test(guide-specific): Remove stale test results directory

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-04-01 04:25:58 -07:00
parent 8be19c948f
commit 19b47a135e
4 changed files with 539 additions and 0 deletions

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{
"status": "failed",
"failedTests": [
"620c61f0a0b21e7686ea-7c2dd3ded526a0e2f3a1",
"620c61f0a0b21e7686ea-44fa4f9763aa1dd44e1c",
"620c61f0a0b21e7686ea-d47d81b7a53c851889d4"
]
}

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# Instructions
- Following Playwright test failed.
- Explain why, be concise, respect Playwright best practices.
- Provide a snippet of code with the fix, if possible.
# Test info
- Name: simulator.spec.ts >> Climate simulator >> simulation completes and canvas renders
- Location: e2e/simulator.spec.ts:69:3
# Error details
```
Error: expect(locator).toBeVisible() failed
Locator: locator('text=Playback buffer').locator('..').getByText('✓')
Expected: visible
Timeout: 90000ms
Error: element(s) not found
Call log:
- Expect "toBeVisible" with timeout 90000ms
- waiting for locator('text=Playback buffer').locator('..').getByText('✓')
```
# Page snapshot
```yaml
- generic [ref=e5]:
- generic [ref=e6]:
- button "◉ Earth ▾" [ref=e8] [cursor=pointer]:
- generic [ref=e9]: ◉
- generic [ref=e10]: Earth
- generic [ref=e11]: ▾
- tablist "Simulation category" [ref=e13]:
- tab "Environment" [selected] [ref=e14] [cursor=pointer]
- tab "Life" [ref=e15] [cursor=pointer]
- navigation "Climate scenario groups" [ref=e16]:
- button "Lifeless Worlds Hadean Earth" [ref=e18] [cursor=pointer]:
- generic [ref=e20]:
- generic [ref=e21]: Lifeless Worlds
- generic [ref=e22]: Hadean Earth
- generic [ref=e23]: ▾
- button "Eco Disaster" [ref=e25] [cursor=pointer]:
- generic [ref=e28]: Eco Disaster
- generic [ref=e29]: ▾
- button "ET Disaster" [ref=e31] [cursor=pointer]:
- generic [ref=e34]: ET Disaster
- generic [ref=e35]: ▾
- paragraph [ref=e37]: "Planet at formation: extreme heat, no liquid water, no biology. Deep Earth injection and radiative cooling slowly build the first ocean."
- generic [ref=e38]:
- generic [ref=e39]:
- heading "Hadean Earth" [level=3] [ref=e40]
- generic [ref=e41]:
- generic [ref=e42]: Primordial atmosphere
- generic [ref=e43]: No biology
- generic [ref=e44]:
- generic [ref=e45]:
- generic [ref=e46]: ○
- generic [ref=e47]:
- generic [ref=e48]: World generation
- generic [ref=e49]: Continents, oceans, rivers, wind patterns
- generic [ref=e50]:
- generic [ref=e51]: ○
- generic [ref=e52]:
- generic [ref=e53]: Scenario simulation
- generic [ref=e54]: 2,000 turns
- generic [ref=e55]:
- generic [ref=e56]: ○
- generic [ref=e57]:
- generic [ref=e58]: Playback buffer
- generic [ref=e59]: Encoding frames for smooth playback
- generic [ref=e60]: 89.5s
```
# Test source
```ts
1 | import { test, expect } from '@playwright/test'
2 |
3 | /**
4 | * Climate simulator E2E tests.
