feat(simulator-specific): ✨ Implement city simulation rules and generation logic in mc-city crate
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
453189ec02
commit
0658101581
1 changed files with 4 additions and 1 deletions
|
|
@ -33,7 +33,10 @@ pub use yield_fold::{
|
|||
};
|
||||
|
||||
// Re-export biome-yield types
|
||||
pub use biome_yield::{ecology_food_modifier, EcologyYieldsConfig};
|
||||
pub use biome_yield::{
|
||||
carrying_capacity_modifier, ecology_food_modifier, BiomeCapacity,
|
||||
BiomeCapacityConfig, EcologyYieldsConfig,
|
||||
};
|
||||
|
||||
/// Lightweight per-city state used by the bench-grade turn processor.
|
||||
///
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue