test(simulation): ✅ Update ecology simulation golden test vectors to correct assertions and match expected behavior
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 4 additions and 5 deletions
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@ -40,23 +40,22 @@ function makeTile(col: number, row: number, seed: number): TileState {
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? (edgeDist === 0 ? 'deep_water' : 'shallow_water')
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: (elevation > 0.6 ? 'highland' : 'lowland')
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// Initial biome: classify from climate for land tiles, terrain_id for water
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const terrain_id = isWaterTile ? 'ocean' : 'grassland'
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// Initial biome: classify from climate for land tiles, biome_id for water
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const initial_biome = isWaterTile ? 'ocean' : 'grassland'
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const tile: TileState = {
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col, row,
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temperature,
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moisture,
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elevation,
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terrain_id,
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biome_id: terrain_id, // will be reclassified
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biome_id: initial_biome, // will be reclassified
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wind_direction: Math.floor(h * 6),
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wind_speed: 0.5,
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quality: 2,
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quality_progress: 0,
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river_edges: [],
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flow_accumulation: 0.0,
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original_terrain_id: terrain_id,
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original_biome_id: initial_biome,
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ley_line_count: 0,
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ley_school: '',
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reef_health: isWaterTile ? 1.0 : 0.0,
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