debug: log tiles count at frame 10
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1f6263c819
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9d6d1e1da3
1 changed files with 4 additions and 3 deletions
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@ -98,12 +98,13 @@ func _process(_delta: float) -> bool:
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if _frame == 5:
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_dismiss_popups()
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if _frame == 10 and _turn_count == 0:
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# Fix start positions on first turn (map is loaded by now)
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var gs2: Node = root.get_node_or_null("/root/GameState")
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if gs2 != null:
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var gm2: RefCounted = gs2.get_game_map()
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if gm2 != null and gm2.start_positions.size() == 0 and gm2.tiles.size() > 0:
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_fix_start_positions(gm2, gs2)
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if gm2 != null:
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print(" frame10: tiles=%d start_pos=%d" % [gm2.tiles.size(), gm2.start_positions.size()])
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if gm2.start_positions.size() == 0:
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_fix_start_positions(gm2, gs2)
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if _frame == 15:
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_turn_count += 1
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_play_turn()
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