refactor(turn-manager): ♻️ Reorganize turn phase execution to prioritize culture expansion during growth phases for improved citizen assignment logic

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-14 16:32:26 -07:00
parent 2108983a52
commit 0eff2bbdca

View file

@ -190,16 +190,18 @@ func end_turn() -> void:
var player: RefCounted = GameState.get_current_player() # Player
var game_map: RefCounted = GameState.get_game_map() # GameMap
if player != null and game_map != null:
# Processing order per design spec:
# 1. Food (growth) 2. Production 3. Gold (economy)
# 4. Science 5. Culture (borders) 6. Happiness (golden age)
# Processing order: culture FIRST so new tiles are available for
# citizen assignment during growth. Otherwise new pop can't work
# the tile just claimed this turn.
# 1. Culture (borders) 2. Food (growth) 3. Production
# 4. Gold (economy) 5. Science 6. Happiness (golden age)
# 7. Mana 8. Victory 9. Healing 10. Improvements
var proc := _processor as TurnProcessorScript
var proc: TurnProcessorScript = _processor as TurnProcessorScript
proc._process_culture(player, game_map)
proc._process_growth(player)
proc._process_production(player)
proc._process_economy(player, game_map)
proc._process_research(player)
proc._process_culture(player, game_map)
proc._process_golden_age(player, game_map)
proc._process_mana(player, game_map)
proc._process_healing(player)