refactor(combat): ♻️ Remove city capture tracking logic from combat utility functions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -117,7 +117,6 @@ static func capture_city(
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city.owner = attacker.owner
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city.is_capital = false
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city.captured_turn = GameState.turn_number
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for tile_pos: Vector2i in city.owned_tiles:
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var layer: Dictionary = GameState.get_primary_layer()
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