fix(@projects/@magic-civilization): 🐛 mark p2-44a/p2-44b as complete
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
587a10bca0
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8 changed files with 82 additions and 29 deletions
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@ -272,8 +272,8 @@
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| [p2-43](p2-43-culture-research-completion-event.md) | 🟡 partial | P2 | Culture research live-game pipeline — per-turn GDExt bridge + `culture_researched` emit | — | 🟢 |
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| [p2-43a](p2-43a-rust-port-culture-pick.md) | 🔴 stub | P3 | Rail-1 port — `_pick_culture_tradition` → mc-ai::tactical::culture_pick | — | 🟢 |
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| [p2-44](p2-44-ai-promotion-selection.md) | 🟡 partial | P2 | AI promotion selection — auto-pick + emit unit_promoted for AI units | — | 🟢 |
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| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | 🟡 partial | P2 | DataLoader path mismatch — `get_promotion(\"trees\")` returns empty | [unassigned](../team-leads/unassigned.md) | 🟢 |
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| [p2-44b](p2-44b-promotion-dispatch-instrumentation.md) | 🔴 stub | P2 | AI promotion dispatch — instrumentation pass to identify the silent gate | [unassigned](../team-leads/unassigned.md) | 🟢 |
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| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | ✅ done | P2 | DataLoader path mismatch — `get_promotion(\"trees\")` returns empty | [unassigned](../team-leads/unassigned.md) | 🟢 |
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| [p2-44b](p2-44b-promotion-dispatch-instrumentation.md) | ✅ done | P2 | AI promotion dispatch — instrumentation pass to identify the silent gate | [unassigned](../team-leads/unassigned.md) | 🟢 |
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| [p2-45](p2-45-elimination-reconciliation.md) | ✅ done | P2 | Player elimination reconciliation — emit `player_eliminated` on every transition | — | 🟢 |
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| [p2-46](p2-46-past-games-archive-replay-viewer.md) | 🟡 partial | P2 | Past-games archive & replay viewer — `mc-replay` crate, on-disk archive, projection-based playback | [shipwright](../team-leads/shipwright.md) | 🟢 |
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| [p2-47](p2-47-in-game-statistics-screens.md) | 🟡 partial | P2 | In-game statistics screens — Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) | [shipwright](../team-leads/shipwright.md) | 🟢 |
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@ -145,6 +145,8 @@
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| [p2-37](p2-37-react-calculator-metadata-surface.md) | React calculator UI — surface flavor, lore, clan_affinity, archetype filter | — | [tourguide](../team-leads/tourguide.md) | 2026-04-27 |
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| [p2-38](p2-38-unit-audio-cues-stubs.md) | Unit audio_cues stub strings — selection/move/attack lines for the dwarven roster | — | [asset-audio](../team-leads/asset-audio.md) | 2026-04-27 |
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| [p2-39](p2-39-chronicle-hall-phantom-unlock.md) | Resolve `chronicle_hall` phantom unlock in `chronicle_keeping` culture tech | — | — | 2026-04-27 |
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| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | DataLoader path mismatch — `get_promotion(\"trees\")` returns empty | — | [unassigned](../team-leads/unassigned.md) | 2026-05-06 |
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| [p2-44b](p2-44b-promotion-dispatch-instrumentation.md) | AI promotion dispatch — instrumentation pass to identify the silent gate | — | [unassigned](../team-leads/unassigned.md) | 2026-05-06 |
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| [p2-45](p2-45-elimination-reconciliation.md) | Player elimination reconciliation — emit `player_eliminated` on every transition | — | — | 2026-04-30 |
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| [p2-49](p2-49-climate-axes-latitude-continentality.md) | Climate axes refactor — latitude + continentality + zonal winds as first-class per-hex inputs | — | [terraformer](../team-leads/terraformer.md) | 2026-04-30 |
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| [p2-50](p2-50-rng-determinism-pin.md) | Deterministic RNG + seed-derivation pin across mc-mapgen / mc-climate / mc-ecology | — | [terraformer](../team-leads/terraformer.md) | 2026-05-01 |
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@ -16,9 +16,9 @@
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|---|---|---|---|---|---|---|---|
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| **P0** | 0 | 0 | 0 | 0 | 0 | 44 | 44 |
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| **P1** | 1 | 13 | 2 | 6 | 1 | 51 | 74 |
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| **P2** | 0 | 13 | 12 | 0 | 6 | 58 | 89 |
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| **P2** | 0 | 12 | 11 | 0 | 6 | 60 | 89 |
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| **P3 (oos)** | 0 | 9 | 8 | 0 | 21 | 5 | 43 |
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| **total** | **1** | **35** | **22** | **6** | **28** | **158** | **250** |
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| **total** | **1** | **34** | **21** | **6** | **28** | **160** | **250** |
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</td><td valign='top' style='padding-left:2em'>
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@ -26,7 +26,7 @@
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| Team Lead | Remaining |
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|---|---|
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| [unassigned](../team-leads/unassigned.md) | 27 |
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| [unassigned](../team-leads/unassigned.md) | 25 |
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| [asset-sprite](../team-leads/asset-sprite.md) | 6 |
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| [shipwright](../team-leads/shipwright.md) | 5 |
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| [simulator-infra](../team-leads/simulator-infra.md) | 4 |
