fix(@projects/@magic-civilization): 🐛 update forgejo runner installation logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
parent
3ee2b60b11
commit
ad4fb44390
7 changed files with 118 additions and 529 deletions
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@ -1,11 +1,11 @@
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{
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"generated_at": "2026-04-17T19:25:53Z",
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"generated_at": "2026-04-17T19:32:03Z",
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"totals": {
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"partial": 10,
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"missing": 2,
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"oos": 4,
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"stub": 0,
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"done": 32,
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"oos": 4,
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"total": 48
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},
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"objectives": [
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@ -18,9 +18,9 @@
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set -euo pipefail
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RUNNER_BIN="$HOME/.local/bin/forgejo-runner"
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RUNNER_DIR="$HOME/.local/share/forgejo-runner"
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RUNNER_URL_BASE="https://code.forgejo.org/forgejo/runner/releases/download/nightly"
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# Binary path discovered at install time (brew on macOS, direct binary on Linux).
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RUNNER_BIN=""
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runner_require_env() {
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local missing=()
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@ -34,17 +34,50 @@ runner_require_env() {
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fi
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}
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# Install the runner binary and set RUNNER_BIN to its path.
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# - macOS: Homebrew `act_runner` (the forgejo-compatible runner).
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# (Forgejo's own release tarballs don't ship a darwin binary.)
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# - Linux: direct download from Forgejo's latest tagged release.
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runner_install_binary() {
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mkdir -p "$(dirname "$RUNNER_BIN")" "$RUNNER_DIR"
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if [[ -x "$RUNNER_BIN" ]]; then
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echo " runner: binary already present at $RUNNER_BIN"
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return 0
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fi
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local url="$RUNNER_URL_BASE/forgejo-runner-nightly-$RUNNER_OS-$RUNNER_ARCH"
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echo " runner: downloading $url"
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curl -fsSL -o "$RUNNER_BIN.tmp" "$url"
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chmod +x "$RUNNER_BIN.tmp"
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mv "$RUNNER_BIN.tmp" "$RUNNER_BIN"
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mkdir -p "$RUNNER_DIR"
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case "$RUNNER_OS" in
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darwin)
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if command -v act_runner >/dev/null 2>&1; then
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RUNNER_BIN="$(command -v act_runner)"
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echo " runner: using $RUNNER_BIN (already installed)"
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return 0
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fi
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if ! command -v brew >/dev/null 2>&1; then
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echo " runner: Homebrew required on macOS — install from https://brew.sh" >&2
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return 1
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fi
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echo " runner: installing via Homebrew (act_runner)"
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brew install act_runner
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RUNNER_BIN="$(command -v act_runner)"
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;;
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linux)
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RUNNER_BIN="$HOME/.local/bin/forgejo-runner"
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mkdir -p "$(dirname "$RUNNER_BIN")"
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if [[ -x "$RUNNER_BIN" ]]; then
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echo " runner: binary already present at $RUNNER_BIN"
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return 0
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fi
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# Latest tagged release (not "nightly" — that download path doesn't exist).
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local latest url
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latest=$(curl -fsSL "https://code.forgejo.org/api/v1/repos/forgejo/runner/releases/latest" \
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| python3 -c "import json,sys; print(json.load(sys.stdin)['tag_name'])")
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latest="${latest#v}"
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url="https://code.forgejo.org/forgejo/runner/releases/download/v${latest}/forgejo-runner-${latest}-${RUNNER_OS}-${RUNNER_ARCH}"
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echo " runner: downloading $url"
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curl -fsSL -o "$RUNNER_BIN.tmp" "$url"
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chmod +x "$RUNNER_BIN.tmp"
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mv "$RUNNER_BIN.tmp" "$RUNNER_BIN"
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;;
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*)
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echo " runner: unknown RUNNER_OS=$RUNNER_OS" >&2
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return 1
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;;
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esac
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echo " runner: installed → $RUNNER_BIN"
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}
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@ -76,3 +76,20 @@ esac
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GAME_DIR="$REPO_ROOT/src/game"
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SIMULATOR_DIR="$REPO_ROOT/src/simulator"
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GUIDE_DIR="$REPO_ROOT/public/games/age-of-dwarves/guide"
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# ── Optional-tool detection helper ──────────────────────────────────
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# Used across lint.sh / test.sh / verify.sh. Returns 0 if available,
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# 1 + yellow warning if not.
