feat(@projects/@magic-civilization): ✨ add detailed trailing AI threat analysis
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -132,6 +132,25 @@ improvement on top of that.
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`mc-ai/src/tactical/movement.rs:631-637` cascading into all-clan
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defensive turtling? Evidence at
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`.local/iter/20260516_191254/huge-map-5clan/`.
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**2026-05-16 cycle 2**: tested hypothesis (iii) — scoped `sole_city_threatened`
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to the actual trailing AI via new `compute_is_trailing(state, me)` in
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`mc-ai/src/tactical/movement.rs` (commit `15d89171b`). Definition:
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"at least one rival multi-city AND no rival has strictly less total pop
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than me". `cargo test -p mc-ai --lib` 261/261 green. Re-ran huge-map batch
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`20260516_195309`: **still 0/10 victories, all 5 players still
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tier_peak=1**, including the territorial leader P0 with 3+ cities. The
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retreat-suppression scope was *not* the root cause — the leader never
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sees `sole_city_threatened`, yet still fails to research past tier 1. The
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failure is deeper than the trailing-AI turtling hypothesis. Next iterator
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should bisect: (i) revert p1-29d entirely and re-run baseline huge-map to
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confirm pre-p1-29d 4/10 still holds; (ii) check whether `services:up`
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failure (mcts-server binary not built in release mode on apricot) is
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dropping all 5 AIs to the CPU fallback path and that's what's stalling
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research; (iii) inspect the `SituationalContext::tech_below_median` uplift
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in `policy.rs` — when 4 of 5 players are below median, it may be
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over-firing and skewing every clan toward defensive Defend/Settle
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priorities at the expense of Research.
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- [x] Path A implemented: `MAX_PLAYERS` raised 4→5, `AbstractPlayerState`
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expanded to 72 bytes (was 64), `AbstractRolloutState` to 360 bytes (was 256).
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`force_rel[u16;5]`, `relations[i8;5]`, new padding fields `_pad_fr`/`_pad_rel`.
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