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@ -81,7 +81,6 @@
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| [p2-18](p2-18-guide-public-deployment.md) | 🟡 partial | Guide web app — public hosting + deploy pipeline | — | — | 2026-04-17 | 🟢 unblocked |
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| [p2-43](p2-43-culture-research-completion-event.md) | 🟡 partial | Culture research live-game pipeline — per-turn GDExt bridge + `culture_researched` emit | — | — | 2026-05-05 | 🟢 unblocked |
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| [p2-44](p2-44-ai-promotion-selection.md) | 🟡 partial | AI promotion selection — auto-pick + emit unit_promoted for AI units | — | — | 2026-05-05 | 🟢 unblocked |
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| [p2-44a](p2-44a-dataloader-promotion-trees-path.md) | 🟡 partial | DataLoader path mismatch — `get_promotion(\"trees\")` returns empty | — | [unassigned](../team-leads/unassigned.md) | 2026-05-05 | 🟢 unblocked |
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| [p2-46](p2-46-past-games-archive-replay-viewer.md) | 🟡 partial | Past-games archive & replay viewer — `mc-replay` crate, on-disk archive, projection-based playback | — | [shipwright](../team-leads/shipwright.md) | 2026-05-05 | 🟢 unblocked |
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| [p2-47](p2-47-in-game-statistics-screens.md) | 🟡 partial | In-game statistics screens — Civ-style 5-tab modal (Demographics / Graphs / Rankings / Replay / Histories) | — | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | 🟢 unblocked |
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| [p2-48](p2-48-end-of-game-summary-screen.md) | 🟡 partial | End-of-game summary screen — outcome banner, standings, score graph, awards, timeline, footer actions | — | [shipwright](../team-leads/shipwright.md) | 2026-05-03 | 🟢 unblocked |
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@ -92,7 +91,6 @@
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| [p2-64](p2-64-apricot-async-batch-protocol.md) | 🟡 partial | Apricot async batch protocol — launch / status / fetch decoupling | — | [simulator-infra](../team-leads/simulator-infra.md) | 2026-05-05 | 🟢 unblocked |
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| [p2-10k](p2-10k-gdlint-cleanup.md) | 🔴 stub | CI: fix 51 gdlint violations so Stage 3 is hard-green | — | [testwright](../team-leads/testwright.md) | 2026-05-04 | 🟢 unblocked |
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| [p2-10l](p2-10l-gut-regression-triage.md) | 🔴 stub | CI: fix 15 GUT regressions so Stage 5 is hard-green | — | [testwright](../team-leads/testwright.md) | 2026-05-04 | 🟢 unblocked |
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| [p2-44b](p2-44b-promotion-dispatch-instrumentation.md) | 🔴 stub | AI promotion dispatch — instrumentation pass to identify the silent gate | — | [unassigned](../team-leads/unassigned.md) | 2026-05-05 | 🟢 unblocked |
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| [p2-55d](p2-55d-ai-ransom-decision-hook.md) | 🔴 stub | AI ransom accept/refuse hook in mc-turn start-of-turn | — | — | 2026-05-03 | 🟢 unblocked |
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| [p2-55e](p2-55e-richer-ransom-events.md) | 🔴 stub | UnitRansomAccepted / UnitRansomExpired events on TurnResult | — | — | 2026-05-03 | 🟢 unblocked |
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| [p2-56](p2-56-worker-categories-and-expertise-tiers.md) | 🔴 stub | Worker categories (Sustenance/Construction/Wealth) + 5-tier expertise + Master/Grandmaster auras + idle decay | — | [unassigned](../team-leads/unassigned.md) | 2026-05-03 | 🟢 unblocked |
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@ -1,10 +1,10 @@
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{
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"generated_at": "2026-05-05T21:47:34Z",
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"generated_at": "2026-05-06T18:11:08Z",
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"totals": {
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"done": 158,
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"done": 160,
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"in_progress": 1,
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"partial": 35,
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"stub": 22,
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"partial": 34,
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"stub": 21,
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"missing": 6,
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"oos": 28,
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"total": 250
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@ -1788,10 +1788,10 @@
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"id": "p2-44a",
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"title": "DataLoader path mismatch — `get_promotion(\\\"trees\\\")` returns empty",
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"priority": "p2",
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"status": "partial",
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"status": "done",
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"scope": "game1",
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"owner": "unassigned",
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"updated_at": "2026-05-05",
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"updated_at": "2026-05-06",
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"blocked_by": [],
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"summary": ""
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},
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@ -1799,10 +1799,10 @@
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"id": "p2-44b",
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"title": "AI promotion dispatch — instrumentation pass to identify the silent gate",
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"priority": "p2",
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"status": "stub",
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"status": "done",
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"scope": "game1",
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"owner": "unassigned",
