feat(@projects/@magic-civilization): ✨ add personality axes page implementation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -113,6 +113,9 @@ func initialize_game(settings: Dictionary) -> void:
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npc_buildings = []
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_npc_buildings_by_tile = {}
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var settings_seed: int = int(game_settings.get("seed", 0))
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if settings_seed != 0:
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map_seed = settings_seed
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game_rng = RandomNumberGenerator.new()
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game_rng.seed = map_seed if map_seed != 0 else hash(Time.get_unix_time_from_system())
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seed(game_rng.seed)
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@ -168,6 +171,16 @@ func create_player(
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var tier: String = str(race_data.get("growth_tier", ""))
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if tier != "":
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player.growth_tier = tier
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if not is_human:
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var clans: Dictionary = DataLoader.get_data("ai_personalities")
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if not clans.is_empty():
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var ids: Array = clans.keys()
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ids.sort()
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var pick: Dictionary = clans.get(ids[game_rng.randi() % ids.size()], {})
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var axes: Dictionary = pick.get("strategic_axes", {})
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if not axes.is_empty():
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player.strategic_axes = axes.duplicate()
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print("Player %s personality: %s" % [player_name, pick.get("name", "")])
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add_player(player)
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PersonalityAssignerScript.assign(player, game_rng)
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return player
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