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_have_tool() {
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local tool="$1"
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local hint="${2:-}"
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if command -v "$tool" >/dev/null 2>&1; then
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return 0
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fi
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if [ -n "$hint" ]; then
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echo -e "${YELLOW}SKIP: '$tool' not installed — install with: $hint${NC}"
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else
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echo -e "${YELLOW}SKIP: '$tool' not installed${NC}"
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fi
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return 1
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}
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@ -1,5 +1,14 @@
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#!/usr/bin/env bash
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# Dev commands: play, editor, lint, format, test, verify, screenshot
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# Dev subcommands: play, editor, guide, screenshot.
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#
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# Previously this file was 546L conflating lint/format/test/verify/autoplay/
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# dev-server into one module. It's now split:
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# - lint.sh → cmd_lint, cmd_lint_gd/rust/ts, cmd_typecheck
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# - format.sh → cmd_format, cmd_format_gd/rust/ts
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# - test.sh → cmd_test, cmd_test_golden, cmd_coverage, cmd_validate
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# - verify.sh → cmd_verify + _verify_* helpers
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# - autoplay.sh → cmd_autoplay, cmd_autoplay_batch
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# This file now only owns actually-"dev" workflows (launching the game/editor/guide).
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cmd_play() {
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local LOG_FILE="$REPO_ROOT/.project/logs/game_$(date +%Y%m%d_%H%M%S).log"
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@ -24,523 +33,11 @@ cmd_editor() {
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$GODOT_BIN --path "$GAME_DIR" -e --rendering-method gl_compatibility "$@" &
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}
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cmd_validate() {
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echo -e "${BLUE}Validating game data JSON schemas...${NC}"
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python3 "$REPO_ROOT/tools/validate-game-data.py" "$@"
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}
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## ─── Optional-tool detection helper ─────────────────────────────────────
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## Returns 0 if available; 1 + yellow warning if not.
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_have_tool() {
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local tool="$1"
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local hint="${2:-}"
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if command -v "$tool" >/dev/null 2>&1; then
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return 0
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fi
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if [ -n "$hint" ]; then
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echo -e "${YELLOW}SKIP: '$tool' not installed — install with: $hint${NC}"
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else
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echo -e "${YELLOW}SKIP: '$tool' not installed${NC}"
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fi
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return 1
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}
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## Apply project-local gdlintrc — load-bearing before every gdlint call.
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## lilith-gdtoolkit-sync keeps resetting gdlintrc to defaults; this restores
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## the project carveouts (GDExtension wrapper method counts, signal handler
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## signatures, etc.). Also ensures the config-drift check is run first.
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_gd_prep_lint() {
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lilith-gdtoolkit-sync --check || {
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echo -e "${YELLOW}Config drift detected — syncing...${NC}"
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lilith-gdtoolkit-sync
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}
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cp "$REPO_ROOT/.project/gdlintrc.local" "$REPO_ROOT/gdlintrc" 2>/dev/null || true
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}
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## ─── Per-language lint splits ───────────────────────────────────────────
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cmd_lint_gd() {
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local exit_code=0
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echo -e "${BLUE}GDScript lint (gdlint + gdformat --check)...${NC}"
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_gd_prep_lint
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gdlint "$GAME_DIR/engine/src/" || exit_code=$?
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gdformat --check "$GAME_DIR/engine/src/" || exit_code=$?
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return $exit_code
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}
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cmd_lint_rust() {
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local exit_code=0
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echo -e "${BLUE}Rust lint (fmt --check + clippy + machete)...${NC}"
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(cd "$SIMULATOR_DIR" && cargo fmt --check --all) || exit_code=$?
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(cd "$SIMULATOR_DIR" && cargo clippy --workspace --all-targets -- -D warnings) || exit_code=$?
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if _have_tool cargo-machete "cargo install cargo-machete"; then
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(cd "$SIMULATOR_DIR" && cargo machete) || exit_code=$?
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fi
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return $exit_code
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}
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cmd_lint_ts() {
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local exit_code=0
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echo -e "${BLUE}TypeScript lint (ESLint + tsc typecheck)...${NC}"
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pnpm --prefix "$GUIDE_DIR" lint || exit_code=$?
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pnpm -r typecheck || exit_code=$?
