feat(@projects): mark p1-26 tile placement complete

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-04-26 14:56:14 -07:00
parent 9263d5b4c5
commit 9fd0a2ab5b
6 changed files with 42 additions and 24 deletions

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@ -112,7 +112,7 @@
| [p1-23](p1-23-stats-tracker-restore.md) | ✅ done | P1 | Restore StatsTracker — demographics overview broken in shipped builds | [shipwright](../team-leads/shipwright.md) | 🟢 |
| [p1-24](p1-24-windows-path-separator.md) | ✅ done | P1 | ai_personalities.json fails to load from packed builds (all platforms) — pass JSON contents not path | [shipwright](../team-leads/shipwright.md) | 🟢 |
| [p1-25](p1-25-export-script-error-cleanup.md) | ✅ done | P1 | Eliminate parse-error spam in export logs (Unit dup decl + SaveManager stray) | [shipwright](../team-leads/shipwright.md) | 🟢 |
| [p1-26](p1-26-tile-placement-preview-ux.md) | 🟡 partial | P1 | Tile-placement UX with effect preview — Civ7-style \"where does this go and what changes\" | [shipwright](../team-leads/shipwright.md) | 🟢 |
| [p1-26](p1-26-tile-placement-preview-ux.md) | ✅ done | P1 | Tile-placement UX with effect preview — Civ7-style \\\"where does this go and what changes\\\" | [shipwright](../team-leads/shipwright.md) | 🟢 |
| [p1-27](p1-27-mcts-service-extraction.md) | ❌ missing | P1 | Extract GPU MCTS into a standalone service/client (model-boss-shaped, magic-civ-only) | [warcouncil](../team-leads/warcouncil.md) | 🟢 |
| [p1-28](p1-28-culture-research-tree.md) | ✅ done | P1 | Culture research tree — real graph, bridge, UI | [shipwright](../team-leads/shipwright.md) | 🟢 |
| [p2-01](p2-01-minimap-improvements.md) | ✅ done | P2 | Minimap — fog reflection and unit markers | [shipwright](../team-leads/shipwright.md) | 🟢 |

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@ -76,6 +76,7 @@
| [p1-23](p1-23-stats-tracker-restore.md) | Restore StatsTracker — demographics overview broken in shipped builds | — | [shipwright](../team-leads/shipwright.md) | 2026-04-25 |
| [p1-24](p1-24-windows-path-separator.md) | ai_personalities.json fails to load from packed builds (all platforms) — pass JSON contents not path | — | [shipwright](../team-leads/shipwright.md) | 2026-04-25 |
| [p1-25](p1-25-export-script-error-cleanup.md) | Eliminate parse-error spam in export logs (Unit dup decl + SaveManager stray) | — | [shipwright](../team-leads/shipwright.md) | 2026-04-25 |
| [p1-26](p1-26-tile-placement-preview-ux.md) | Tile-placement UX with effect preview — Civ7-style \\\"where does this go and what changes\\\" | — | [shipwright](../team-leads/shipwright.md) | 2026-04-26 |
| [p1-28](p1-28-culture-research-tree.md) | Culture research tree — real graph, bridge, UI | — | [shipwright](../team-leads/shipwright.md) | 2026-04-26 |
| [p2-06](p2-06-export-pipeline.md) | Export pipeline for Windows / macOS / Linux | — | [shipwright](../team-leads/shipwright.md) | 2026-04-25 |
| [p2-28](p2-28-sprite-provenance-ledger.md) | Sprite provenance ledger — LICENSES.md per-file attribution | — | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-25 |

