feat(@projects/@magic-civilization): add os-specific godot runner logic

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-05-17 02:06:12 -07:00
parent 300ec0c76d
commit aaa7e24357

View file

@ -28,17 +28,41 @@ PROJECT_DIR="$(dirname "$SCRIPT_DIR")"
: "${CP_LOG_FILE:=}" : "${CP_LOG_FILE:=}"
# Pure-headless mode — no Wayland needed. JSON-Lines speaks to stdout. # Pure-headless mode — no Wayland needed. JSON-Lines speaks to stdout.
flatpak run --user \ #
--env=CP_SEED="$CP_SEED" \ # Linux uses flatpak Godot (matches the rest of the apricot pipeline).
--env=CP_PLAYERS="$CP_PLAYERS" \ # macOS uses the locally-installed `godot` binary (Homebrew); a parallel
--env=CP_CLAUDE_SLOT="$CP_CLAUDE_SLOT" \ # flatpak runtime just for this harness is silly when native Godot 4
--env=CP_MAP_SIZE="$CP_MAP_SIZE" \ # works directly. Env-var passthrough is automatic for the native path.
--env=CP_MAP_TYPE="$CP_MAP_TYPE" \ export CP_SEED CP_PLAYERS CP_CLAUDE_SLOT CP_MAP_SIZE CP_MAP_TYPE \
--env=CP_OMNISCIENT="$CP_OMNISCIENT" \ CP_OMNISCIENT CP_TIMEOUT_SEC CP_LOG_FILE
--env=CP_TIMEOUT_SEC="$CP_TIMEOUT_SEC" \
--env=CP_LOG_FILE="$CP_LOG_FILE" \ case "$(uname -s)" in
org.godotengine.Godot \ Darwin)
--path "$PROJECT_DIR/src/game" \ GODOT_BIN="${GODOT_BIN:-godot}"
--headless \ if ! command -v "$GODOT_BIN" >/dev/null 2>&1; then
--rendering-method gl_compatibility \ echo "ERROR: no godot binary on PATH (set GODOT_BIN or 'brew install godot')." >&2
res://engine/scenes/headless/claude_player_main.tscn exit 1
fi
exec "$GODOT_BIN" \
--path "$PROJECT_DIR/src/game" \
--headless \
--rendering-method gl_compatibility \
res://engine/scenes/headless/claude_player_main.tscn
;;
*)
exec flatpak run --user \
--env=CP_SEED="$CP_SEED" \
--env=CP_PLAYERS="$CP_PLAYERS" \
--env=CP_CLAUDE_SLOT="$CP_CLAUDE_SLOT" \
--env=CP_MAP_SIZE="$CP_MAP_SIZE" \
--env=CP_MAP_TYPE="$CP_MAP_TYPE" \
--env=CP_OMNISCIENT="$CP_OMNISCIENT" \
--env=CP_TIMEOUT_SEC="$CP_TIMEOUT_SEC" \
--env=CP_LOG_FILE="$CP_LOG_FILE" \
org.godotengine.Godot \
--path "$PROJECT_DIR/src/game" \
--headless \
--rendering-method gl_compatibility \
res://engine/scenes/headless/claude_player_main.tscn
;;
esac