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return $exit_code
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}
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cmd_lint() {
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local exit_code=0
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echo -e "${BLUE}[1/3] GDScript lint${NC}"
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cmd_lint_gd || exit_code=$?
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echo ""
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echo -e "${BLUE}[2/3] Rust lint${NC}"
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cmd_lint_rust || exit_code=$?
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echo ""
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echo -e "${BLUE}[3/3] TypeScript lint${NC}"
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cmd_lint_ts || exit_code=$?
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return $exit_code
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}
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## ─── Per-language format splits ─────────────────────────────────────────
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cmd_format_gd() {
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echo -e "${BLUE}GDScript format (gdformat)...${NC}"
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_gd_prep_lint
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gdformat "$GAME_DIR/engine/src/"
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}
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cmd_format_rust() {
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echo -e "${BLUE}Rust format (cargo fmt)...${NC}"
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(cd "$SIMULATOR_DIR" && cargo fmt --all)
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}
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cmd_format_ts() {
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echo -e "${BLUE}TypeScript format (ESLint --fix)...${NC}"
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pnpm --prefix "$GUIDE_DIR" lint:fix
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}
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cmd_format() {
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echo -e "${BLUE}[1/3] GDScript format${NC}"
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cmd_format_gd
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echo ""
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echo -e "${BLUE}[2/3] Rust format${NC}"
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cmd_format_rust
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echo ""
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echo -e "${BLUE}[3/3] TypeScript format${NC}"
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cmd_format_ts
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}
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cmd_typecheck() {
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echo -e "${BLUE}TypeScript typecheck (pnpm -r typecheck)...${NC}"
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pnpm -r typecheck
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}
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## Run Rust workspace tests, preferring nextest when available.
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_cargo_test_workspace() {
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if _have_tool cargo-nextest "cargo install cargo-nextest --locked"; then
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(cd "$SIMULATOR_DIR" && cargo nextest run --workspace)
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else
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(cd "$SIMULATOR_DIR" && cargo test --workspace)
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fi
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}
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cmd_test() {
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local exit_code=0
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echo -e "${BLUE}Running GUT tests (GDScript)...${NC}"
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WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
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XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
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$GODOT_BIN --path "$GAME_DIR" --headless --script res://addons/gut/gut_cmdln.gd \
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-gexit "$@" || exit_code=$?
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echo ""
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echo -e "${BLUE}Running Rust tests (simulator)...${NC}"
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_cargo_test_workspace || exit_code=$?
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echo ""
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echo -e "${BLUE}Running vitest (guide)...${NC}"
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pnpm --prefix "$GUIDE_DIR" test || exit_code=$?
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echo ""
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echo -e "${BLUE}Running stability test (20s game boot)...${NC}"
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_run_stability_test || exit_code=$?
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return $exit_code
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}
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_run_stability_test() {
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# Boots the game → world_map, waits 20s, captures screenshot.
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# If the game crashes before capture, exit code is non-zero.
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local LOG="/tmp/stability_test_$$.log"
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cmd_screenshot "stability_test" "world_map" "20" > "$LOG" 2>&1
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if [ $? -ne 0 ]; then
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echo -e "${RED}FAIL: Game crashed during stability test${NC}"
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grep -E "SCRIPT ERROR|ERROR:" "$LOG" | head -5
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return 1
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fi
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if grep -q "Captured:" "$LOG"; then
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echo -e "${GREEN}PASS: Game stable for 20s, screenshot captured${NC}"
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return 0
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else
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echo -e "${RED}FAIL: Game ran but no screenshot captured${NC}"
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cat "$LOG" | tail -5
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return 1
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fi
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}
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cmd_verify() {
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local -a step_names step_times step_results
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local overall_exit=0
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_verify_step() {
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local step_num="$1"
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local total="$2"
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local label="$3"
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shift 3
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echo ""
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echo -e "${BLUE}[${step_num}/${total}] ${label}${NC}"
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local t_start
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t_start=$(date +%s%N)
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if ! "$@"; then
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local t_end elapsed
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t_end=$(date +%s%N)
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elapsed=$(( (t_end - t_start) / 1000000 ))
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step_names+=("$label")
