docs(earth): 📝 Update Earth world developer notes and gameplay guidelines with mechanics, design considerations, and implementation details
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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src/resources/worlds/earth/dev-notes.md
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src/resources/worlds/earth/dev-notes.md
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# Earth — Developer Notes
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## Overview
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The primary simulation archetype. Full climate physics: water cycle, weather events, ecology,
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volcanism. This is the most developed world — all other fictional homeworlds reference it.
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## Physics Features
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- `water_cycle: true` — precipitation, runoff, river formation, lake evaporation
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- `weather_events: true` — storm systems, drought, seasonal variation
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- `ecology: true` — flora succession (pioneer → canopy), fauna habitat tracking
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- `volcanism: true` — tectonic activity, eruption events
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- `co2_cycle: false` — atmospheric CO2 feedback not yet implemented
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- `dust_storms: false` — reserved for Mars archetype
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- `acid_clouds: false` — reserved for Venus archetype
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## Biome Subscriptions
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Subscribes to all standard collections: aquatic, arctic, temperate, tropical, elevated,
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wetland, geological. This gives the widest biome variety.
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## Climate Parameters
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See `climate_params.json` for all 17 tunable parameters. Key values:
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- Default grid: 40×24 (duel size), 2 polar rows
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- `wind_conductivity`, `energy_scale`, `evaporation_rate` are the most sensitive tuning knobs
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## Build Notes
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- `runtime_biomes.json` is generated/maintained alongside the biome classifier in mc-climate
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- `hydrology_params.json` controls river formation thresholds and lake persistence
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src/resources/worlds/earth/gameplay-notes.md
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# Earth — Gameplay Notes
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The baseline world archetype. A temperate planet with oceans, continents, rivers, and a full
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living biosphere. Weather varies by season and latitude. Ecosystems evolve over centuries.
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Earth-like worlds are the most familiar to players — moderate climate, diverse terrain, and
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balanced starting conditions. Most fictional homeworlds are built on this archetype.
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**Playing on an Earth-like world:** Balanced for all races and playstyles
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**Key features:** Weather events, ecological succession, river civilizations, fertile lowlands
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