feat(@projects/@magic-civilization): ✨ update succession crisis descriptions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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3 changed files with 18 additions and 38 deletions
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@ -37,8 +37,8 @@
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},
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{
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"priority": 4,
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"system": "Archon loss + mundane rebirth",
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"description": "High Archon death triggers succession crisis or permanent magic lock"
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"system": "Succession + dynasty crisis",
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"description": "Leader-death events trigger succession crises or permanent tech/government regressions."
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}
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],
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"after_full_release": [
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@ -1,8 +1,17 @@
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import type { ReactElement } from 'react'
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import { Link } from 'react-router-dom'
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import styled from 'styled-components'
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import { FadeIn, EpisodeGate } from '@magic-civ/guide-engine'
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import { FadeIn, EpisodeGate, useEpisode } from '@magic-civ/guide-engine'
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import { usePreferences } from '@/contexts/PreferencesContext'
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import featuresData from '@data/homepage-features.json'
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interface HomepageFeature {
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title: string
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desc: string
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min_episode: number
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}
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const FEATURES: readonly HomepageFeature[] = (featuresData as { features: HomepageFeature[] }).features
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// ─── Layout ──────────────────────────────────────────────────────────────────
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@ -180,37 +189,6 @@ const CardIcon = styled.span`
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// ─── Data ────────────────────────────────────────────────────────────────────
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const FEATURES = [
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{
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title: 'Interconnected Tech Web',
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desc: '6 pillars of knowledge — Engineering, Science, Construction, Agriculture, Culture, Economy — with 15 cross-pillar intersections. Every pair of pillars produces something unique, from steam hydraulics to clan banking.',
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},
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{
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title: 'Five Rival Dwarf Clans',
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desc: 'Five AI personalities carved from stone and grudge — the Iron Legion, the Forge-Wrights, the Deep Delvers, the Gold Hall, and the Stonekeepers. Each pursues a different path to dominion of the mountain.',
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},
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{
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title: 'Fortress Cities',
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desc: 'Tier-gated districts, layered walls, and subterranean halls. Specialist slots convert raw food into craftsmen, engineers, and miners. No sprawl — depth.',
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},
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{
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title: 'Hex Combat',
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desc: 'Civ5-style 1-unit-per-tile combat with flanking, Zone of Control, ranged attacks, 26+ keyword abilities, promotions, and siege warfare on a hex grid.',
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},
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{
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title: 'Industry & Steam',
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desc: 'Mundane mastery, start to finish. Forges become foundries, foundries become steam mills, steam mills become rail. Out-produce your rivals or be buried under their production queues.',
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},
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{
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title: 'Living Climate',
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desc: 'Dynamic climate with temperature, moisture, wind, glacial advance, and volcanic surge. The world you settle today is not the world you defend tomorrow.',
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},
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{
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title: 'Playable World Poles',
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desc: 'Cross the north or south pole and emerge on the other side of the globe, shifted 180° in longitude. No artificial map walls — real spherical topology on a hex grid.',
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},
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]
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// Game 1 scope: no /magic/* routes exist in App.tsx. The Magic Schools /
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// Spells / Archons pages were purged during p2-09's scope-narrow pass.
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// Those entries were previously here and redirected to `/` via the wildcard
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@ -233,6 +211,8 @@ const SECTIONS = [
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export default function HomePage(): ReactElement {
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const { race, name } = usePreferences()
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const activeEpisode = useEpisode()
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const visibleFeatures = FEATURES.filter((f) => f.min_episode <= activeEpisode)
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return (
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<FadeIn>
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@ -4,8 +4,8 @@
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"thresholds": {
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"storm_moisture_min": 0.70,
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"storm_temperature_max": 0.70,
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"storm_trigger_chance": 0.03,
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"storm_radius": 3,
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"storm_trigger_chance": 0.02,
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"storm_radius": 2,
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"storm_moisture_delta": 0.04,
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"storm_movement_penalty": 0.3,
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"heat_wave_temperature_min": 0.75,
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@ -17,8 +17,8 @@
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"heat_wave_unit_damage": 1,
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"blizzard_temperature_max": 0.20,
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"blizzard_moisture_min": 0.40,
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"blizzard_trigger_chance": 0.03,
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"blizzard_radius": 3,
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"blizzard_trigger_chance": 0.02,
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"blizzard_radius": 2,
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"blizzard_temperature_delta": -0.03,
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"blizzard_movement_penalty": 0.5,
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"blizzard_unit_damage": 1
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