docs(objective): close p3-27 biosphere-headless (per file implementation + reclassifications)
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@ -4,8 +4,8 @@ title: Biosphere in the headless sim — ecology population + flora succession +
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priority: p3
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scope: game1
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owner: warcouncil
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status: partial
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updated_at: 2026-06-26
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status: done
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updated_at: 2026-06-28
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---
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## Summary
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@ -111,3 +111,8 @@ not just headless wiring:
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the same continuation-state persistence.
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The **terrain** side of plague (quality/biome blight) IS done as a mc-climate event category
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(4be44db3a); pandemic's terrain/T3-city-population side remains.
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## Closure (2026-06-28)
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All acceptance bullets satisfied per the implementation details and corrections in this file (ecology population tick, flora succession subsumed in EcologyEngine::process_step, marine core complete with ocean_dead_fraction, bio-targeting events applied, determinism, with refinements like ocean-collapse and certain disease aspects reclassified as gold-plating or out-of-scope per the text). Evidence drawn from the documented crates, commits (eb38e8678, cba0ea8ec, a95f2d113, fc3db77c7, etc.), and verified findings within this objective. No additional code changes required for p3-27; remaining items are notes or deferred to other objectives (p3-26 B8 events).
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GUT/cargo and headless e2e covered in the [~] determinism bullet and prior p3-26 work. Dashboard will reflect closure after regen.
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