docs(autoplay): 📝 Implement detailed autoplay feature documentation in the iteration log

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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autocommit 2026-04-15 07:37:02 -07:00
parent 3b5107d19d
commit 512b0709b8

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2026-04-15 01:00 iter 1: GROWTH, median p0_pop_peak 3→6 (seed 1 smoke), files=3 (city.rs, turn_processor.gd, turn_processor_helpers.gd). Rust: FOOD_PER_POP 2.0→1.5. GDScript: emit city_starved on pop drop (was silent, causing 5 false-positive invariant violations).
2026-04-15 03:00 iter 2 (snapshot): GROWTH verified across 3 seeds — median p0_pop_peak 3→5, turn_first_pop_4 133/25/43, 0 invariants. Next gap: VICTORY (0/3 outcome=victory). Dispatching victory-dev.
2026-04-15 03:15 iter 2: VICTORY, seed-1 smoke: outcome max_turns→victory at turn 132 (domination). Files=3 (city.gd: original_capital_owner field; ai_turn_bridge.gd: owner-before-found reorder; victory_manager.gd: rewrote _check_domination on capital ownership). Full 3-seed verification pending next batch.
2026-04-15 04:57 iter 3 (verification batch): VICTORY rung crossed, 1/3 seeds ended in domination at t132 (seed 1 p0 captured p1 capital), seeds 2&3 max_turns. 0 invariants. STOP criterion not met (33%<50%). Next unmet rung: TILE IMPROVEMENTS (no farm/mine evt).
2026-04-15 07:45 iter 4 status: CODE DEPLOYED but 0 improvements built (1 worker created at t133, no start/completed events). Debugging. Queued iter 5: HUNTING_GROUNDS improvement type (fauna-tier, forest/tundra tile with adjacent fauna).
2026-04-15 07:30 iter 4 COMPLETE: TILE IMPROVEMENTS, 0→2 improvement events (seed 1 smoke), files=1 (auto_play.gd, +15/-5). Root cause: _command_unit defined but never called; _play_turn had inline loops that skipped workers. Fix: added explicit worker-command loop + workers excluded from ATTACK/garrison branches. Bonus: seed 1 hit victory at t=379 (2nd-consecutive victory signal after iter 3's seed 1 t=132).