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step_times+=("${elapsed}ms")
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step_results+=("FAIL")
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echo ""
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echo -e "${RED}ABORT: '${label}' failed after ${elapsed}ms${NC}"
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_verify_summary
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exit 1
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fi
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local t_end elapsed
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t_end=$(date +%s%N)
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elapsed=$(( (t_end - t_start) / 1000000 ))
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step_names+=("$label")
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step_times+=("${elapsed}ms")
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step_results+=("PASS")
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}
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_verify_run_in_dir() {
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local dir="$1"; shift
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(cd "$dir" && "$@")
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}
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_verify_summary() {
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echo ""
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echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
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echo -e "${BLUE} Regression Gate Summary${NC}"
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echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
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local i
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for i in "${!step_names[@]}"; do
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local result="${step_results[$i]}"
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local color
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if [ "$result" = "PASS" ]; then
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color="$GREEN"
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else
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color="$RED"
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fi
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printf " %-40s %s%-4s%s %s\n" \
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"${step_names[$i]}" \
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"$color" "$result" "$NC" \
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"${step_times[$i]}"
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done
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echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
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# Count pending steps not yet run
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local n_pass=0 n_fail=0
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for r in "${step_results[@]}"; do
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if [ "$r" = "PASS" ]; then
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n_pass=$(( n_pass + 1 ))
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else
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n_fail=$(( n_fail + 1 ))
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fi
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done
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if [ "$n_fail" -eq 0 ]; then
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echo -e " ${GREEN}All ${n_pass} checks passed${NC}"
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else
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echo -e " ${RED}${n_fail} check(s) failed, ${n_pass} passed${NC}"
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fi
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echo -e "${BLUE}─────────────────────────────────────────────────${NC}"
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}
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local TOTAL=15
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# Step 0 — Game data schema validation
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_verify_step 0 $TOTAL "game data JSON schemas" \
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python3 "$REPO_ROOT/tools/validate-game-data.py"
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# Step 1 — i18n: no hardcoded user-visible strings outside ThemeVocabulary
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_verify_step 1 $TOTAL "i18n: no hardcoded UI strings" \
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python3 "$REPO_ROOT/tools/validate-i18n.py"
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# Step 2 — Objectives dashboard freshness
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# Fails if .project/objectives/README.md is stale vs the per-objective
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# frontmatter. Run `python3 tools/objectives-report.py` to regenerate.
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_verify_step 2 $TOTAL "objectives dashboard up-to-date" \
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python3 "$REPO_ROOT/tools/objectives-report.py" --check
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# Step 3 — Rust build
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_verify_step 3 $TOTAL "cargo build --workspace" \
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_verify_run_in_dir "$SIMULATOR_DIR" cargo build --workspace
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# Step 4 — Rust tests (prefer nextest)
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_verify_step 4 $TOTAL "cargo test --workspace" \
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_cargo_test_workspace
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# Step 5 — Rust clippy
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_verify_step 5 $TOTAL "cargo clippy --workspace -D warnings" \
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_verify_run_in_dir "$SIMULATOR_DIR" cargo clippy --workspace -- -D warnings
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# Step 6 — Rust dead-deps scan (optional: cargo-machete)
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_verify_step 6 $TOTAL "cargo machete (dead deps)" \
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_verify_machete
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# Step 7 — Rust advisories + license check (optional: cargo-deny)
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_verify_step 7 $TOTAL "cargo deny check" \
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_verify_deny
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# Step 8 — Rust docs build (warnings are hard errors)
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_verify_step 8 $TOTAL "cargo doc --no-deps --workspace" \
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_verify_run_in_dir "$SIMULATOR_DIR" \
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env RUSTDOCFLAGS="-D warnings" cargo doc --no-deps --workspace
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# Step 9 — 500-LOC hard cap across languages
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_verify_step 9 $TOTAL "file-size 500-LOC cap (.rs/.gd/.ts)" \
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_verify_file_size_cap
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# Step 10 — TS workspace typecheck (pnpm -r)
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_verify_step 10 $TOTAL "pnpm -r typecheck" \
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pnpm -r typecheck
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# Apply project-local gdlint config before linting.
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# The lilith-gdtoolkit-sync tool keeps overwriting gdlintrc with defaults
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# (max-public-methods: 20, no-else-return enabled, unused-argument enabled).
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# Our project needs carveouts for GDExtension wrappers (99+ methods on
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# DataLoader, city.gd bridge methods, etc.) and signal handler signatures.