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@ -15,10 +15,10 @@
| Priority | 🔵 | 🟡 | 🔴 | ❌ | ⚫ | ✅ | Total |
|---|---|---|---|---|---|---|---|
| **P0** | 0 | 1 | 0 | 0 | 0 | 42 | 43 |
| **P1** | 0 | 5 | 0 | 7 | 1 | 26 | 39 |
| **P1** | 0 | 4 | 0 | 7 | 1 | 27 | 39 |
| **P2** | 0 | 2 | 1 | 0 | 0 | 28 | 31 |
| **P3 (oos)** | 0 | 0 | 0 | 1 | 19 | 0 | 20 |
| **total** | **0** | **8** | **1** | **8** | **20** | **96** | **133** |
| **total** | **0** | **7** | **1** | **8** | **20** | **97** | **133** |
</td><td valign='top' style='padding-left:2em'>
@ -28,9 +28,9 @@
|---|---|
| [asset-sprite](../team-leads/asset-sprite.md) | 6 |
| [warcouncil](../team-leads/warcouncil.md) | 4 |
| [shipwright](../team-leads/shipwright.md) | 2 |
| [asset-audio](../team-leads/asset-audio.md) | 1 |
| [envoy](../team-leads/envoy.md) | 1 |
| [shipwright](../team-leads/shipwright.md) | 1 |
| [testwright](../team-leads/testwright.md) | 1 |
</td></tr></table>
@ -48,7 +48,6 @@
| [p0-20](p0-20-gpu-mcts-rollouts.md) | 🟡 partial | GPU-accelerated MCTS rollouts for look-ahead decision-making | — | [warcouncil](../team-leads/warcouncil.md) | 2026-04-19 | 🟢 unblocked |
| [p1-05](p1-05-balance-tuning.md) | 🟡 partial | Balance tuning — pop_peak ≥30 median, worker improvements ≥8 min | — | [shipwright](../team-leads/shipwright.md) | 2026-04-25 | 🟢 unblocked |
| [p1-22](p1-22-mcts-wall-clock-budget.md) | 🟡 partial | MCTS per-decision wall-clock budget — bound per-turn cost on huge maps | — | [warcouncil](../team-leads/warcouncil.md) | 2026-04-25 | 🟢 unblocked |
| [p1-26](p1-26-tile-placement-preview-ux.md) | 🟡 partial | Tile-placement UX with effect preview — Civ7-style \"where does this go and what changes\" | — | [shipwright](../team-leads/shipwright.md) | 2026-04-26 | 🟢 unblocked |
| [p2-22](p2-22-sprite-generation-pipeline.md) | 🟡 partial | Sprite generation pipeline — runnable end-to-end | — | [asset-sprite](../team-leads/asset-sprite.md) | 2026-04-25 | 🟢 unblocked |
| [p1-27](p1-27-mcts-service-extraction.md) | ❌ missing | Extract GPU MCTS into a standalone service/client (model-boss-shaped, magic-civ-only) | — | [warcouncil](../team-leads/warcouncil.md) | 2026-04-25 | 🟢 unblocked |
| [p2-16](p2-16-audio-assets.md) | ❌ missing | Audio assets — SFX + music .ogg files shipped | — | [asset-audio](../team-leads/asset-audio.md) | 2026-04-17 | 🟢 unblocked |

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@ -1,9 +1,9 @@
{
"generated_at": "2026-04-26T20:52:19Z",
"generated_at": "2026-04-26T21:55:09Z",
"totals": {
"done": 96,
"done": 97,
"in_progress": 0,
"partial": 8,
"partial": 7,
"stub": 1,
"missing": 8,
"oos": 20,
@ -772,9 +772,9 @@
},
{
"id": "p1-26",
"title": "Tile-placement UX with effect preview — Civ7-style \\\"where does this go and what changes\\\"",
"title": "Tile-placement UX with effect preview — Civ7-style \\\\\\\"where does this go and what changes\\\\\\\"",
"priority": "p1",
"status": "partial",
"status": "done",
"scope": "game1",
"owner": "shipwright",
"updated_at": "2026-04-26",
@ -1456,10 +1456,6 @@
"owner": "warcouncil",
"remaining": 4
},
{
"owner": "shipwright",
"remaining": 2
},
{
"owner": "asset-audio",
"remaining": 1
@ -1468,6 +1464,10 @@
"owner": "envoy",
"remaining": 1
},
{
"owner": "shipwright",
"remaining": 1
},
{
"owner": "testwright",
"remaining": 1

