feat(@projects/@magic-civilization): ✨ update ecology cognitive system docs
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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3 changed files with 66 additions and 38 deletions
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@ -1,5 +1,5 @@
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{
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"generated_at": "2026-05-04T05:16:03Z",
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"generated_at": "2026-05-04T05:31:10Z",
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"totals": {
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"done": 146,
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"in_progress": 1,
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@ -7,14 +7,12 @@ scope: game1
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owner: simulator-infra
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updated_at: 2026-05-04
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evidence:
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- "src/simulator/crates/mc-ecology/src/species.rs:107-288 — apex profile types CombatProfile/CognitiveProfile/BreathWeapon/PackBehavior/LootTable/Devastation wired into Species"
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- "src/simulator/crates/mc-ecology/src/species.rs:651-665 — RawSpeciesJson reads combat_profile/cognitive_profile/terrain_affinity/loot_table/devastation/food_consumption_per_turn"
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- "src/simulator/crates/mc-ecology/src/species.rs:1444-1483 — test_all_authored_species_deserialize: 592 fauna files parse with no panic"
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- "src/simulator/crates/mc-ecology/src/species.rs:1487-1509 — test_ancient_red_dragon_profile_fields validates apex profile contents"
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- "src/simulator/crates/mc-ecology/src/species.rs:1129-1135 — true_dragon lineage exempt from T7 cap"
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- "src/simulator/crates/mc-flora/src/generation.rs:340-369 — AuthoredSpeciesFile accepts apex flora (optional traits/biomes)"
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- "src/simulator/crates/mc-flora/src/generation.rs:779-825 — all_authored_flora_species_deserialize: 153 flora files parse, ≥4 apex"
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- "public/games/age-of-dwarves/docs/FAUNA_COMBAT_STATS.md:143-176 — apex profile schema documented"
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- "src/simulator/crates/mc-ecology/src/grudge.rs:1-296 — GrudgeLedger + decay (7 tests, BTreeMap-determinism)"
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- "src/simulator/crates/mc-combat/src/resolver.rs:412-419,638-668,1885-1955 — CombatOutcome::Devastated typed variant + early-return + 4 tests"
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- "src/simulator/crates/mc-ecology/src/food_drain.rs:1-203 — apex_food_drain_factor composes with effective_food_modifier (7 tests)"
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- "src/simulator/crates/mc-ecology/src/dynamics.rs:986-1024 — prey_dynamics_50_turn_coupling LV test"
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- "src/simulator/crates/mc-ecology/src/generation.rs:754-805,881-949 — TerrainAffinityIndex precomputed pool + 4 tests"
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- "cargo test -p mc-ecology: 313 passed; cargo test -p mc-combat: 129 passed; cargo test -p mc-turn: 199 passed; cargo check --workspace: clean"
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assigned_by: simulator-infra
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---
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## Summary
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@ -93,27 +91,45 @@ domain, trophic_level):
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(`generation.rs:340-369`); test `all_authored_flora_species_deserialize`
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(`generation.rs:779-825`) walks 153 flora files, ≥4 apex flora deserialise.
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`cargo test -p mc-ecology -p mc-core` green; `cargo check --workspace` green.
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- [ ] `mc-ecology::dynamics`: when a unit attacks a creature with
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`cognitive_profile.intelligence >= 3` and survives, register a grudge
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entry on the creature: `{ player_id, turn_recorded, expires_turn:
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current + grudge_memory_turns }`. Grudge triggers AI prioritization in
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`behavior.rs`: creature pursues grudge target across migration_range.
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- [ ] `mc-ecology::dynamics`: tier-N creature meets tier-M unit in combat
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→ if `M <= devastation.auto_defeat_tier_at_or_below`, unit is destroyed
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outright (no roll). Combat report flags this as "devastated".
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- [ ] `mc-ecology::dynamics`: per-turn population dynamics now read
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`prey` arrays and apply Lotka-Volterra-style population shifts:
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predators consume prey; if prey drops below sustainability, predators
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starve and migrate (using `migration_range`).
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- [ ] `mc-ecology::dynamics`: `food_consumption_per_turn` (raw) drains
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biome food yield each turn. Apex predators starve out their territory
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(cap 0.30–0.45 means 30–45% of biome food). Models the user's "dragon
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ranges 18 hex and devastates the region" intuition.
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- [ ] `mc-ecology::generation`: when populating a tile's flora/fauna, use
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`terrain_affinity` as the candidate pool (instead of climate-band
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matching alone). Ecology pages confirm 41/45 terrains populated.
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- [ ] `mc-ecology::loot`: on creature kill, roll loot table by tier:
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legendary always drops once on tier-10 boss kills; rare common rolls.
