feat(terrain): Update terrain configs with arid, elevation, tropical, wetland, and water_extended properties

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-03-26 04:32:36 -07:00
parent 587af9c5db
commit 964ec6e717
5 changed files with 395 additions and 0 deletions

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{
"terrains": [
{
"id": "chaparral",
"name": "Chaparral",
"movement_cost": 1,
"defense_bonus": 25,
"food": 1,
"production": 0,
"trade": 1,
"culture": 0,
"infiltration": 0.12,
"flags": [],
"color": [176, 158, 107],
"sprite": "sprites/terrain/chaparral.png",
"feature_overlay": "",
"feature_type": "scrub",
"variant_count": 3,
"transform_to": "grassland",
"transform_turns": 20,
"climate_zone": "warm temperate",
"quality_bonuses": { "trade": 1 },
"terrain_power": {},
"albedo": 0.32,
"evapotranspiration": 0.003,
"description": "Warm scrubland of drought-resistant shrubs. Some food and trade, prone to wildfire."
},
{
"id": "savanna",
"name": "Savanna",
"movement_cost": 1,
"defense_bonus": 0,
"food": 1,
"production": 1,
"trade": 0,
"culture": 0,
"infiltration": 0.14,
"flags": [],
"color": [189, 179, 102],
"sprite": "sprites/terrain/savanna.png",
"feature_overlay": "",
"feature_type": null,
"variant_count": 3,
"transform_to": "tropical_dry_forest",
"transform_turns": 24,
"climate_zone": "tropical dry",
"quality_bonuses": { "food": 1 },
"terrain_power": {},
"albedo": 0.28,
"evapotranspiration": 0.004,
"description": "Tropical grassland with scattered trees. Balanced yields, seasonal rains sustain grazing herds."
},
{
"id": "polar_desert",
"name": "Polar Desert",
"movement_cost": 2,
"defense_bonus": 0,
"food": 0,
"production": 0,
"trade": 0,
"culture": 0,
"infiltration": 0.03,
"flags": [],
"color": [199, 204, 186],
"sprite": "sprites/terrain/polar_desert.png",
"feature_overlay": "",
"feature_type": null,
"variant_count": 1,
"transform_to": "tundra",
"transform_turns": 30,
"climate_zone": "polar",
"quality_bonuses": {},
"terrain_power": {},
"albedo": 0.70,
"evapotranspiration": 0,
"description": "Barren polar wasteland. Too cold and dry for any growth. Nothing yields here."
}
]
}

