feat(autoplay): ✨ add weston rendering support
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
cbb8de7004
commit
8ed21325c7
3 changed files with 117 additions and 48 deletions
|
|
@ -1,17 +1,26 @@
|
|||
#!/bin/bash
|
||||
# Godot headless autoplay runner. Uses Godot's --headless flag (no weston,
|
||||
# no Wayland, no X). Screenshots will be blank but turn_stats.jsonl /
|
||||
# events.jsonl / saves/ are produced.
|
||||
# Godot autoplay runner with two headless modes.
|
||||
#
|
||||
# RENDER_MODE=headless (default) — Godot --headless, no display server.
|
||||
# Fastest. Screenshots blank. For bulk simulation / data collection.
|
||||
#
|
||||
# RENDER_MODE=weston — weston --backend=headless provides a virtual Wayland
|
||||
# display with software rendering (llvmpipe). Screenshots work.
|
||||
# Requires weston installed on the host.
|
||||
set -uo pipefail
|
||||
pkill -f "flatpak run.*Godot" 2>/dev/null || true
|
||||
pkill -f godot 2>/dev/null || true
|
||||
sleep 1
|
||||
|
||||
: "${AUTO_PLAY:=true}"
|
||||
: "${AUTO_PLAY_DIR:=$HOME/tmp/ap_default}"
|
||||
: "${AUTO_PLAY_TURN_LIMIT:=500}"
|
||||
: "${RENDER_MODE:=headless}"
|
||||
|
||||
mkdir -p "$AUTO_PLAY_DIR"
|
||||
cd "$HOME/Code/@projects/@magic-civilization/src/game"
|
||||
SAFETY=$((AUTO_PLAY_TURN_LIMIT * 2 + 300))
|
||||
|
||||
FLATPAK_ENVS=(
|
||||
"--env=AUTO_PLAY=true"
|
||||
"--env=AUTO_PLAY_DIR=$AUTO_PLAY_DIR"
|
||||
|
|
@ -20,9 +29,40 @@ FLATPAK_ENVS=(
|
|||
if [ -n "${AUTO_PLAY_SEED:-}" ]; then
|
||||
FLATPAK_ENVS+=("--env=AUTO_PLAY_SEED=$AUTO_PLAY_SEED")
|
||||
fi
|
||||
|
||||
GODOT_ARGS=("--path" "." "--rendering-method" "gl_compatibility")
|
||||
WESTON_PID=""
|
||||
|
||||
_cleanup() {
|
||||
if [ -n "$WESTON_PID" ]; then
|
||||
kill "$WESTON_PID" 2>/dev/null || true
|
||||
wait "$WESTON_PID" 2>/dev/null || true
|
||||
fi
|
||||
}
|
||||
trap _cleanup EXIT
|
||||
|
||||
if [ "$RENDER_MODE" = "weston" ]; then
|
||||
if ! command -v weston >/dev/null 2>&1; then
|
||||
echo "ERROR: RENDER_MODE=weston but weston not found" >&2
|
||||
exit 1
|
||||
fi
|
||||
WESTON_SOCKET="godot-headless-$$"
|
||||
weston --backend=headless --socket="$WESTON_SOCKET" --width=1920 --height=1080 \
|
||||
>"$AUTO_PLAY_DIR/weston.log" 2>&1 &
|
||||
WESTON_PID=$!
|
||||
sleep 1
|
||||
FLATPAK_ENVS+=(
|
||||
"--socket=wayland"
|
||||
"--env=WAYLAND_DISPLAY=$WESTON_SOCKET"
|
||||
)
|
||||
FLATPAK_ENVS+=("--filesystem=xdg-run/${WESTON_SOCKET}")
|
||||
else
|
||||
GODOT_ARGS+=("--headless")
|
||||
fi
|
||||
|
||||
timeout "$SAFETY" flatpak run --user \
|
||||
--filesystem=home \
|
||||
"${FLATPAK_ENVS[@]}" \
|
||||
org.godotengine.Godot --path . --headless 2>&1
|
||||
org.godotengine.Godot "${GODOT_ARGS[@]}" 2>&1
|
||||
EXIT=$?
