refactor(combat): ♻️ Remove city capture tracking logic from combat utility functions

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-29 22:07:09 -07:00 committed by Natalie
parent 8f5ee66edf
commit 28be9dcee2

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@ -117,7 +117,6 @@ static func capture_city(
city.owner = attacker.owner
city.is_capital = false
city.captured_turn = GameState.turn_number
for tile_pos: Vector2i in city.owned_tiles:
var layer: Dictionary = GameState.get_primary_layer()