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{
"terrains": [
{
"id": "alpine_tundra",
"name": "Alpine Tundra",
"movement_cost": 2,
"defense_bonus": 50,
"food": 0,
"production": 0,
"trade": 0,
"culture": 0,
"infiltration": 0.06,
"flags": [],
"color": [168, 176, 153],
"sprite": "sprites/terrain/alpine_tundra.png",
"feature_overlay": "",
"feature_type": null,
"variant_count": 1,
"transform_to": "alpine_meadow",
"transform_turns": 30,
"climate_zone": "elevated cold",
"quality_bonuses": {},
"terrain_power": {},
"albedo": 0.40,
"evapotranspiration": 0.001,
"description": "Treeless high-altitude terrain above the timberline. Wind-scoured and barren."
},
{
"id": "alpine_meadow",
"name": "Alpine Meadow",
"movement_cost": 1,
"defense_bonus": 25,
"food": 1,
"production": 0,
"trade": 0,
"culture": 1,
"infiltration": 0.15,
"flags": [],
"color": [143, 176, 120],
"sprite": "sprites/terrain/alpine_meadow.png",
"feature_overlay": "",
"feature_type": null,
"variant_count": 3,
"transform_to": "alpine_tundra",
"transform_turns": 24,
"climate_zone": "elevated temperate",
"quality_bonuses": { "culture": 1 },
"terrain_power": {},
"albedo": 0.28,
"evapotranspiration": 0.004,
"description": "Lush high-altitude grassland with wildflowers. Scenic beauty inspires cultural growth."
},
{
"id": "cloud_forest",
"name": "Cloud Forest",
"movement_cost": 3,
"defense_bonus": 75,
"food": 1,
"production": 1,
"trade": 0,
"culture": 0,
"infiltration": 0.50,
"flags": [],
"color": [64, 120, 89],
"sprite": "sprites/terrain/cloud_forest.png",
"feature_overlay": "",
"feature_type": "foliage",
"variant_count": 3,
"transform_to": "alpine_meadow",
"transform_turns": 20,
"climate_zone": "elevated wet",
"quality_bonuses": { "food": 1 },
"terrain_power": {},
"albedo": 0.14,
"evapotranspiration": 0.018,
"description": "High-elevation forest wreathed in perpetual mist. Dense canopy traps moisture from passing clouds."
},
{
"id": "montane_forest",
"name": "Montane Forest",
"movement_cost": 2,
"defense_bonus": 50,
"food": 1,
"production": 1,
"trade": 0,
"culture": 0,
"infiltration": 0.35,
"flags": [],
"color": [46, 107, 71],
"sprite": "sprites/terrain/montane_forest.png",
"feature_overlay": "",
"feature_type": "foliage",
"variant_count": 3,
"transform_to": "hills",
"transform_turns": 20,
"climate_zone": "elevated",
"quality_bonuses": { "production": 1 },
"terrain_power": {},
"albedo": 0.17,
"evapotranspiration": 0.010,
"description": "Dense mid-elevation forest clinging to mountain slopes. Good timber and defensive terrain."
}
]
}

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{
"terrains": [
{
"id": "tropical_dry_forest",
"name": "Tropical Dry Forest",
"movement_cost": 2,
"defense_bonus": 50,
"food": 1,
"production": 1,
"trade": 0,
"culture": 0,
"infiltration": 0.25,
"flags": [],
"color": [128, 156, 64],
"sprite": "sprites/terrain/tropical_dry_forest.png",
"feature_overlay": "",
"feature_type": "foliage",
"variant_count": 3,
"transform_to": "savanna",
"transform_turns": 16,
"climate_zone": "tropical dry",
"quality_bonuses": { "production": 1 },
"terrain_power": {},
"albedo": 0.20,
"evapotranspiration": 0.008,
"description": "Warm deciduous forest with seasonal drought. Moderate yields, sheds leaves in dry season."
},
{
"id": "tropical_rainforest",
"name": "Tropical Rainforest",
"movement_cost": 3,
"defense_bonus": 75,
"food": 2,
"production": 1,
"trade": 0,
"culture": 0,
"infiltration": 0.55,
"flags": [],
"color": [23, 115, 46],
"sprite": "sprites/terrain/tropical_rainforest.png",
"feature_overlay": "",
"feature_type": "foliage",
"variant_count": 3,
"transform_to": "tropical_dry_forest",
"transform_turns": 24,
"climate_zone": "tropical wet",
"quality_bonuses": { "food": 1 },
"terrain_power": {},
"albedo": 0.12,
"evapotranspiration": 0.025,
"description": "Hot, perpetually wet dense forest. Extremely productive but difficult to traverse."
}
]
}

