refactor(engine): ♻️ Implement clearer architecture and performance optimizations in the BiomeRegistry class by restructuring its types and introducing new interfaces for plugin/extension management
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -143,7 +143,7 @@ export function cartoColorByIndex(idx: number): [number, number, number] {
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/**
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* Climate engine → classifier biome normalization.
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* The GDScript climate engine (ClimatePhysics.generated.ts) assigns map-gen
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* The Rust climate engine (physics-rs) assigns map-gen
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* terrain IDs during simulation (freezing, thawing, events, sea level changes).
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* This map translates them to the 26 classifier biomes for rendering.
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* When the GDScript source is updated to use classifier IDs, remove this map.
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