|
||||
echo "EXIT_CODE=$EXIT"
|
||||
|
|
|
|||
|
|
@ -1,25 +1,21 @@
|
|||
#!/bin/bash
|
||||
# Headless seeded autoplay runner. No weston/Wayland — uses Godot --headless.
|
||||
# Seeded autoplay runner. Delegates to run_ap3.sh with seed and turn limit.
|
||||
#
|
||||
# Usage: run_seeded.sh [seed=1] [turn_limit=200]
|
||||
# Set RENDER_MODE=weston for screenshot-capable runs (default: headless).
|
||||
set -uo pipefail
|
||||
SEED="${1:-1}"
|
||||
TURN_LIMIT="${2:-200}"
|
||||
pkill -f "flatpak run.*Godot" 2>/dev/null || true
|
||||
pkill -f godot 2>/dev/null || true
|
||||
sleep 1
|
||||
|
||||
DIR="$HOME/tmp/ap_seeded_${SEED}"
|
||||
rm -rf "$DIR"
|
||||
mkdir -p "$DIR"
|
||||
cd "$HOME/Code/@projects/@magic-civilization/src/game"
|
||||
SAFETY=$((TURN_LIMIT * 2 + 300))
|
||||
FLATPAK_ENVS=(
|
||||
"--env=AUTO_PLAY=true"
|
||||
"--env=AUTO_PLAY_SEED=$SEED"
|
||||
"--env=AUTO_PLAY_TURN_LIMIT=$TURN_LIMIT"
|
||||
"--env=AUTO_PLAY_DIR=$DIR"
|
||||
)
|
||||
timeout "$SAFETY" flatpak run --user \
|
||||
--filesystem=home \
|
||||
"${FLATPAK_ENVS[@]}" \
|
||||
org.godotengine.Godot --path . --headless 2>&1
|
||||
EXIT=$?
|
||||
echo "EXIT_CODE=$EXIT"
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
|
||||
AUTO_PLAY=true \
|
||||
AUTO_PLAY_SEED="$SEED" \
|
||||
AUTO_PLAY_TURN_LIMIT="$TURN_LIMIT" \
|
||||
AUTO_PLAY_DIR="$DIR" \
|
||||
RENDER_MODE="${RENDER_MODE:-headless}" \
|
||||
bash "$SCRIPT_DIR/run_ap3.sh"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#!/usr/bin/env bash
|
||||
# autoplay-batch.sh — Run auto_play N times with different seeds and collect per-game output dirs.
|
||||
#
|
||||
# Usage: tools/autoplay-batch.sh [count=3] [turn_limit=500] [results_dir=/tmp/autoplay_batch]
|
||||
# Usage: tools/autoplay-batch.sh [--weston] [count=3] [turn_limit=500] [results_dir]
|
||||
#
|
||||
# Output layout:
|
||||
# <results_dir>/game_<stamp>_seed<N>/
|
||||
|
|
@ -9,24 +9,39 @@
|
|||
# turn_stats.jsonl
|
||||
# events.jsonl
|
||||
# game.log
|
||||
# weston.log (local only)
|
||||
# weston.log (weston mode only)
|
||||
# *.save (per-turn saves, if configured)
|
||||
#
|
||||
# Environment:
|
||||
# AUTOPLAY_HOST — If set (e.g. "lilith@apricot.local"), run each game via SSH using
|
||||
# /tmp/run_ap3.sh on the remote host and scp results back.
|
||||
# AUTOPLAY_HOST — If set (e.g. "lilith@apricot.local"), run each game via SSH
|
||||
# using run_ap3.sh on the remote host and scp results back.
|
||||
# If unset, run locally via flatpak (Linux only).
|
||||
# RENDER_MODE — "headless" (default) or "weston". --weston flag sets this.
|
||||
# headless: Godot --headless, no display, no screenshots.
|
||||
# weston: weston headless backend, software rendering, screenshots work.
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_DIR="$(dirname "$SCRIPT_DIR")"
|
||||
GAME_DIR="$PROJECT_DIR/src/game"
|
||||
REPO_ROOT="$PROJECT_DIR"
|
||||
|
||||
RENDER_MODE="${RENDER_MODE:-headless}"
|
||||
|
||||
# Parse --weston flag before positional args
|
||||
POSITIONAL=()
|
||||
for arg in "$@"; do
|
||||
case "$arg" in
|
||||
--weston) RENDER_MODE="weston" ;;
|
||||
--headless) RENDER_MODE="headless" ;;
|
||||
*) POSITIONAL+=("$arg") ;;
|
||||
esac
|
||||
done
|
||||
set -- "${POSITIONAL[@]+"${POSITIONAL[@]}"}"
|
||||
|
||||
COUNT="${1:-3}"
|
||||
TURN_LIMIT="${2:-500}"
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
REPO_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
RESULTS_DIR="${3:-$REPO_ROOT/.local/batches/autoplay_batch}"
|
||||
|
||||
if ! [[ "$COUNT" =~ ^[0-9]+$ ]] || [ "$COUNT" -lt 1 ]; then
|
||||
|
|
@ -62,6 +77,7 @@ if [ -n "$AUTOPLAY_HOST" ]; then
|
|||
else
|
||||
echo "Mode: local flatpak"
|
||||
fi
|
||||
echo "Render: $RENDER_MODE"
|
||||
echo "Safety timeout: ${SAFETY_TIMEOUT}s per game"
|
||||
echo "============================================================"
|
||||
|
||||
|
|
@ -82,34 +98,50 @@ _run_local() {
|
|||
|
||||
_kill_stale_procs
|
||||
|
||||
echo "[seed $seed] Starting weston (headless)..."
