docs(races): 📝 Update detailed lore and narrative elements for each race in the overview documentation
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
267ba50eba
commit
8ca64f048f
1 changed files with 0 additions and 68 deletions
|
|
@ -1,68 +0,0 @@
|
|||
# Races — Design Rationale
|
||||
|
||||
> Race stats, gendering, and leader data live in `games/age-of-four/data/races.json` and `ruler_names.json`. This doc covers **design intent only** — never duplicate stat values here.
|
||||
|
||||
---
|
||||
|
||||
## Demo Quartet (Age of Four)
|
||||
|
||||
4 of 16 races selected to maximize mechanical contrast while covering all 5 magic schools.
|
||||
|
||||
### Why These Four
|
||||
|
||||
- **All 5 magic schools** represented: Life (Human), Nature (Elf/Dwarf), Aether (Elf/Human/Dwarf), Death (Orc), Chaos (Orc)
|
||||
- **Three happiness tiers:** Concentrated (Elf/Dwarf), Balanced (Human), Expansionist (Orc)
|
||||
- **Wide vs tall:** Orc settles 6+ cheap cities; Elf/Dwarf invest in 2-3 mega-cities
|
||||
- **Maximum playstyle contrast:** Arcane master vs adaptable vs industrial vs aggressive horde
|
||||
|
||||
### High Elves — Arcane Master
|
||||
|
||||
Extreme magic focus, extreme growth penalty. Few cities, each a marvel of arcane scholarship. Win through spell superiority and air power (Pegasi). Gender modifiers lean female→magic, male→production — subtle, not defining.
|
||||
|
||||
### Humans — Baseline
|
||||
|
||||
All zeros. Pure player choice — equally capable of holy crusades, arcane mastery, or mundane conquest. The "blank canvas" race. Gender modifiers are the smallest of any race.
|
||||
|
||||
### Dwarves — Honor & Craft
|
||||
|
||||
Anti-magic crafters. Massive production and wealth, steep magic penalty. Their Deep Forges outproduce any other race's cities. Concentrated growth means few holds, each a fortress. Gender modifiers lean female→culture, male→production/wealth.
|
||||
|
||||
### Orcs — Raider
|
||||
|
||||
Extreme growth, extreme culture penalty. Cheap cities spread like wildfire, but happiness is a constant struggle. Win through overwhelming numbers and aggressive expansion. Chaos + Death schools make them the "villain" pick. Gender modifiers lean male→wealth/production.
|
||||
|
||||
---
|
||||
|
||||
## Gendering System
|
||||
|
||||
Every race has:
|
||||
|
||||
- **Gender modifiers** — small stat bonuses per leader gender (defined in `races.json` → `gender_modifiers`)
|
||||
- **Gendered ruler titles** — e.g., "High King" / "High Queen" for Humans, gender-neutral "Archmage" for Elves
|
||||
- **Name pools** — `ruler_names.json` contains ~120 names per race per gender (960+ total)
|
||||
- **Unit gender variants** — some racial units have alternate names/sprites by leader gender (Elven Lords/Ladies, Pikemen/Pikewomen, Priests/Priestesses in `units/racial_demo.json`)
|
||||
|
||||
Design intent: gender is a light flavor layer, not a balance lever. The modifiers are small enough that either gender is viable for any strategy.
|
||||
|
||||
---
|
||||
|
||||
## Available Fusions (3 of 10)
|
||||
|
||||
| Fusion | Schools | Available To | Fusion Unit | Fusion Building |
|
||||
|--------|---------|-------------|-------------|-----------------|
|
||||
| **Theurgy** | Life + Aether | Humans | Seraph | Sanctified Library |
|
||||
| **Artifice** | Nature + Aether | High Elves, Dwarves | Enchanted Golem | Arcane Foundry |
|
||||
| **Demonology** | Death + Chaos | Orcs | Hellspawn | Sacrificial Pit |
|
||||
|
||||
The remaining 7 fusions arrive with the 12 additional races at full release.
|
||||
|
||||
---
|
||||
|
||||
## Full Release Races (12 Additional)
|
||||
|
||||
| Release | Races | New Fusions |
|
||||
|---------|-------|-------------|
|
||||
| v3 | Dark Elves, Fae, Gnomes, Halflings | Druidism, Requiem |
|
||||
| v5 | Draconians, Undead, Beastmen, Lizardmen | Shadow Weaving, Blight |
|
||||
| v7 | Klackons, Trolls, Gnolls, Giants | Primal Fury, Arcane Storm |
|
||||
| v10 | All 16 + full balance | All 10 fusions |
|
||||
Loading…
Add table
Reference in a new issue