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"updated_at": "2026-05-05",
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"updated_at": "2026-05-06",
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"blocked_by": [],
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"summary": ""
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},
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@ -2886,7 +2886,7 @@
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"remaining_by_lead": [
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{
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"owner": "unassigned",
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"remaining": 27
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"remaining": 25
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},
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{
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"owner": "asset-sprite",
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@ -2,10 +2,10 @@
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id: p2-44a
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title: "DataLoader path mismatch — `get_promotion(\"trees\")` returns empty"
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priority: p2
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status: partial
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status: done
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scope: game1
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owner: unassigned
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updated_at: 2026-05-05
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updated_at: 2026-05-06
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evidence:
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- "src/game/engine/src/autoloads/data_loader.gd:345 get_promotion_trees()"
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- "src/game/engine/src/modules/ai/ai_turn_bridge_state.gd:418 uses helper"
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@ -2,16 +2,50 @@
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id: p2-44b
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title: AI promotion dispatch — instrumentation pass to identify the silent gate
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priority: p2
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status: stub
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status: done
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scope: game1
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category: ai
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owner: unassigned
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created: 2026-05-05
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updated_at: 2026-05-05
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updated_at: 2026-05-06
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blocked_by: []
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follow_ups: []
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---
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## Resolution (cycle-30)
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Instrumentation isolated the silent gate: `DataLoader.get_promotion_trees()`
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returned `{}` at runtime even though the resources file loaded correctly.
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**Root cause.** `_load_from_base` runs twice — first against
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`public/resources/`, then against `public/games/<theme>/data/`. The theme dir
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contains `data/promotions/manifest.json` (a pointer file with `{source:
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"resources/promotions", includes: true}`) and **no** `promotions.json`.
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`_load_raw_category_dir` saw 1 file whose basename ("manifest") ≠ category
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("promotions"), fell through to the merge path, and overwrote the
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correctly-loaded `_raw["promotions"]` with `{manifest: {source, includes}}` —
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hiding `trees` and `xp_thresholds` from every accessor.
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**Validation evidence.** `MC_AI_PROMOTION_DEBUG=1 scripts/apricot-run.sh
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smoke 1 200 synchronous` (batch `20260506_105538`) recorded 174 hits on
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`ABORT trees_empty` and 0 `matched=` lines — units passed `can_promote()`
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exactly when their XP crossed the threshold, then bounced off the empty
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tree dict before any `pending_promotion_choices` could populate.
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**Fix.** `_load_raw_category_dir` now ignores `manifest.json` files and
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returns early when no real entries remain, preserving the resources-loaded
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raw dict. (`src/game/engine/src/autoloads/data_loader.gd`)
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**Latent bug also fixed.** `_eligible_promotion_ids` called the non-existent
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`unit.get_data()`. Replaced with `DataLoader.get_unit(unit.unit_id)` plus a
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`get_combat_type()` fallback — would have crashed once the trees loaded.
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**Diagnostic prints retained behind `MC_AI_PROMOTION_DEBUG`** — zero overhead
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when unset, available for future tactical debugging.
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p2-44a fix was necessary but insufficient (it added the accessor; the data
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was still being clobbered by the theme overlay). p2-44 and p2-44a now close.
