feat(wilds): ✨ Add base_tier field to lair types in wilds.json for tiered classification support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 5 additions and 0 deletions
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@ -13,6 +13,7 @@
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{
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"id": "beast_den",
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"name": "Beast Den",
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"base_tier": 4,
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"preferred_terrains": ["grassland", "enchanted_forest", "hills"],
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"sprite": "terrain/lair_beast_den.png",
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"spawn_pool": {
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@ -25,6 +26,7 @@
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{
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"id": "corrupted_hollow",
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"name": "Corrupted Hollow",
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"base_tier": 6,
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"preferred_terrains": ["swamp"],
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"sprite": "terrain/lair_corrupted_hollow.png",
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"spawn_pool": {
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@ -37,6 +39,7 @@
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{
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"id": "volcanic_fissure",
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"name": "Volcanic Fissure",
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"base_tier": 7,
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"preferred_terrains": ["volcano", "desert", "hills"],
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"sprite": "terrain/lair_volcanic_fissure.png",
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"spawn_pool": {
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@ -49,6 +52,7 @@
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{
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"id": "ancient_construct_site",
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"name": "Ancient Construct Site",
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"base_tier": 8,
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"preferred_terrains": ["grassland", "hills", "desert", "tundra"],
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"sprite": "terrain/lair_construct_site.png",
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"spawn_pool": {
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@ -61,6 +65,7 @@
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{
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"id": "wyvern_nest",
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"name": "Wyvern Nest",
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"base_tier": 5,
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"preferred_terrains": ["hills", "mountains"],
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"sprite": "terrain/lair_wyvern_nest.png",
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"spawn_pool": {
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