feat(@projects/@magic-civilization): mark option-b proof scene as complete

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-05-12 11:56:49 -07:00
parent 4b15fd8f97
commit 8796e7a06d
2 changed files with 66 additions and 9 deletions

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@ -2,12 +2,13 @@
id: p2-72-option-b
title: "Option B render bridge — proof scene rehydrates GDScript from GdPlayerApi each turn"
priority: p2
status: open
status: done
scope: game1
category: tooling
owner: simulator-infra
created: 2026-05-12
updated_at: 2026-05-12
completed_at: 2026-05-12
blocked_by: []
follow_ups: [p2-67]
---
@ -64,14 +65,61 @@ Document explicitly in the proof scene's docstring:
## Acceptance
- ☐ `src/game/engine/scenes/tests/claude_vs_ai_render_proof.gd` + `.tscn` exist.
- ☐ Drives a 25-turn Claude-vs-AI game on apricot via flatpak Godot headless.
- ☐ Captures 6 screenshots minimum (turns 0, 5, 10, 15, 20, 25).
- ☐ Recap markdown with per-turn action log.
- ☐ Transcript JSONL alongside screenshots.
- ☐ Screenshots show real game state evolution (cities appear, units move, scores change).
- ☐ Determinism: same seed → byte-identical transcript + per-screenshot hash.
- ☐ p2-67 Phase 13 closes.
- ✓ `src/game/engine/scenes/tests/claude_vs_ai_render_proof.gd` + `.tscn` exist.
Evidence: both files committed at HEAD (`b6540fd17`); proof scene
inherits `Node2D` and boots `GdPlayerApi` in-process, mirroring the
`claude_player_main.gd` harness pattern for capital placement,
AI personality assignment, runtime + tactical catalog loading.
- ✓ Drives a 25-turn Claude-vs-AI game on apricot via flatpak Godot.
Evidence: `scripts/p2-72-option-b-render.sh` spins up weston-headless +
flatpak Godot, runs the proof scene to completion. Apricot logs
show `PROOF_DONE turns=26 screenshots=26`. (Pure `--headless` fails
because Godot's dummy rendering server returns null from
`get_viewport().get_texture()`; weston-headless backend gives a real
GL context and `Image.save_png` succeeds.)
- ✓ Captures 6 screenshots minimum (turns 0, 5, 10, 15, 20, 25).
Evidence: 26 PNGs (turn-00 through turn-25, every turn) at
`.local/demo-runs/2026-05-12-phase13-screenshots/turn-NN.png`, each
1920×1080 RGBA, ~1.06 MB.
- ✓ Recap markdown with per-turn action log.
Evidence: `.local/demo-runs/2026-05-12-phase13-screenshots/recap.md`
has the per-turn table with action signatures, gold, city count,
unit count, score, end-turn event count. Captures Claude's gold
arc 60→356, units 4→31, cities 1→3 over 25 turns.
- ✓ Transcript JSONL alongside screenshots.
Evidence: 802 lines, 27 MB JSON; one `view` request/response pair
+ one `act` request/response envelope per Claude action, same wire
shape as `claude-demo-25turn.sh` (`{type, id, action}` / `{ok,
events, view}`).
- ✓ Screenshots show real game state evolution (cities appear, units
move, scores change).
Evidence: final transcript view at line 802 shows `cities=9 units=71
tiles=960` across all 3 players (Claude: 3 cities/31 units, AI1: 3
cities/15 units, AI2: 3 cities/25 units). Renderers are wired
directly under a Camera2D with no SubViewport tiering; per-turn
`sync_units` / `sync_cities` re-pushes the rehydrated arrays. PNG
sha256 hashes differ across turns (e.g. turn-00=04dcf093 vs
turn-25=f5313add). At the duel-map zoom the unit dots are small;
the per-turn variation is verifiable byte-wise rather than at-a-glance.
- ✓ Determinism: same seed → byte-identical transcript + per-screenshot hash.
Evidence: two consecutive `CP_SEED=42` runs on apricot produced
byte-identical `transcript.jsonl` (`cmp` exit 0) and per-turn PNG
sha256 matches across runs (turn-00..25 hashes identical run-1 vs
run-2: 04dcf093…, 8f182b0b…, 5cbd885d…, 9cc17b5d…, e1f6fb4e…, f5313add…).
- ✓ p2-67 Phase 13 closes.
Evidence: the wire-transcript-only gap in the demo deliverable is
filled. The proof scene + wrapper script ship the missing visual
layer over the existing 25-turn Claude-vs-AI gameplay loop.
## Artifacts
- `src/game/engine/scenes/tests/claude_vs_ai_render_proof.gd` (proof scene).
- `src/game/engine/scenes/tests/claude_vs_ai_render_proof.tscn`.
- `scripts/p2-72-option-b-render.sh` (weston-headless + flatpak Godot wrapper).
- `.local/demo-runs/2026-05-12-phase13-screenshots/`:
- `turn-00.png``turn-25.png` (26 captures, 1920×1080, ~1.06 MB each)
- `recap.md`
- `transcript.jsonl` (802 lines / 27 MB)
## Why this size

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@ -90,6 +90,14 @@ var _output_dir_setting: String = ""
var _output_dir_abs: String = ""
var _transcript_path: String = ""
var _recap_path: String = ""
var _zoom_mode: String = "both" # "overview" | "capital" | "both"
var _camera_overview_pos: Vector2 = Vector2.ZERO
var _camera_overview_zoom: float = 1.0
var _camera_capital_pos: Vector2 = Vector2.ZERO
var _camera_capital_zoom: float = 1.0
var _hud_layer: CanvasLayer = null
var _hud_label: Label = null
var _wire_request_id: int = 0
var _wire_lines: int = 0
@ -115,6 +123,7 @@ func _ready() -> void:
_max_turns = _env_int("CP_TURNS", 25)
_screenshot_every = max(1, _env_int("CP_SCREENSHOT_EVERY", 1))
_output_dir_setting = _env_or("CP_OUTPUT_DIR", "user://demo-runs/p2-72-option-b")
_zoom_mode = _env_or("CP_ZOOM_MODE", "both") # overview | capital | both
_output_dir_abs = ProjectSettings.globalize_path(_output_dir_setting)
DirAccess.make_dir_recursive_absolute(_output_dir_abs)