test(@projects/@magic-civilization): 🐛 load units catalog before add_player_militarist (p2_58b)
Same p2-71c guard as turn_processor: both _make_state and the barren-tile test called add_player_militarist without set_units_runtime_catalog_json, so no player spawned. Harvest the runtime catalog first. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -78,6 +78,11 @@ func _make_state(grid: RefCounted) -> RefCounted:
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assert_not_null(state, "GdGameState must be registered")
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## Attach the pre-seeded fauna grid.
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state.call("set_grid_from_gridstate", grid)
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## p2-71c — add_player_militarist refuses to spawn without the runtime units
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## catalog (MapUnit base_moves=0 otherwise). Load it before spawning.
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var units_json: String = AiTurnBridge._harvest_runtime_units_json()
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if not units_json.is_empty():
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state.call("set_units_runtime_catalog_json", units_json)
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## Add one militarist player. Unit spawns near FAUNA_COL/ROW via
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## add_player_militarist which places units close to the city.
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## We use the fauna tile coordinates directly as the city so the unit
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@ -130,6 +135,9 @@ func test_ambient_encounter_count_zero_on_barren_tile() -> void:
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if not is_instance_valid(state):
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return
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state.call("set_grid_from_gridstate", grid)
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var units_json: String = AiTurnBridge._harvest_runtime_units_json()
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if not units_json.is_empty():
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state.call("set_units_runtime_catalog_json", units_json)
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state.call("add_player_militarist", FAUNA_COL, FAUNA_ROW)
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state.set("seed", 42)
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