5 | *
6 | * These tests require the dev server running on port 5800:
7 | * pnpm dev
8 | *
9 | * Run with:
10 | * npx playwright test
11 | */
12 |
13 | test.describe('Climate simulator', () => {
14 | test('starts without console errors', async ({ page }) => {
15 | const errors: string[] = []
16 | page.on('console', msg => {
17 | if (msg.type() === 'error') errors.push(msg.text())
18 | })
19 | page.on('pageerror', err => errors.push(err.message))
20 |
21 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
22 | // Give the page 3s to boot and fire any startup errors
23 | await page.waitForTimeout(3000)
24 |
25 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
26 | })
27 |
28 | test('world generation completes', async ({ page }) => {
29 | const errors: string[] = []
30 | page.on('console', msg => {
31 | if (msg.type() === 'error') errors.push(msg.text())
32 | })
33 | page.on('pageerror', err => errors.push(err.message))
34 |
35 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
36 |
37 | // Wait for "World generation" step to show a checkmark (✓)
38 | // The loading UI renders step labels with either ○ (pending), ● (active), or ✓ (done)
39 | await expect(
40 | page.locator('text=World generation').first()
41 | ).toBeVisible({ timeout: 30_000 })
42 |
43 | // World gen step contains a checkmark when complete
44 | await expect(
45 | page.locator(':text("World generation")').locator('..').getByText('✓')
46 | ).toBeVisible({ timeout: 30_000 })
47 |
48 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
49 | })
50 |
51 | test('scenario simulation reaches > 0% progress', async ({ page }) => {
52 | const errors: string[] = []
53 | page.on('console', msg => {
54 | if (msg.type() === 'error') errors.push(msg.text())
55 | })
56 | page.on('pageerror', err => errors.push(err.message))
57 |
58 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
59 |
60 | // Wait for the progress percentage to appear and be non-zero
61 | // The loading UI renders e.g. "5% Turn 100/2,000"
62 | await expect(
63 | page.locator('text=/\\d+% Turn \\d+/')
64 | ).toBeVisible({ timeout: 60_000 })
65 |
66 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
67 | })
68 |
69 | test('simulation completes and canvas renders', async ({ page }) => {
70 | const errors: string[] = []
71 | page.on('console', msg => {
72 | if (msg.type() === 'error') errors.push(msg.text())
73 | })
74 | page.on('pageerror', err => errors.push(err.message))
75 |
76 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
77 |
78 | // Wait for all three steps to complete (all show ✓)
79 | // Steps: World generation, Scenario simulation, Playback buffer
80 | await expect(
81 | page.locator('text=Playback buffer').locator('..').getByText('✓')
> 82 | ).toBeVisible({ timeout: 90_000 })
| ^ Error: expect(locator).toBeVisible() failed
83 |
84 | // Canvas should be present and non-zero sized
85 | const canvas = page.locator('canvas').first()
86 | await expect(canvas).toBeVisible({ timeout: 10_000 })
87 | const box = await canvas.boundingBox()
88 | expect(box).not.toBeNull()
89 | expect(box!.width).toBeGreaterThan(0)
90 | expect(box!.height).toBeGreaterThan(0)
91 |
92 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
93 | })
94 | })
95 |
```

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# Instructions
- Following Playwright test failed.
- Explain why, be concise, respect Playwright best practices.
- Provide a snippet of code with the fix, if possible.
# Test info
- Name: simulator.spec.ts >> Climate simulator >> scenario simulation reaches > 0% progress
- Location: e2e/simulator.spec.ts:51:3
# Error details
```
Error: expect(locator).toBeVisible() failed
Locator: locator('text=/\\d+% Turn \\d+/')
Expected: visible
Timeout: 60000ms
Error: element(s) not found
Call log:
- Expect "toBeVisible" with timeout 60000ms
- waiting for locator('text=/\\d+% Turn \\d+/')
```
# Page snapshot
```yaml
- generic [ref=e5]:
- generic [ref=e6]:
- button "◉ Earth ▾" [ref=e8] [cursor=pointer]:
- generic [ref=e9]: ◉
- generic [ref=e10]: Earth
- generic [ref=e11]: ▾
- tablist "Simulation category" [ref=e13]:
- tab "Environment" [selected] [ref=e14] [cursor=pointer]
- tab "Life" [ref=e15] [cursor=pointer]
- navigation "Climate scenario groups" [ref=e16]:
- button "Lifeless Worlds Hadean Earth" [ref=e18] [cursor=pointer]:
- generic [ref=e20]:
- generic [ref=e21]: Lifeless Worlds
- generic [ref=e22]: Hadean Earth
- generic [ref=e23]: ▾
- button "Eco Disaster" [ref=e25] [cursor=pointer]:
- generic [ref=e28]: Eco Disaster
- generic [ref=e29]: ▾
- button "ET Disaster" [ref=e31] [cursor=pointer]:
- generic [ref=e34]: ET Disaster
- generic [ref=e35]: ▾
- paragraph [ref=e37]: "Planet at formation: extreme heat, no liquid water, no biology. Deep Earth injection and radiative cooling slowly build the first ocean."
- generic [ref=e38]:
- generic [ref=e39]:
- heading "Hadean Earth" [level=3] [ref=e40]
- generic [ref=e41]:
- generic [ref=e42]: Primordial atmosphere
- generic [ref=e43]: No biology
- generic [ref=e44]:
- generic [ref=e45]:
- generic [ref=e46]: ○
- generic [ref=e47]:
- generic [ref=e48]: World generation
- generic [ref=e49]: Continents, oceans, rivers, wind patterns
- generic [ref=e50]:
- generic [ref=e51]: ○
- generic [ref=e52]:
- generic [ref=e53]: Scenario simulation
- generic [ref=e54]: 2,000 turns
- generic [ref=e55]:
- generic [ref=e56]: ○
- generic [ref=e57]:
- generic [ref=e58]: Playback buffer
- generic [ref=e59]: Encoding frames for smooth playback
- generic [ref=e60]: 59.5s
```
# Test source
```ts
1 | import { test, expect } from '@playwright/test'
2 |
3 | /**
4 | * Climate simulator E2E tests.
