chore(climate-specific): 🔧 Update climate-specific processing for new model compatibility

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-03-26 01:06:55 -07:00
parent 9d14adce0b
commit 0b7c8b8a88

View file

@ -230,7 +230,29 @@ func _check_terrain_evolution(game_map: RefCounted) -> void:
if tile.is_natural_wonder:
continue
if tid == "ocean" or tid == "coast" or tid == "lake" or tid == "volcano":
# Water freezing/thawing
var freeze_temp: float = _params.get("water_freeze_threshold", 0.12)
var thaw_temp: float = freeze_temp + 0.03
var is_water: bool = (
tid == "ocean" or tid == "coast" or tid == "lake" or tid == "inland_sea"
)
if is_water:
if tile.temperature < freeze_temp:
tile.original_biome_id = tid
tile.biome_id = "ice"
tile.quality = 1
tile.quality_progress = 0
continue
if tid == "ice":
if tile.temperature > thaw_temp and tile.original_biome_id != "":
tile.biome_id = tile.original_biome_id
tile.original_biome_id = ""
tile.quality = 1
tile.quality_progress = 0
continue
if tid == "volcano":
continue
var ideal: String = _ideal_terrain(tile)