test(auto_play): Update test cases to verify scout behavior clears adjacent lairs during exploration

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
autocommit 2026-04-15 20:36:58 -07:00
parent b065287bba
commit aab3497315

View file

@ -1380,6 +1380,11 @@ func _try_attack_adjacent_lair(unit: Variant, game_map: RefCounted) -> void:
func _explore(unit: Variant, player: RefCounted, game_map: RefCounted) -> void:
# Scouts can also clear lairs — try adjacent lair attack first.
_try_attack_adjacent_lair(unit, game_map)
if not unit.is_alive() or unit.movement_remaining <= 0:
return
var reachable: Dictionary = PathfinderScript.movement_range(
game_map, unit.position, unit.movement_remaining, "land"
)