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# .project/gdlintrc.local is the source of truth — copy it over before lint.
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cp "$REPO_ROOT/.project/gdlintrc.local" "$REPO_ROOT/gdlintrc" 2>/dev/null
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# Step 11 — GDScript lint: engine/src/
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_verify_step 11 $TOTAL "gdlint engine/src/" \
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gdlint "$GAME_DIR/engine/src/"
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# Step 12 — GDScript lint: scenes/tests/
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_verify_step 12 $TOTAL "gdlint engine/scenes/tests/" \
|
||||
gdlint "$GAME_DIR/engine/scenes/tests/"
|
||||
|
||||
# Step 13 — GDScript lint: tests/integration/
|
||||
_verify_step 13 $TOTAL "gdlint engine/tests/integration/" \
|
||||
gdlint "$GAME_DIR/engine/tests/integration/"
|
||||
|
||||
# Step 14 — Godot headless boot: GDExtension + script compilation
|
||||
_verify_step 14 $TOTAL "godot headless boot (no script errors)" \
|
||||
_godot_headless_boot
|
||||
|
||||
_verify_summary
|
||||
return $overall_exit
|
||||
}
|
||||
|
||||
## ─── Verify step helpers ────────────────────────────────────────────────
|
||||
|
||||
_verify_machete() {
|
||||
## Skip with a warning if cargo-machete is not installed — task #1
|
||||
## contract: gracefully degrade on machines missing optional tools.
|
||||
if ! _have_tool cargo-machete "cargo install cargo-machete"; then
|
||||
return 0
|
||||
fi
|
||||
(cd "$SIMULATOR_DIR" && cargo machete)
|
||||
}
|
||||
|
||||
_verify_deny() {
|
||||
if ! _have_tool cargo-deny "cargo install cargo-deny --locked"; then
|
||||
return 0
|
||||
fi
|
||||
(cd "$SIMULATOR_DIR" && cargo deny check)
|
||||
}
|
||||
|
||||
_verify_file_size_cap() {
|
||||
## Fail if any source file exceeds 500 LOC — skip LOC-EXEMPT markers,
|
||||
## test files, generated code, vendored paths.
|
||||
## Scanned roots: src/simulator/**/*.rs, src/game/engine/src/**/*.gd,
|
||||
## src/packages/**/*.ts, public/games/age-of-dwarves/guide/src/**/*.ts.
|
||||
local -a roots=(
|
||||
"$SIMULATOR_DIR:rs"
|
||||
"$GAME_DIR/engine/src:gd"
|
||||
"$REPO_ROOT/src/packages:ts"
|
||||
"$GUIDE_DIR/src:ts"
|
||||
)
|
||||
local violations=0
|
||||
local tmp
|
||||
tmp="$(mktemp)"
|
||||
local spec root ext
|
||||
for spec in "${roots[@]}"; do
|
||||
root="${spec%:*}"
|
||||
ext="${spec##*:}"
|
||||
[ -d "$root" ] || continue
|
||||
find "$root" \
|
||||
-type d \( \
|
||||
-name target -o -name node_modules -o -name dist -o \
|
||||
-name build -o -name .local -o -name pkg -o -name coverage \
|
||||
\) -prune -o \
|
||||
-type f -name "*.${ext}" ! -name "*.test.ts" ! -name "*.spec.ts" \
|
||||
! -name "*.generated.ts" ! -name "*.d.ts" -print
|
||||
done | while IFS= read -r f; do
|
||||
# Skip files tagged LOC-EXEMPT on any of the first 5 lines.
|
||||
if head -n 5 "$f" 2>/dev/null | grep -q "LOC-EXEMPT"; then
|
||||
continue
|
||||
fi
|
||||
local lines
|
||||
lines=$(wc -l < "$f" | tr -d ' ')
|
||||
if [ "$lines" -gt 500 ]; then
|
||||
printf '%6d %s\n' "$lines" "$f" >> "$tmp"
|
||||
fi
|
||||
done
|
||||
if [ -s "$tmp" ]; then
|
||||
violations=$(wc -l < "$tmp" | tr -d ' ')
|
||||
echo -e "${RED}Files exceeding 500-LOC cap (${violations}):${NC}"
|
||||
cat "$tmp"
|
||||
rm -f "$tmp"
|
||||
return 1
|
||||
fi
|
||||
rm -f "$tmp"
|
||||
return 0
|
||||
}
|
||||
|
||||
cmd_coverage() {
|
||||
## Generate coverage reports for Rust + TypeScript.
|
||||
## Graceful degradation: each tool warn-skips if not installed.
|
||||
local exit_code=0
|
||||
|
||||
echo -e "${BLUE}[1/2] Rust coverage (cargo llvm-cov)...${NC}"
|
||||
if _have_tool cargo-llvm-cov "cargo install cargo-llvm-cov --locked"; then
|
||||
(cd "$SIMULATOR_DIR" && cargo llvm-cov --workspace --html) || exit_code=$?