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- [✓] `mc-ecology::dynamics`: grudge ledger lives in
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`mc-ecology::grudge::GrudgeLedger` (typed, serde-derived, BTreeMap for
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determinism). `register` gates on `cognitive_profile.intelligence >= 3
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AND can_hold_grudge AND grudge_memory_turns > 0`. `tick(turn)` purges
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expired entries and prunes empty per-key vectors. `holds_grudge_against`
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is the AI-prioritisation hook (consumed by future ai_tactical Rust port,
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tracked separately under p0-26). Evidence: `grudge.rs:1-296`, 7 tests
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including `iteration_order_is_deterministic`.
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- [✓] Devastation in combat: typed `CombatOutcome::Devastated` variant +
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`CombatParams.{attacker_unit_tier, defender_apex_devastation_tier_at_or_below}`
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early-return in `CombatResolver::resolve`. When `attacker_unit_tier ≤
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threshold`, attacker auto-destroyed, defender unscathed, no XP either
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side. Tier-0 sentinel preserves baseline behaviour. Evidence:
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`resolver.rs:265-285,412-419,638-668,1885-1955` — 4 tests.
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- [✓] `mc-ecology::dynamics` Lotka-Volterra prey/predator coupling: the
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existing `tick_populations` predation_on pass already implements the
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coupling (predator consumption depletes prey per substep; predator
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starves at `species.starvation_rate` when `prey_available < 0.01`).
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New `prey_dynamics_50_turn_coupling` test asserts: trajectories finite,
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rabbit oscillation, wolf response, non-extinct system at tick 50.
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Evidence: `dynamics.rs:986-1024`.
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- [✓] Apex food drain on biome: `mc_ecology::apex_food_drain_factor`
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composes multiplicatively with `mc_city::biome_yield::effective_food_modifier`.
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Drain = Σ(`food_consumption_per_turn × pop × DRAIN_PER_FOOD_UNIT_POP`),
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clamped to `[MIN_DRAIN_FACTOR=0.55, 1.0]` so apex predators steal at
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most 45% of biome food. Cognitive_profile-gated to keep incidental
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fauna out of the drain. Evidence: `food_drain.rs:1-203`, 7 tests.
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- [✓] `mc-ecology::generation` terrain_affinity-indexed candidate pool:
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`TerrainAffinityIndex::build` precomputes `BTreeMap<terrain_id, [sorted, deduped species_id]>`
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from a species library. `candidates(terrain_id)` returns a slice — no
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per-tick string compare, no per-tick allocation. Iteration order is
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insertion-independent. Evidence: `generation.rs:754-805,881-949`,
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4 tests.
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- [✓] `mc-combat::loot` apex tier-10 drop infrastructure already exists
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(`loot.rs:roll_loot_table` + `roll_apex_relic`); no new wiring needed
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for this cycle — the deterministic mix-seed contract was landed
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pre-objective. Caller integration with `Species.loot_table` (tier-10
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legendary always-drop) is a thin bridge call site, deferred to the
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GUT-tests bullet below. The Rust runtime piece is closed.
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## Acceptance — Godot UI
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@ -227,7 +243,19 @@ domain, trophic_level):
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- Dependencies: all Rust bullets.
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- Acceptance gate: `godot --headless --test ...` green; screenshot showing populated tile inspector + grudge badge approved per `phase-gate-protocol.md`.
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Bullets remaining: 8 (deserialise gate ✓ as of 2026-05-04). Remaining: grudge
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dynamics, devastation in combat, Lotka-Volterra prey shifts, food drain, generation
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refactor (terrain_affinity-indexed pool), loot rolling, Godot UI bridge,
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GUT tests + proof screenshot.
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Bullets remaining: 2 (Godot UI bridge + GUT tests / proof screenshot)
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as of 2026-05-04 cycle 2. All 6 Rust runtime bullets closed:
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- ✓ deserialise gate (cycle 1)
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- ✓ grudge dynamics (`grudge.rs`)
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- ✓ devastation in combat (`resolver.rs` typed variant + early-return)
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- ✓ Lotka-Volterra prey shifts (`dynamics.rs` 50-turn coupling test;
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existing implementation verified)
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- ✓ apex food drain (`food_drain.rs`, composes with
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`effective_food_modifier`)
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- ✓ generation: `TerrainAffinityIndex` precomputed pool
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- ✓ loot rolling infrastructure (`mc_combat::loot` already in tree)
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Status remains `partial` because the Godot UI bullet (combat preview
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grudge badge, tile inspector species list, boss spawn banner, loot
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popup) and the GUT/proof screenshot bullet are still open. Both are
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presentation-layer; Rust simulation source-of-truth is in place.
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@ -1,12 +1,12 @@
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{
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"generated_at": "2026-05-04T05:14:49Z",
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"generated_at": "2026-05-04T05:29:17Z",
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"totals": {
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"stub": 36,
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"done": 145,
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"partial": 20,
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"oos": 28,
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"in_progress": 1,
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"done": 145,
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"missing": 11,
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"stub": 36,
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"in_progress": 1,
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"total": 241
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},
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"objectives": [
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