feat(wilds): Add base_tier field to lair types in wilds.json for tiered classification support

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-04-08 20:09:58 -07:00
parent 6f04c25c28
commit 741eff609f

View file

@ -13,6 +13,7 @@
{
"id": "beast_den",
"name": "Beast Den",
"base_tier": 4,
"preferred_terrains": ["grassland", "enchanted_forest", "hills"],
"sprite": "terrain/lair_beast_den.png",
"spawn_pool": {
@ -25,6 +26,7 @@
{
"id": "corrupted_hollow",
"name": "Corrupted Hollow",
"base_tier": 6,
"preferred_terrains": ["swamp"],
"sprite": "terrain/lair_corrupted_hollow.png",
"spawn_pool": {
@ -37,6 +39,7 @@
{
"id": "volcanic_fissure",
"name": "Volcanic Fissure",
"base_tier": 7,
"preferred_terrains": ["volcano", "desert", "hills"],
"sprite": "terrain/lair_volcanic_fissure.png",
"spawn_pool": {
@ -49,6 +52,7 @@
{
"id": "ancient_construct_site",
"name": "Ancient Construct Site",
"base_tier": 8,
"preferred_terrains": ["grassland", "hills", "desert", "tundra"],
"sprite": "terrain/lair_construct_site.png",
"spawn_pool": {
@ -61,6 +65,7 @@
{
"id": "wyvern_nest",
"name": "Wyvern Nest",
"base_tier": 5,
"preferred_terrains": ["hills", "mountains"],
"sprite": "terrain/lair_wyvern_nest.png",
"spawn_pool": {