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{
"terrains": [
{
"id": "bog",
"name": "Bog",
"movement_cost": 3,
"defense_bonus": 25,
"food": 0,
"production": 1,
"trade": 0,
"culture": 0,
"infiltration": 0.04,
"flags": [],
"color": [115, 99, 56],
"sprite": "sprites/terrain/bog.png",
"feature_overlay": "",
"feature_type": "swamp_reeds",
"variant_count": 1,
"transform_to": "swamp",
"transform_turns": 24,
"climate_zone": "cold",
"quality_bonuses": {},
"terrain_power": {},
"albedo": 0.15,
"evapotranspiration": 0.006,
"description": "Waterlogged acidic peatland. Difficult to cross, poor yields. Peat can be harvested for fuel."
},
{
"id": "temperate_rainforest",
"name": "Temperate Rainforest",
"movement_cost": 3,
"defense_bonus": 75,
"food": 1,
"production": 2,
"trade": 0,
"culture": 0,
"infiltration": 0.50,
"flags": [],
"color": [26, 112, 51],
"sprite": "sprites/terrain/temperate_rainforest.png",
"feature_overlay": "",
"feature_type": "foliage",
"variant_count": 3,
"transform_to": "forest",
"transform_turns": 20,
"climate_zone": "temperate wet",
"quality_bonuses": { "production": 1 },
"terrain_power": {},
"albedo": 0.13,
"evapotranspiration": 0.020,
"description": "Cool, extremely wet old-growth forest. Towering conifers and moss-draped canopy. Excellent timber."
}
]
}

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{
"terrains": [
{
"id": "deep_ocean",
"name": "Deep Ocean",
"movement_cost": 1,
"defense_bonus": 0,
"food": 0,
"production": 0,
"trade": 2,
"culture": 0,
"infiltration": 0.0,
"flags": ["water", "naval_only", "deep_water"],
"color": [31, 69, 161],
"sprite": "sprites/terrain/deep_ocean.png",
"feature_overlay": "",
"feature_type": "water",
"variant_count": 1,
"transform_to": null,
"transform_turns": null,
"climate_zone": "water",
"quality_bonuses": {},
"terrain_power": {},
"albedo": 0.06,
"evapotranspiration": 0,
"description": "Deep open water far from any coast. Only ocean-going vessels can navigate these waters."
},
{
"id": "coral_reef",
"name": "Coral Reef",
"movement_cost": 1,
"defense_bonus": 0,
"food": 2,
"production": 0,
"trade": 1,
"culture": 0,
"infiltration": 0.0,
"flags": ["water", "naval_only"],
"color": [64, 191, 171],
"sprite": "sprites/terrain/coral_reef.png",
"feature_overlay": "",
"feature_type": "water",
"variant_count": 1,
"transform_to": null,
"transform_turns": null,
"climate_zone": "water",
"quality_bonuses": { "food": 1 },
"terrain_power": {},
"albedo": 0.10,
"evapotranspiration": 0,
"description": "Shallow tropical reef teeming with marine life. Rich fishing grounds near warm coastlines."
},
{
"id": "estuary",
"name": "Estuary",
"movement_cost": 1,
"defense_bonus": 0,
"food": 1,
"production": 0,
"trade": 2,
"culture": 0,
"infiltration": 0.0,
"flags": ["water", "freshwater"],
"color": [89, 150, 171],
"sprite": "sprites/terrain/estuary.png",
"feature_overlay": "",
"feature_type": "water",
"variant_count": 1,
"transform_to": null,
"transform_turns": null,
"climate_zone": "water",
"quality_bonuses": { "trade": 1 },
"terrain_power": {},
"albedo": 0.08,
"evapotranspiration": 0,
"description": "Where river meets ocean. Brackish water supports unique ecosystems and lucrative trade."
},
{
"id": "mangrove",
"name": "Mangrove",
"movement_cost": 2,
"defense_bonus": 25,
"food": 1,
"production": 1,
"trade": 0,
"culture": 0,
"infiltration": 0.30,
"flags": ["water"],
"color": [71, 120, 89],
"sprite": "sprites/terrain/mangrove.png",
"feature_overlay": "",
"feature_type": "foliage",
"variant_count": 3,
"transform_to": null,
"transform_turns": null,
"climate_zone": "tropical coastal",
"quality_bonuses": { "food": 1 },
"terrain_power": {},
"albedo": 0.14,
"evapotranspiration": 0.015,
"description": "Tropical coastal wetland forest. Tangled roots slow movement but shelter diverse life."
}
]
}