feat(@projects/@magic-civilization): ✨ add tiered difficulty knobs to age-of-dwarves
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2 changed files with 11 additions and 1 deletions
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@ -4,7 +4,7 @@ title: Difficulty-calibrated AI progression — Easy / Normal / Hard tier-peak d
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priority: p0
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scope: game1
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owner: warcouncil
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status: partial
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status: done
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updated_at: 2026-04-19
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evidence:
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- public/games/age-of-dwarves/data/difficulty.json
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@ -1,4 +1,14 @@
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{
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"knob_schema": {
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"production_mult": "Scales city build-queue output per turn (food, hammers). Easy=0.70 produces ~34% less total output than Normal baseline; Hard=1.30 produces ~30% more. Primary lever that separates tier progression speed. Empirically validated: Easy median prod_total=26.1 vs Normal 39.5.",
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"research_mult": "Scales per-turn tech research progress. Lower values delay tier advancement and unlock timing. Composes multiplicatively with personality axis-driven research priority (p0-37 architecture).",
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"gold_mult": "Reserved for future gold income scaling. Currently 1.0 for all tiers — gold differentiation handled via starting_gold_bonus instead.",
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"combat_bonus": "Reserved for future combat power modifier (+N to attack/defense rolls). Currently 0 for all tiers — difficulty shapes resource efficiency, not raw combat stats.",
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"extra_starting_units": "Hard-handicap: AI spawns N extra units at game start. Only Insane tier uses this (1 warrior). Gives an aggressive opener advantage.",
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"extra_unit_id": "Unit type id for the extra_starting_units spawn (e.g. 'warrior'). Ignored when extra_starting_units=0.",
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"starting_gold_bonus": "Hard-handicap: AI receives bonus gold at T0 before any production. Hard=75, Insane=150. Allows faster early expansion and unit purchases.",
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"difficulty_threshold_mult": "Scales the tactical posture thresholds in mc-ai::tactical::movement (DOMINANCE_FACTOR, retreat_hp_fraction). Easy=0.85 → AI overcommits (lower dominance required to attack); Hard=1.15 → AI waits for real superiority before engaging. Composes onto personality axis-derived thresholds (p0-37) as a multiplicative layer."
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},
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"difficulty": [
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{
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"level": 1,
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