fix(@projects/@magic-civilization): 🐛 remove unused ridge noise grid and obsolete exports
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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6 changed files with 7 additions and 17 deletions
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@ -219,15 +219,6 @@ export function PipelinePanel(): React.ReactElement {
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return generateGrid(elevNoise, moistNoise, ridgeNoise, BASE_PARAMS);
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}, []);
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const ridgeGrid = useMemo(() => {
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const n = makeNoise(SEED, 2);
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return Array.from({ length: ROWS }, (_, r) =>
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Array.from({ length: COLS }, (_, c) => ridgedFbm(n, (c / COLS) * SCALE * 1.5, (r / ROWS) * SCALE * 1.5))
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);
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}, []);
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void ridgeGrid;
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useEffect(() => {
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const ctx = elevRef.current?.getContext("2d");
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if (ctx) drawGray(ctx, elevGrid);
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@ -46,7 +46,7 @@ export function pixelToHex(
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// ── Color helpers ─────────────────────────────────────────────────────────────
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function toRgb(color: [number, number, number]): string {
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export function toRgb(color: [number, number, number]): string {
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return `rgb(${color[0]},${color[1]},${color[2]})`;
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}
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@ -406,4 +406,3 @@ export function renderHex(
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});
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}
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export { toRgb };
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@ -26,8 +26,6 @@
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"requires_coastal": true,
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"sprite": "sprites/buildings/deep_harbor.png",
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"produces": [
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"dwarf_deep_frigate",
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"dwarf_steam_corvette",
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"dwarf_steam_warship"
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],
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"stack_mode": "parallel",
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@ -45,8 +45,7 @@
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"dwarf_ascendant_engineer",
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"dwarf_high_sapper",
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"dwarf_grand_sapper",
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"dwarf_ascendant_sapper",
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"dwarf_master_woodcutter"
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"dwarf_ascendant_sapper"
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],
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"stack_mode": "amplify",
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"requires_existing": "iron_forge",
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@ -32,6 +32,7 @@
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]
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},
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"produces": [
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"dwarf_master_woodcutter",
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"dwarf_woodcutter"
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],
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"stack_mode": "amplify"
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@ -28,8 +28,10 @@
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"requires_coastal": true,
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"sprite": "sprites/buildings/naval_bastion.png",
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"produces": [
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"dwarf_war_galley",
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"dwarf_armored_barge"
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"dwarf_armored_barge",
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"dwarf_deep_frigate",
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"dwarf_steam_corvette",
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"dwarf_war_galley"
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],
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"stack_mode": "parallel"
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}
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