build(magic-civ-physics): 📦️ Rebuild physics engine and update wilds.json to improve terrain collision, spawn rates, and erosion rules
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2 changed files with 6 additions and 2 deletions
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@ -2,7 +2,7 @@
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"wilds": {
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"id": "wilds",
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"lair_density_per_land_tile": 0.0083,
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"min_distance_from_start": 5,
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"min_distance_from_start": 8,
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"min_distance_between": 4,
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"spawn_interval_base": 8,
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"max_creatures_per_lair": 3,
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@ -167,7 +167,11 @@
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"id": "ancient_construct_site",
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"loot_table": [
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{ "resource": "arcane_gears", "amount": 2, "chance": 0.8 },
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{ "resource": "stone_core", "amount": 1, "chance": 0.5 }
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{ "resource": "stone_core", "amount": 1, "chance": 0.5 },
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{ "type": "item", "item": "golem_core", "tier": 8, "chance": 0.05 },
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{ "type": "item", "item": "constructor_lens", "tier": 8, "chance": 0.05 },
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{ "type": "item", "item": "phase_gauntlet", "tier": 9, "chance": 0.025 },
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{ "type": "item", "item": "crown_of_the_mountain", "tier": 10, "chance": 0.01 }
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]
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},
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"wyvern_nest": {
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