fix(item-system): 🐛 Correct DataLoader node lookups and add debug logging for fauna drops to ensure proper item data handling and gameplay stability

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-15 20:59:50 -07:00
parent 2d356ad8b7
commit 1a05d0b47f

View file

@ -17,9 +17,15 @@ static var _test_items_json: String = ""
static func _get_data_loader() -> Node:
if Engine.has_singleton("DataLoader"):
return Engine.get_singleton("DataLoader")
return null
# DataLoader is a script autoload (not an engine singleton), so it's
# registered as a node at /root/DataLoader and NOT via Engine.get_singleton.
var tree: SceneTree = Engine.get_main_loop() as SceneTree
if tree == null:
return null
var root: Node = tree.root
if root == null:
return null
return root.get_node_or_null("DataLoader")
static func _gd_items() -> RefCounted:
@ -135,20 +141,25 @@ static func roll_fauna_drops(
if killer_player == null:
return
var fauna: Dictionary = _lookup_fauna(victim_species_id)
print(" [ItemSystem] roll_fauna_drops species=%s fauna_empty=%s" % [victim_species_id, fauna.is_empty()])
if fauna.is_empty():
return
var loot_table: Array = fauna.get("loot_table", [])
var seed: int = _mix(turn_seed, killer_id, victim_id)
var all_drops: Array = []
print(" [ItemSystem] loot_table size=%d seed=%d" % [loot_table.size(), seed])
if loot_table.size() > 0:
var roller: RefCounted = ClassDB.instantiate("GdLootRoller") as RefCounted
if roller != null:
var table_json: String = JSON.stringify(loot_table)
print(" [ItemSystem] table_json=%s" % table_json)
var drops: Array = roller.call("roll_loot_table", table_json, seed)
print(" [ItemSystem] rolled drops count=%d" % drops.size())
for drop: Dictionary in drops:
_apply_stockpile_drop(killer_player, drop)
all_drops.append(drop)
else:
print(" [ItemSystem] GdLootRoller unavailable, using fallback")
all_drops.append_array(_fallback_roll(loot_table, seed))
for drop: Dictionary in all_drops:
_apply_stockpile_drop(killer_player, drop)
@ -161,6 +172,7 @@ static func roll_fauna_drops(
for item_id: String in relics:
_apply_apex_relic(killer_player, item_id)
all_drops.append({"item": item_id, "amount": 1})
print(" [ItemSystem] total all_drops=%d" % all_drops.size())
if all_drops.size() > 0:
EventBus.loot_dropped.emit(killer_player, victim_species_id, all_drops)