feat(simulator): ✨ Add Rust API bindings for bridge-related city operations in simulator extensions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -1546,6 +1546,20 @@ impl GdCity {
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fn mark_attacked(&mut self, turn: i64) {
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self.inner.mark_attacked(turn.max(0) as u32);
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}
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/// Mark the city as captured on `turn`. Enables the occupation production
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/// penalty for the next OCCUPATION_TURNS turns.
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#[func]
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fn mark_captured(&mut self, turn: i64) {
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self.inner.mark_captured(turn.max(0) as u32);
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}
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/// Returns the production multiplier for `current_turn`.
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/// 0.5 while the city is under occupation (first 5 turns post-capture), 1.0 otherwise.
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#[func]
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fn get_occupation_production_mult(&self, current_turn: i64) -> f64 {
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self.inner.occupation_production_mult(current_turn.max(0) as u32)
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}
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}
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// ── Private helpers for GdCity ──────────────────────────────────────────
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