fix(world-map): 🐛 Fix viewport sizing and scaling in arena mode to prevent layout race conditions and correct hex map rendering
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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6cee670e77
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1 changed files with 44 additions and 15 deletions
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@ -124,22 +124,33 @@ func _apply_arena_camera_fit() -> void:
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if cam == null or not cam.has_method("fit_map_to_viewport"):
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return
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# Force the ViewportWindowManager Control to the window size.
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# Normally Control nodes inside a Node2D parent get sized via their
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# anchors-relative-to-the-root-viewport, but in arena mode that
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# resize never seems to fire — Control.size stays (0,0), so the
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# SubViewport ends up at Godot's minimum (2,2), and the
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# SubViewportContainer with stretch=true scales that 2x2 image up
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# to the entire window (~500x scale). The hex map then looks like
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# it's at zoom 0.45 even though Camera2D.zoom is 0.126. Setting
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# both sizes explicitly side-steps the layout race condition.
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var win_size: Vector2i = DisplayServer.window_get_size()
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var win_size_v: Vector2 = Vector2(win_size)
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if vwm is Control:
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(vwm as Control).size = win_size_v
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var bg_vp: SubViewport = null
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if vwm.has_method("get_background_viewport"):
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bg_vp = vwm.call("get_background_viewport") as SubViewport
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if bg_vp != null:
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bg_vp.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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# Force the SubViewport to match the actual window size. The default
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# layout-driven _sync_background_size in viewport_window_manager.gd
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# can leave the SubViewport at its initial ~240x180 if the Control's
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# layout hasn't propagated. With stretch=true on the container, that
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# tiny SubViewport gets blown up 5x to fill the window — making the
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# hex map look like it's at zoom 0.45 even though the Camera2D.zoom
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# is 0.126. Setting the size explicitly here side-steps the layout
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# race condition.
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var win_size: Vector2i = DisplayServer.window_get_size()
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bg_vp.size = win_size
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# Also resize the SubViewportContainer (the immediate parent of the
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# SubViewport) so the stretch math doesn't compound the wrong ratio.
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var bg_container: Node = vwm.get_node_or_null("BackgroundViewport")
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if bg_container is Control:
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(bg_container as Control).size = win_size_v
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var viewport: Viewport = _world_map.get_viewport()
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if viewport == null:
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return
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@ -288,15 +299,33 @@ func _capture_viewport_screenshot_async() -> void:
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push_warning("[AI ARENA] screenshot save failed: %s" % error_string(err))
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return
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var diag_zoom: float = -1.0
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var diag_subvp_size: Vector2i = Vector2i.ZERO
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var diag_vwm_size: Vector2 = Vector2.ZERO
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var vwm_diag: Node = _world_map.get_node_or_null("ViewportWindowManager")
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if vwm_diag != null and vwm_diag.has_method("get_background_camera"):
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var diag_cam: Camera2D = vwm_diag.get_background_camera()
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if diag_cam != null:
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diag_zoom = diag_cam.zoom.x
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if vwm_diag != null:
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if vwm_diag is Control:
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diag_vwm_size = (vwm_diag as Control).size
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if vwm_diag.has_method("get_background_camera"):
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var diag_cam: Camera2D = vwm_diag.get_background_camera()
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if diag_cam != null:
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diag_zoom = diag_cam.zoom.x
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if vwm_diag.has_method("get_background_viewport"):
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var diag_vp: SubViewport = vwm_diag.call("get_background_viewport") as SubViewport
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if diag_vp != null:
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diag_subvp_size = diag_vp.size
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print(
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(
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"[AI ARENA] screenshot saved: %s (%dx%d) cam_zoom=%.3f"
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% [path, image.get_width(), image.get_height(), diag_zoom]
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"[AI ARENA] screenshot saved: %s (%dx%d) cam_zoom=%.3f subvp=%dx%d vwm=%dx%d"
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% [
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path,
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image.get_width(),
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image.get_height(),
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diag_zoom,
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diag_subvp_size.x,
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diag_subvp_size.y,
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int(diag_vwm_size.x),
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int(diag_vwm_size.y),
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]
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)
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)
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