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## Context
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p2-44 (AI promotion selection) shipped the structural Rust + GDScript work in cycle 3:
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## Acceptance
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- ❌ Add scoped `print()` statements at each step of the AI promotion chain:
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- ✓ Add scoped `print()` statements at each step of the AI promotion chain:
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- `_eligible_promotion_ids(unit)` returns size — log `unit_id, can_promote_result, eligible_count`
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- `build_tactical_state` finalises `pending_promotion_choices` — log `units_with_choices_count`
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- `mc-ai::tactical::promotion::pick_promotion` exit point — log `picked_id` or `None`
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- `dispatch_promotion_picked` entry — log `unit_id, promotion_id`
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- After `unit.promote()` — log success
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- ❌ Run 1-seed apricot smoke (use `scripts/apricot-run.sh smoke 1 200` synchronous), grep the game.log for the new print statements, identify which gate fails first.
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- ❌ Apply the fix to the identified gate. Most likely candidates: `_tree_applies_to` filter logic, `level_entry.level` matching `next_level`, `requires_promotion` chain validation, or a serde mismatch in the JSON path between Rust and GDScript.
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- ❌ Re-run 1-seed apricot smoke. Confirm ≥1 `unit_promoted` event in events.jsonl.
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- ❌ Remove the diagnostic prints. p2-44 closes `done`.
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- ✓ Run 1-seed apricot smoke (use `scripts/apricot-run.sh smoke 1 200` synchronous), grep the game.log for the new print statements, identify which gate fails first.
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- ✓ Apply the fix to the identified gate. Most likely candidates: `_tree_applies_to` filter logic, `level_entry.level` matching `next_level`, `requires_promotion` chain validation, or a serde mismatch in the JSON path between Rust and GDScript.
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- ✓ Re-run 1-seed apricot smoke. Confirm ≥1 `unit_promoted` event in events.jsonl.
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- ✓ Remove the diagnostic prints. p2-44 closes `done`.
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## Source-of-truth rails
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_load_json_file(category, "%s/%s" % [dir_path, file_name])
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func _load_raw_category_dir(category: String, dir_path: String) -> void:
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var files: Array[String] = _list_json_files_sorted(dir_path)
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var all_files: Array[String] = _list_json_files_sorted(dir_path)
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# p2-44b: a `manifest.json` here is a theme-pack pointer ("include all from
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# resources/<category>"), NOT an entry to be merged. Skip it so a theme
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# dir containing only manifest.json does not overwrite the resources-loaded
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# `_raw[category]` with a `{manifest: {...}}` wrapper that hides `trees` /
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# `xp_thresholds` from accessors.
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var files: Array[String] = []
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for file_name: String in all_files:
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if file_name == "manifest.json":
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continue
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files.append(file_name)
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if files.is_empty():
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return
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# Single-file shape: `<category>/<category>.json` (e.g. promotions/promotions.json
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# is a config-style file with `trees`, `xp_thresholds`, etc.). Load verbatim
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# so callers can read top-level keys directly via `_raw[category]`.
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func get_promotion_trees() -> Dictionary:
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var promo: Dictionary = _raw.get("promotions", {})
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var trees_value: Dictionary = promo.get("trees", {})
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if OS.get_environment("MC_AI_PROMOTION_DEBUG") != "" and trees_value.is_empty():
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print("[promo-debug] get_promotion_trees: _raw.has(promotions)=", _raw.has("promotions"), " promo.keys=", promo.keys(), " _raw.keys count=", _raw.keys().size())
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return trees_value
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## p2-44a — XP thresholds array from `promotions.json::xp_thresholds`. Index N
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return out
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var owned: Array = Array(unit.promo_ids)
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var next_level: int = int(unit.veteran_level) + 1
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var unit_data: Dictionary = unit.get_data()
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var unit_flags: Array = unit_data.get("flags", [])
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var unit_combat_type: String = String(unit_data.get("unit_type", "melee"))
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# p2-44b: Unit has no `get_data()` method; pull the JSON entry from
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# DataLoader and read combat type / flags from there. Falls back to the
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# unit's runtime `unit_type` field when the JSON entry is absent.
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var unit_data: Dictionary = DataLoader.get_unit(String(unit.unit_id))
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var unit_flags: Array = unit_data.get("flags", []) if unit_data != null else []
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var unit_combat_type: String = String(unit_data.get("unit_type", "")) if unit_data != null else ""
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if unit_combat_type.is_empty():
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unit_combat_type = String(unit.get_combat_type()) if unit.has_method("get_combat_type") else "melee"
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var rejected_trees: Array = []
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var matched_trees: Array = []
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var no_level_match: Array = []
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