docs(agents): add 'avoid per-fix image rebuilds' iteration discipline to cloud-dx-do
Validate provision.sh on a live box first; packer -on-error=ask; batch fixes; check size/forge prereqs before building; code via dist:sync (image rebuild only for toolchain/accelerator changes). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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- **Golden-image rebuild is rare** (only on toolchain/base change, ~20 min). Day-to-day = `dist:up` → `dist:sync` → `dist:test`/`dist:sim` → `dist:down`. Prefer the **warm-worker session pattern**: one `dist:up`, many tasks, one `dist:down`.
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- Workers are Linux x86_64; their `.so` is **not** usable on plum's macOS Godot (plum builds its own `.dylib`). Offload to DO for *tests/sims/render/linux-build validation*, not for plum's native artifact.
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## Iterating on the golden image — DON'T rebuild per fix
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A full `packer build` is ~20 min. Avoid the rebuild-per-fix trap (it cost ~2h once):
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- **Validate `provision.sh` changes on a LIVE box first.** Spin one (`./run dist:up 1`, or a cheap throwaway droplet), ssh in, run the new steps by hand until they work, *then* bake into `provision.sh` and rebuild **once**.
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- **`packer build -on-error=ask`** keeps the build droplet alive on failure so you debug in place (fix the step, re-run) instead of rebuilding cold.
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- **Batch all known fixes into one rebuild** — never one build per bug.
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- **Check prerequisites before building**: test-create the target size first (the `/v2/sizes` `available` flag lies), confirm the forge is up + reachable, confirm creds/env.
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- **Code changes need NO rebuild** — `./run dist:sync` git-pulls + rebuilds gdext on live workers in seconds. The image rebuilds **only** when the toolchain / base image / accelerators change (rare). Day-to-day is `dist:sync`, not `packer build`.
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## Relation to `canonical-commands.md`
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Those raw `ssh "$AUTOPLAY_HOST" cargo …` forms still work — set `AUTOPLAY_HOST=mc@<ip>` from `.local/fleet/inventory` after `dist:up`. But `./run dist:*` is preferred: it manages the fleet lifecycle, readiness wait, and teardown.
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