feat(@magic-civilization): ✨ add combat balance config field
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -309,6 +309,13 @@ pub struct GameState {
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/// `CombatOutcome::RansomOffered`.
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#[serde(default)]
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pub ransom_queue: crate::ransom::RansomQueue,
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/// p2-55f: data-driven combat balance config (ransom durations, XP
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/// awards, multipliers). Loaded from
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/// `public/games/age-of-dwarves/data/combat_balance.json` at game start
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/// via `crate::combat_balance::load_combat_balance`. Defaults to the
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/// pre-p2-55f hardcoded constants so save migration is no-op.
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#[serde(default)]
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pub combat_balance: crate::combat_balance::CombatBalance,
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/// p3-10b: per-lair-tile siege pressure state. Keyed by `(col, row)`
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/// of the lair tile. Bridge layer ticks pressure each turn via
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/// `mc_combat::lair::tick_siege` / `decay_siege`; entries are removed
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