feat(simulator): ✨ Add quality multiplier constants for collectible consistency with drop calculations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -24,7 +24,7 @@ const MIN_ROLL_THRESHOLD: f32 = 0.0;
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const MAX_QUANTITY_PER_ROLL: u32 = 12;
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/// One resolved collectible drop from a tile.
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#[derive(Debug, Clone, PartialEq, Eq)]
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#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
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pub struct CollectibleRoll {
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pub resource_id: String,
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/// Units of the resource yielded on this roll.
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