5 | *
6 | * These tests require the dev server running on port 5800:
7 | * pnpm dev
8 | *
9 | * Run with:
10 | * npx playwright test
11 | */
12 |
13 | test.describe('Climate simulator', () => {
14 | test('starts without console errors', async ({ page }) => {
15 | const errors: string[] = []
16 | page.on('console', msg => {
17 | if (msg.type() === 'error') errors.push(msg.text())
18 | })
19 | page.on('pageerror', err => errors.push(err.message))
20 |
21 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
22 | // Give the page 3s to boot and fire any startup errors
23 | await page.waitForTimeout(3000)
24 |
25 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
26 | })
27 |
28 | test('world generation completes', async ({ page }) => {
29 | const errors: string[] = []
30 | page.on('console', msg => {
31 | if (msg.type() === 'error') errors.push(msg.text())
32 | })
33 | page.on('pageerror', err => errors.push(err.message))
34 |
35 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
36 |
37 | // Wait for "World generation" step to show a checkmark (✓)
38 | // The loading UI renders step labels with either ○ (pending), ● (active), or ✓ (done)
39 | await expect(
40 | page.locator('text=World generation').first()
41 | ).toBeVisible({ timeout: 30_000 })
42 |
43 | // World gen step contains a checkmark when complete
44 | await expect(
45 | page.locator(':text("World generation")').locator('..').getByText('✓')
46 | ).toBeVisible({ timeout: 30_000 })
47 |
48 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
49 | })
50 |
51 | test('scenario simulation reaches > 0% progress', async ({ page }) => {
52 | const errors: string[] = []
53 | page.on('console', msg => {
54 | if (msg.type() === 'error') errors.push(msg.text())
55 | })
56 | page.on('pageerror', err => errors.push(err.message))
57 |
58 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
59 |
60 | // Wait for the progress percentage to appear and be non-zero
61 | // The loading UI renders e.g. "5% Turn 100/2,000"
62 | await expect(
63 | page.locator('text=/\\d+% Turn \\d+/')
> 64 | ).toBeVisible({ timeout: 60_000 })
| ^ Error: expect(locator).toBeVisible() failed
65 |
66 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
67 | })
68 |
69 | test('simulation completes and canvas renders', async ({ page }) => {
70 | const errors: string[] = []
71 | page.on('console', msg => {
72 | if (msg.type() === 'error') errors.push(msg.text())
73 | })
74 | page.on('pageerror', err => errors.push(err.message))
75 |
76 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
77 |
78 | // Wait for all three steps to complete (all show ✓)
79 | // Steps: World generation, Scenario simulation, Playback buffer
80 | await expect(
81 | page.locator('text=Playback buffer').locator('..').getByText('✓')
82 | ).toBeVisible({ timeout: 90_000 })
83 |
84 | // Canvas should be present and non-zero sized
85 | const canvas = page.locator('canvas').first()
86 | await expect(canvas).toBeVisible({ timeout: 10_000 })
87 | const box = await canvas.boundingBox()
88 | expect(box).not.toBeNull()
89 | expect(box!.width).toBeGreaterThan(0)
90 | expect(box!.height).toBeGreaterThan(0)
91 |
92 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
93 | })
94 | })
95 |
```

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# Instructions
- Following Playwright test failed.
- Explain why, be concise, respect Playwright best practices.
- Provide a snippet of code with the fix, if possible.
# Test info
- Name: simulator.spec.ts >> Climate simulator >> world generation completes
- Location: e2e/simulator.spec.ts:28:3
# Error details
```
Error: expect(locator).toBeVisible() failed
Locator: locator(':text("World generation")').locator('..').getByText('✓')
Expected: visible
Timeout: 30000ms
Error: element(s) not found
Call log:
- Expect "toBeVisible" with timeout 30000ms
- waiting for locator(':text("World generation")').locator('..').getByText('✓')
```
# Page snapshot
```yaml
- generic [ref=e5]:
- generic [ref=e6]:
- button "◉ Earth ▾" [ref=e8] [cursor=pointer]:
- generic [ref=e9]: ◉
- generic [ref=e10]: Earth
- generic [ref=e11]: ▾
- tablist "Simulation category" [ref=e13]:
- tab "Environment" [selected] [ref=e14] [cursor=pointer]
- tab "Life" [ref=e15] [cursor=pointer]
- navigation "Climate scenario groups" [ref=e16]:
- button "Lifeless Worlds Hadean Earth" [ref=e18] [cursor=pointer]:
- generic [ref=e20]:
- generic [ref=e21]: Lifeless Worlds
- generic [ref=e22]: Hadean Earth
- generic [ref=e23]: ▾
- button "Eco Disaster" [ref=e25] [cursor=pointer]:
- generic [ref=e28]: Eco Disaster
- generic [ref=e29]: ▾
- button "ET Disaster" [ref=e31] [cursor=pointer]:
- generic [ref=e34]: ET Disaster
- generic [ref=e35]: ▾
- paragraph [ref=e37]: "Planet at formation: extreme heat, no liquid water, no biology. Deep Earth injection and radiative cooling slowly build the first ocean."
