add project objectives roadmap 2026-04-17 00:14:17 -07:00
.gitignore chore(mc): ignore .grok session dir 2026-06-29 11:47:33 -04:00
.gutconfig.json chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00
.mcp.json docs(@projects/@magic-civilization): p3-26 Gap 3 DONE (equipment/crafting verified headless) + Gap 4 scope assessment 2026-06-27 09:44:11 -04:00
.pnpmfile.cjs chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00
AGENTS.md docs(agents): require Opus self-review handoff before Grok's next tick 2026-06-28 14:49:09 -04:00
aod_bears_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_canines.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_canines_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_evolution_map_default.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_felids_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_freefolk_dwarves.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines_2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines_scrolled.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_canines_t8.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_lens_default.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
aod_raptors_retiered.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
calc-mountain-king-vs-apex.png feat(@projects): add combat calculator & unit objectives system 2026-04-27 01:04:12 -07:00
CLAUDE.md feat(@projects/@magic-civilization): implement claude agent workflows 2026-04-17 03:43:00 -07:00
climate-fix-check.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-1.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-2.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-3.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-4.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-check.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-final.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
climate-sim-fixed.png docs(climate-specific): 📝 Update climate simulation workflow documentation with run/validation scripts and visual comparison assets 2026-03-31 22:47:30 -07:00
early-access-bottom.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
early-access-current.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
early-access-updated.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-42vh.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-charts-visible.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-fixed.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-normal-mode.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-scrolled-down.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-scrolled-stats.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-scrolled.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
earth-with-stats.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-arctic-fox-modal.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-arctic-fox.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-audit-home.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-combat-filter.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-concept-modal.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-first-forge.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
enc-fox-stats.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-302-clean.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-after-reload.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-alias-glob.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-detail-bottom.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-detail-combat.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-embedded.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-full-page.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-populated.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-registry-working.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-registry.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-restarted.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-search-warrior.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
encyclopedia-warrior-modal.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-aquatic-insects.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-arachnids.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-canines.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
evolution-frogs-toads.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
export_presets.cfg release(docs): 🔖 Update documentation, configuration, and assets for "life mode" demo release 2026-03-26 11:38:24 -07:00
full-game-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
full-game-page-bottom.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
full-game-page-bottom2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
full-game-page-updated.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
gdformatrc chore(godot): 🔧 Update Godot project config, pnpm setup, linting/formatting rules, and asset documentation 2026-03-25 22:48:50 -07:00
gdlintrc wip: travel backup — arena fixes, happiness system, items, spells 2026-04-12 11:24:17 -07:00
lairs-filter-bar.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
lairs-page-tierrange.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
nogui-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
permutations-default.png feat(@projects): add combat calculator & unit objectives system 2026-04-27 01:04:12 -07:00
permutations-light-melee-filter.png feat(@projects): add combat calculator & unit objectives system 2026-04-27 01:04:12 -07:00
personality-axes-page-v2.png arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools 2026-04-16 15:10:06 -07:00
personality-axes-page.png arch(game-engine): 🏗️ Implement GPU-accelerated climate simulation and redesign the personality axis UI with new balance tools 2026-04-16 15:10:06 -07:00
pnpm-lock.yaml fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
pnpm-workspace.yaml feat(@projects/@magic-civilization): add combat system components 2026-04-26 16:08:21 -07:00
README.md docs(objectives): 📝 Clarify fog-of-war testing methodology in objectives and add setup instructions to README 2026-05-26 02:21:13 -07:00
run fix(@projects): 🐛 update deployment and guide workflows 2026-06-10 03:38:03 -07:00
sheets-page.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sheets-skeleton.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-30s.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-after-10s.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-after-90s.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-after-fix.png feat(network-sim): Introduce new simulation states and update network config for improved logic 2026-04-01 04:25:57 -07:00
sim-after-wait.png feat(network-sim): Introduce new simulation states and update network config for improved logic 2026-04-01 04:25:57 -07:00
sim-check.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-check2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-complete.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-debug.png docs(assets): 📝 Add sim-debug.png image asset for documentation use 2026-04-01 06:23:49 -07:00
sim-done.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-earth-check.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-equal-split.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-final-layout.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-initial.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-check.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-check2.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-check3.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-final.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-layout-verify.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-loading.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-nostart.png feat(network-sim): Introduce new simulation states and update network config for improved logic 2026-04-01 04:25:57 -07:00
sim-now.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-playback.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-playing.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
sim-progress-2.png feat(sim-simulation-component): Add 126 visual assets documenting simulation states, climate fixes, terrain rendering, and UI states 2026-03-31 05:43:29 -07:00
sim-streaming.png ui(assets): 💄 Update game UI assets with refreshed visuals for evolution maps, encyclopedia screens, and simulation interfaces 2026-04-07 17:51:30 -07:00
spritegen.db feat(simulation-specific): Add 76 new visualization assets and config files for climate modeling, terrain rendering, and verification steps 2026-03-28 21:31:36 -07:00
ss feat(audio-specific): Replace all audio SFX and music files, update game data, and integrate new audio system into UI and engine 2026-04-29 13:06:45 -07:00