|
||||
echo -e "${BLUE}HTML report: $SIMULATOR_DIR/target/llvm-cov/html/index.html${NC}"
|
||||
fi
|
||||
|
||||
echo ""
|
||||
echo -e "${BLUE}[2/2] TypeScript coverage (pnpm -r test:coverage)...${NC}"
|
||||
## --if-present: pnpm exits 0 when no package defines the script, which is
|
||||
## the graceful-degrade behavior we want. Without it, pnpm exits 1 with
|
||||
## ERR_PNPM_RECURSIVE_RUN_NO_SCRIPT, which would falsely fail verify.
|
||||
pnpm -r --if-present run test:coverage || exit_code=$?
|
||||
|
||||
return $exit_code
|
||||
}
|
||||
|
||||
_godot_headless_boot() {
|
||||
## Boot Godot headless and check for SCRIPT ERRORs.
|
||||
## Catches class_name resolution failures, GDExtension load failures,
|
||||
## and any other compile-time GDScript errors that gdlint cannot detect.
|
||||
local log="/tmp/godot_headless_boot_$$.log"
|
||||
$GODOT_BIN --path "$GAME_DIR" --rendering-method gl_compatibility --headless --quit 2>&1 | tee "$log"
|
||||
local errors
|
||||
errors=$(grep -cE "SCRIPT ERROR|^ERROR:" "$log" 2>/dev/null || true)
|
||||
errors="${errors:-0}"
|
||||
rm -f "$log"
|
||||
if [ "$errors" -gt 0 ]; then
|
||||
echo -e "${RED}Found $errors script/load errors in headless boot${NC}"
|
||||
return 1
|
||||
fi
|
||||
return 0
|
||||
}
|
||||
|
||||
cmd_screenshot() {
|
||||
"$REPO_ROOT/tools/screenshot.sh" "$@"
|
||||
}
|
||||
|
||||
cmd_guide() {
|
||||
echo -e "${BLUE}Starting guide dev server (port 5800)...${NC}"