- generic [ref=e38]:
- generic [ref=e39]:
- heading "Hadean Earth" [level=3] [ref=e40]
- generic [ref=e41]:
- generic [ref=e42]: Primordial atmosphere
- generic [ref=e43]: No biology
- generic [ref=e44]:
- generic [ref=e45]:
- generic [ref=e46]: ○
- generic [ref=e47]:
- generic [ref=e48]: World generation
- generic [ref=e49]: Continents, oceans, rivers, wind patterns
- generic [ref=e50]:
- generic [ref=e51]: ○
- generic [ref=e52]:
- generic [ref=e53]: Scenario simulation
- generic [ref=e54]: 2,000 turns
- generic [ref=e55]:
- generic [ref=e56]: ○
- generic [ref=e57]:
- generic [ref=e58]: Playback buffer
- generic [ref=e59]: Encoding frames for smooth playback
- generic [ref=e60]: 30.0s
```
# Test source
```ts
1 | import { test, expect } from '@playwright/test'
2 |
3 | /**
4 | * Climate simulator E2E tests.
5 | *
6 | * These tests require the dev server running on port 5800:
7 | * pnpm dev
8 | *
9 | * Run with:
10 | * npx playwright test
11 | */
12 |
13 | test.describe('Climate simulator', () => {
14 | test('starts without console errors', async ({ page }) => {
15 | const errors: string[] = []
16 | page.on('console', msg => {
17 | if (msg.type() === 'error') errors.push(msg.text())
18 | })
19 | page.on('pageerror', err => errors.push(err.message))
20 |
21 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
22 | // Give the page 3s to boot and fire any startup errors
23 | await page.waitForTimeout(3000)
24 |
25 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
26 | })
27 |
28 | test('world generation completes', async ({ page }) => {
29 | const errors: string[] = []
30 | page.on('console', msg => {
31 | if (msg.type() === 'error') errors.push(msg.text())
32 | })
33 | page.on('pageerror', err => errors.push(err.message))
34 |
35 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
36 |
37 | // Wait for "World generation" step to show a checkmark (✓)
38 | // The loading UI renders step labels with either ○ (pending), ● (active), or ✓ (done)
39 | await expect(
40 | page.locator('text=World generation').first()
41 | ).toBeVisible({ timeout: 30_000 })
42 |
43 | // World gen step contains a checkmark when complete
44 | await expect(
45 | page.locator(':text("World generation")').locator('..').getByText('✓')
> 46 | ).toBeVisible({ timeout: 30_000 })
| ^ Error: expect(locator).toBeVisible() failed
47 |
48 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
49 | })
50 |
51 | test('scenario simulation reaches > 0% progress', async ({ page }) => {
52 | const errors: string[] = []
53 | page.on('console', msg => {
54 | if (msg.type() === 'error') errors.push(msg.text())
55 | })
56 | page.on('pageerror', err => errors.push(err.message))
57 |
58 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
59 |
60 | // Wait for the progress percentage to appear and be non-zero
61 | // The loading UI renders e.g. "5% Turn 100/2,000"
62 | await expect(
63 | page.locator('text=/\\d+% Turn \\d+/')
64 | ).toBeVisible({ timeout: 60_000 })
65 |
66 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
67 | })
68 |
69 | test('simulation completes and canvas renders', async ({ page }) => {
70 | const errors: string[] = []
71 | page.on('console', msg => {
72 | if (msg.type() === 'error') errors.push(msg.text())
73 | })
74 | page.on('pageerror', err => errors.push(err.message))
75 |
76 | await page.goto('/climate/simulation?noGui=true&skip=welcome')
77 |
78 | // Wait for all three steps to complete (all show ✓)
79 | // Steps: World generation, Scenario simulation, Playback buffer
80 | await expect(
81 | page.locator('text=Playback buffer').locator('..').getByText('✓')
82 | ).toBeVisible({ timeout: 90_000 })
83 |
84 | // Canvas should be present and non-zero sized
85 | const canvas = page.locator('canvas').first()
86 | await expect(canvas).toBeVisible({ timeout: 10_000 })
87 | const box = await canvas.boundingBox()
88 | expect(box).not.toBeNull()
89 | expect(box!.width).toBeGreaterThan(0)
90 | expect(box!.height).toBeGreaterThan(0)
91 |
92 | expect(errors, `Console errors: ${errors.join('\n')}`).toHaveLength(0)
93 | })
94 | })
95 |
```