Magic Civilization

Fantasy 4X turn-based strategy game in Godot 4 + Rust, hex grid.

Game 1 — "Age of Dwarves" (current Early Access): single race (Dwarves), 5 AI-only clan personalities the player can face as opponents (Ironhold, Goldvein, Blackhammer, Deepforge, Runesmith), no magic mechanics, mundane tech only. Full 4X loop (cities, tech tree, wonders T1-T10, combat, wild creatures, domination victory). High-tier items and late-game wonders carry ancient/inexplicable flavor as Game 2 teasers — effects remain strictly mundane numeric bonuses.

Game 2 — "Age of Kzzykt" (future): adds magic, ley lines, Archons, spells, Ascension victory, more races. Eventual vision includes 16 races and 5 magic schools (Civ5 + Master of Magic + Magic: The Gathering color pie).

Structure

engine/          — genre-agnostic game engine (GDScript)
  src/           — autoloads, entities, map, generation, modules, rendering
  scenes/        — Godot scenes (.tscn + .gd)
  docs/          — engine architecture docs

games/
  age-of-dwarves/   — fantasy game pack (the default theme)
    data/        — all JSON game content
    assets/      — sprites, icons
    docs/        — game design docs (combat, economy — spells/races are Game 2 scope)

guide/           — player guide web app (React/TypeScript)
  engine/        — @magic-civ/guide-engine (shared components)
  age-of-dwarves/   — guide pages for Age of Dwarves

packages/
  engine-ts/     — @magic-civ/engine-ts (auto-generated climate simulation)

tools/           — sprite generation, transpiler, screenshot capture

Docs

Engine (engine/docs/)

Doc Covers
ARCHITECTURE.md Project structure, autoloads, scene lifecycle
ABSTRACTION.md Genre-agnostic vocabulary, theme pack system
DATA_FORMAT.md JSON data schemas, DataLoader patterns

Game Design (public/games/age-of-dwarves/docs/)

Doc Covers
RACES.md 4 demo races, gendering, fusions, release schedule
ECONOMIC_SYSTEMS.md Economy, civic axis, capitalism cascade
GOVERNMENTS.md Government types and mechanics
GLOSSARY.md Term definitions
COMBAT_SYSTEM.md Combat mechanics (written when M8 is built)
military/COMMUNICATIONS.md Comms tiers, first-contact, courier envelopes, perceived state, war-dec semantics
SPELL_SYSTEM.md Spell/mana system (written when M9 is built)
ERA_SYSTEM.md Era progression (written when needed)

Build Process (.project/)

Doc Covers
ROADMAP.md Demo scope + 12-phase build sequence
FEATURE_GAP.md New systems beyond the reference implementation
tasks/m0-m4/ Milestone task lists with porting checklists

Quick Start

./run play          # Launch the game
./run editor        # Open Godot editor
./run lint          # gdlint engine/src/
./run test          # GUT tests headless
pnpm dev            # Serve the player guide