feat(simulator): Add quality multiplier constants for collectible consistency with drop calculations

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-16 22:02:36 -07:00
parent 1942887d4d
commit 5ef36b0cd4

View file

@ -24,7 +24,7 @@ const MIN_ROLL_THRESHOLD: f32 = 0.0;
const MAX_QUANTITY_PER_ROLL: u32 = 12;
/// One resolved collectible drop from a tile.
#[derive(Debug, Clone, PartialEq, Eq)]
#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct CollectibleRoll {
pub resource_id: String,
/// Units of the resource yielded on this roll.