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a0c8b8a606 · test(mc-ai): GPU parity tests skip on software rasterizer, not just absent GPU · Updated 2026-06-30 08:58:00 +00:00

Branches

a401701810 · refactor(player-api,api-wasm): read score/resources JSON via ContentRegistry (p3-28) · Updated 2026-06-28 14:01:31 +00:00    quinn

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2055e415d9 · feat(mc-turn): p3-26 B1+B2 — happiness/golden-age + unit/city healing phases · Updated 2026-06-26 19:37:36 +00:00    quinn

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af4a7a4aff · feat(mc-climate): add seismic, impact, tsunami event categories · Updated 2026-06-26 19:27:35 +00:00    quinn

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21257ea4bc · test(engine): add fauna overlay integration test suite · Updated 2026-06-08 03:06:09 +00:00    quinn

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5953f4f465 · merge(magic): integrate bridge-cse branch into main — p2-74 design tokens + p2-65 mc-state crate + sprites/gallery · Updated 2026-06-06 08:04:16 +00:00    quinn

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3c07f0680c · refactor(ui): tokenize world-map HUD + minimap colors (p2-74 cluster 3b) · Updated 2026-06-05 04:36:41 +00:00    quinn

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5d3144142b · feat(units): add arcing unit action support · Updated 2026-05-02 02:45:56 +00:00    quinn

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be10e2f248 · feat(simulator): Add pending building actions and rally point tracking to simulator API · Updated 2026-05-02 02:03:08 +00:00    quinn

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8ab4239bf3 · Merge remote-tracking branch 'origin/main' into acs2-recovery-candidate · Updated 2026-04-30 04:39:53 +00:00    quinn

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bb84f3f694 · feat(simulator): Introduce happiness-tiered food production scaling in city simulation · Updated 2026-04-27 08:23:08 +00:00    quinn

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ad33b89482 · On main: pre-acs-reconciliation-20260417 · Updated 2026-04-18 01:48:39 +00:00    quinn

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7fba9ac626 · WIP on main: 4aed62074 fix(scenes): 🐛 Fix luxury count calculation discrepancies during auto-play to ensure accurate player stats tracking · Updated 2026-04-17 08:59:56 +00:00    quinn

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edaf06c5a3 · 📝 docs: update deposit resource files and schema · Updated 2026-04-17 06:44:00 +00:00    quinn

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fc44777cbb · fix(@projects/@magic-civilization): 🐛 resolve mapgen determinism drift · Updated 2026-04-17 00:51:28 +00:00    quinn

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