feat(@projects/magic-civilization): ✨ update clan pinning logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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parent
681b787349
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2 changed files with 10 additions and 1 deletions
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@ -1,5 +1,5 @@
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{
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"generated_at": "2026-04-24T23:25:17Z",
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"generated_at": "2026-04-25T09:20:35Z",
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"totals": {
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"done": 69,
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"in_progress": 1,
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@ -83,10 +83,19 @@ echo -e "${DIM}parent: $PARENT${NC}"
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MARKER="$PARENT/completion.marker"
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: > "$MARKER"
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# Pin all 5 slots to the 5 canonical clans so meta.player_clans is fully
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# populated for the ultimate_stress verdict. Without per-slot pinning, slot 0
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# (the human slot) gets empty clan_id and its wins can't be attributed.
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# Seed-driven map variation still drives strategic divergence.
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MAP_SIZE="$MAP_SIZE" \
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NUM_PLAYERS="$NUM_PLAYERS" \
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PARALLEL="$PARALLEL" \
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AI_USE_MCTS=true \
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AI_PIN_PERSONALITY_P0=ironhold \
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AI_PIN_PERSONALITY_P1=blackhammer \
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AI_PIN_PERSONALITY_P2=goldvein \
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AI_PIN_PERSONALITY_P3=deepforge \
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AI_PIN_PERSONALITY_P4=runesmith \
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bash "$REPO_ROOT/tools/autoplay-batch.sh" "$SEEDS" "$TURN_LIMIT" "$PARENT" \
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> "$PARENT/batch.log" 2>&1
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batch_rc=$?
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