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@ -1,17 +1,19 @@
---
id: p1-26
title: "Tile-placement UX with effect preview — Civ7-style \"where does this go and what changes\""
title: "Tile-placement UX with effect preview — Civ7-style \\\"where does this go and what changes\\\""
priority: p1
status: partial
status: done
scope: game1
owner: shipwright
updated_at: 2026-04-26
evidence:
- "p1-26a schema + BuildingDef/BuildingRegistry in mc-city: done"
- "p1-26b preview_building_yields() API in mc-city + preview_yields gdext bridge: done"
- "p1-26c city_screen placement pick mode + world_map hex-pick + placement_mode_proof.tscn: done"
- "p1-26d worker improvement preview: done"
- "p1-26e tile-placed buildings save/load + rendering: pending"
- "src/game/engine/src/entities/city.gd: placed_buildings dict + add_building_at() + to_save_dict/from_save_dict"
- "src/game/engine/src/rendering/city_renderer.gd: _draw_placed_buildings() pass-3 + _load_cached_sprite() helper"
- "src/game/engine/src/modules/management/turn_processor_helpers.gd:55: tile_pos forwarded to add_building_at on completion"
- "src/game/engine/src/modules/management/turn_processor.gd:119: same fix in parallel path"
- "src/game/engine/src/entities/player.gd: cities array in serialize/deserialize"
- "src/game/engine/scenes/world_map/world_map.gd: _sync_cities() called in _start_game()"
- "apricot GUT: 405 tests, 386 passing, 6 pre-existing failures (unchanged) 2026-04-26"
---
## Summary
@ -45,9 +47,15 @@ This objective covers the **UX + supporting data extension** for tile-targeted b
- Left-click anywhere confirms via `_confirm_improvement_preview``world_map_city_actions.commit_improvement`; ESC cancels
- Vocab key `improvement_preview_banner` added to `vocabulary.json`
- 90 pre-existing failing tests unchanged on apricot after sync
- ❌ Tile-placed buildings render at the chosen hex (sprite asset + tile_info_panel mention).
- ❌ Tile-placed buildings persist through save/load (slot-based saves include the tile coordinate per building).
- ❌ Tooltips covered by p2-02 acceptance — every preview row has a tooltip explaining the math.
- ✓ Tile-placed buildings render at the chosen hex (sprite asset + tile_info_panel mention).
- `city_renderer.gd` pass-3 iterates each city's `placed_buildings` dict and calls `_draw_placed_buildings()`; draws scaled sprite from `sprites/buildings/<id>.png` or geometric fallback (colored square + first-letter initial) at `HexUtils.axial_to_pixel(axial) + hex_center + PLACED_BUILDING_ICON_OFFSET`
- `city.add_building_at(id, tile_pos)` populates `placed_buildings` dict; called by both `turn_processor_helpers.gd` and `turn_processor.gd` on building completion
- ✓ Tile-placed buildings persist through save/load (slot-based saves include the tile coordinate per building).
- `City.to_save_dict()` serializes `placed_buildings` as `{id: [x, y]}` and `production_queue` entries with optional `tile_pos: [x, y]`; `from_save_dict()` restores both
- `Player.serialize()` now includes a `cities` array of city save dicts; `deserialize()` reconstructs `City` objects via `from_save_dict`; old saves with no `cities` key load cleanly with empty city arrays (SCHEMA_VERSION unchanged)
- `world_map._sync_cities()` called in `_start_game()` to register all loaded cities with `CityRenderer` (previously only `city_founded` signals populated the renderer)
- ✓ Tooltips covered by p2-02 acceptance — every preview row has a tooltip explaining the math.
- `tile_info_panel.show_tile_with_placement_preview` renders `+N food/production/trade/culture` delta string and invalid-reason text in `_worked_yield_label`; math explanation present on every hover tick
## Suggested implementation order

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@ -312,6 +312,7 @@ func _start_game() -> void:
_update_fog(player, game_map)
_sync_units()
_sync_cities()
if not _arena_mode:
_update_hud()
_mount_hud_overlays()
@ -514,6 +515,15 @@ func _sync_units() -> void:
_sync_formations()
func _sync_cities() -> void:
var all_cities: Array = []
for p: Variant in GameState.players:
if p is PlayerScript:
for c: RefCounted in (p as PlayerScript).cities:
all_cities.append(c)
(_city_renderer as CityRenderer).sync_cities(all_cities)
func _update_hud() -> void:
# p0-34: prefer prologue display_turn (-1/0/1) over GameState.turn_number
# while the prologue is active; GameState.turn_number is fixed at 1 during