|
||||
WESTON_SOCKET="godot-headless-$$"
|
||||
weston --backend=headless --socket="$WESTON_SOCKET" --width=1920 --height=1080 \
|
||||
>"$game_dir/weston.log" 2>&1 &
|
||||
WESTON_PID=$!
|
||||
sleep 1
|
||||
local WESTON_PID=""
|
||||
local FLATPAK_ENVS=(
|
||||
"--env=AUTO_PLAY=true"
|
||||
"--env=AUTO_PLAY_SEED=$seed"
|
||||
"--env=AUTO_PLAY_TURN_LIMIT=$TURN_LIMIT"
|
||||
"--env=AUTO_PLAY_DIR=$game_dir"
|
||||
)
|
||||
local GODOT_ARGS=("--path" "$GAME_DIR" "--rendering-method" "gl_compatibility")
|
||||
|
||||
echo "[seed $seed] Launching Godot (timeout ${SAFETY_TIMEOUT}s)..."
|
||||
WAYLAND_DISPLAY="$WESTON_SOCKET" \
|
||||
if [ "$RENDER_MODE" = "weston" ]; then
|
||||
if ! command -v weston >/dev/null 2>&1; then
|
||||
echo "ERROR: --weston mode but weston not installed" >&2
|
||||
exit 1
|
||||
fi
|
||||
WESTON_SOCKET="godot-headless-$$"
|
||||
echo "[seed $seed] Starting weston (headless)..."
|
||||
weston --backend=headless --socket="$WESTON_SOCKET" --width=1920 --height=1080 \
|
||||
>"$game_dir/weston.log" 2>&1 &
|
||||
WESTON_PID=$!
|
||||
sleep 1
|
||||
FLATPAK_ENVS+=(
|
||||
"--socket=wayland"
|
||||
"--env=WAYLAND_DISPLAY=$WESTON_SOCKET"
|
||||
"--filesystem=xdg-run/${WESTON_SOCKET}"
|
||||
)
|
||||
else
|
||||
GODOT_ARGS+=("--headless")
|
||||
fi
|
||||
|
||||
echo "[seed $seed] Launching Godot ($RENDER_MODE, timeout ${SAFETY_TIMEOUT}s)..."
|
||||
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
|
||||
timeout "$SAFETY_TIMEOUT" flatpak run --user \
|
||||
--socket=wayland \
|
||||
--env=WAYLAND_DISPLAY="$WESTON_SOCKET" \
|
||||
--env=AUTO_PLAY=true \
|
||||
--env=AUTO_PLAY_SEED="$seed" \
|
||||
--env=AUTO_PLAY_TURN_LIMIT="$TURN_LIMIT" \
|
||||
--env=AUTO_PLAY_DIR="$game_dir" \
|
||||
org.godotengine.Godot \
|
||||
--path "$GAME_DIR" \
|
||||
--rendering-method gl_compatibility \
|
||||
--headless \
|
||||
--filesystem=home \
|
||||
"${FLATPAK_ENVS[@]}" \
|
||||
org.godotengine.Godot "${GODOT_ARGS[@]}" \
|
||||
>"$game_dir/game.log" 2>&1 || {
|
||||
local exit_code=$?
|
||||
echo "[seed $seed] Godot exited with code $exit_code" >&2
|
||||
}
|
||||
|
||||
kill "$WESTON_PID" 2>/dev/null || true
|
||||
wait "$WESTON_PID" 2>/dev/null || true
|
||||
if [ -n "$WESTON_PID" ]; then
|
||||
kill "$WESTON_PID" 2>/dev/null || true
|
||||
wait "$WESTON_PID" 2>/dev/null || true
|
||||
fi
|
||||
}
|
||||
|
||||
_run_remote() {
|
||||
|
|
@ -136,6 +168,7 @@ _run_remote() {
|
|||
AUTO_PLAY_SEED='$seed' \
|
||||
AUTO_PLAY_TURN_LIMIT='$TURN_LIMIT' \
|
||||
AUTO_PLAY_DIR='$remote_game_dir' \
|
||||
RENDER_MODE='$RENDER_MODE' \
|
||||
bash '$remote_runner' >'$remote_game_dir/game.log' 2>&1
|
||||
" || {
|
||||
echo "[seed $seed] SSH run exited with error — see $game_dir/game.log after scp" >&2
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue