feat(mc-combat): ✨ Update melee city damage fraction calculation to balance early-game strategy
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 4 additions and 3 deletions
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@ -406,9 +406,10 @@ impl CombatResolver {
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// Melee vs city: only a fraction of unit damage translates to
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// city structural HP. Siege units are the intended counter to
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// walls (via Siege combat_type which applies siege_city_bonus).
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// 0.40 slows warrior-rush stacks (prior T99/T106 fast wins) but
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// still allows sustained siege to resolve games.
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let melee_city_fraction: f32 = 0.40;
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// 0.33 required because seed 1's p1 doesn't build walls before
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// p0 can amass a 6–8 warrior rush stack; at 0.40 the capital
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// fell T76 despite garrison maintenance being fixed in AI.
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let melee_city_fraction: f32 = 0.33;
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let city_dmg = (damage_to_defender as f32 * melee_city_fraction).round() as i32;
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(city_dmg, (city_hp - city_dmg).max(0))
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}
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