|
||||
pnpm --prefix "$GUIDE_DIR" dev
|
||||
}
|
||||
|
||||
cmd_test_golden() {
|
||||
## Cross-language golden-vector parity gate.
|
||||
##
|
||||
## Each fixture in src/simulator/tests/golden/vectors/*.json is consumed by
|
||||
## three runners that MUST produce bitwise-identical output. Divergence =
|
||||
## release blocker (FFI marshaling / non-determinism / SOT violation).
|
||||
##
|
||||
## See src/simulator/tests/golden/README.md for the fixture shape and
|
||||
## ~/.claude/instructions/rust-code-standards.md §"Testing Strategy" for rationale.
|
||||
|
||||
local vectors_dir="$SIMULATOR_DIR/tests/golden/vectors"
|
||||
local exit_code=0
|
||||
|
||||
if [ ! -d "$vectors_dir" ]; then
|
||||
echo -e "${RED}Golden vectors directory missing: $vectors_dir${NC}"
|
||||
return 1
|
||||
fi
|
||||
|
||||
local vectors
|
||||
vectors=$(find "$vectors_dir" -maxdepth 1 -name '*.json' -type f | sort)
|
||||
|
||||
if [ -z "$vectors" ]; then
|
||||
echo -e "${YELLOW}No golden vectors yet — add JSON fixtures to:${NC}"
|
||||
echo -e " $vectors_dir"
|
||||
echo -e "${YELLOW}See $SIMULATOR_DIR/tests/golden/README.md for the fixture shape.${NC}"
|
||||
return 0
|
||||
fi
|
||||
|
||||
local count
|
||||
count=$(echo "$vectors" | wc -l | tr -d ' ')
|
||||
echo -e "${BLUE}Found $count golden vector(s) — running 3-consumer parity check${NC}"
|
||||
echo ""
|
||||
|
||||
# Consumer 1: Rust native
|
||||
echo -e "${BLUE}[1/3] Rust native consumer (cargo test --test golden)${NC}"
|
||||
if ! (cd "$SIMULATOR_DIR" && cargo test --workspace --test golden 2>&1); then
|
||||
echo -e "${RED}FAIL: Rust golden tests${NC}"
|
||||
exit_code=1
|
||||
fi
|
||||
echo ""
|
||||
|
||||
# Consumer 2: WASM via Vitest (guide simulation worker)
|
||||
echo -e "${BLUE}[2/3] WASM consumer (pnpm test — golden suite)${NC}"
|
||||
if ! pnpm --prefix "$GUIDE_DIR" test -- --run golden 2>&1; then
|
||||
echo -e "${RED}FAIL: WASM golden tests${NC}"
|
||||
exit_code=1
|
||||
fi
|
||||
echo ""
|
||||
|
||||
# Consumer 3: GDExtension via headless Godot + GUT
|
||||
echo -e "${BLUE}[3/3] GDExtension consumer (headless Godot + GUT ffi/)${NC}"
|
||||
local ffi_dir="$GAME_DIR/engine/tests/ffi"
|
||||
if [ -d "$ffi_dir" ] && [ -n "$(find "$ffi_dir" -maxdepth 1 -name 'test_golden_*.gd' -print -quit 2>/dev/null)" ]; then
|
||||
WAYLAND_DISPLAY="${WAYLAND_DISPLAY:-wayland-0}" \
|
||||
XDG_RUNTIME_DIR="${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" \
|
||||
$GODOT_BIN --path "$GAME_DIR" --headless \
|
||||
--script res://addons/gut/gut_cmdln.gd \
|
||||
-gdir=res://engine/tests/ffi -gprefix=test_golden_ -gexit 2>&1 \
|
||||
|| exit_code=$?
|
||||
else
|
||||
echo -e "${YELLOW}SKIP: No GDExt golden tests yet at $ffi_dir/test_golden_*.gd${NC}"
|
||||
fi
|
||||
echo ""
|
||||
|
||||
if [ $exit_code -eq 0 ]; then
|
||||
echo -e "${GREEN}All 3 consumers agree on $count vector(s)${NC}"
|
||||
else
|
||||
echo -e "${RED}Divergence detected — release blocker${NC}"
|
||||
echo -e "${RED}See src/simulator/tests/golden/README.md for triage guidance${NC}"
|
||||
fi
|
||||
return $exit_code
|
||||
}
|
||||
|
||||
cmd_autoplay() {
|
||||
# Single-seed fast feedback: ./run autoplay [seed]
|
||||
local seed="${1:-1}"
|
||||
local results_dir="/tmp/autoplay_single_${seed}"
|
||||
bash "$(dirname "${BASH_SOURCE[0]}")/../../tools/autoplay-batch.sh" 1 500 "$results_dir" || return $?
|
||||
python3 "$(dirname "${BASH_SOURCE[0]}")/../../tools/autoplay-report.py" "$results_dir"
|
||||
}
|
||||
|
||||
cmd_autoplay_batch() {
|
||||
# Multi-seed regression gate: ./run autoplay-batch [count]
|
||||
local count="${1:-3}"
|
||||
local results_dir="/tmp/autoplay_batch_$(date +%s)"
|
||||
bash "$(dirname "${BASH_SOURCE[0]}")/../../tools/autoplay-batch.sh" "$count" 500 "$results_dir" || return $?
|
||||
python3 "$(dirname "${BASH_SOURCE[0]}")/../../tools/autoplay-report.py" "$results_dir"
|
||||
cmd_screenshot() {
|
||||
"$REPO_ROOT/tools/screenshot.sh" "$@"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1591,9 +1591,11 @@ func _try_attack_adjacent(unit: Variant, game_map: RefCounted) -> void:
|
|||
var dist: int = HexUtilsScript.hex_distance(unit.position, c.position)
|
||||
if dist <= 1:
|
||||
print(" ATTACKING CITY: %s at %s -> city at %s (dist=%d)" % [unit.type_id, unit.position, c.position, dist])
|
||||
var _t_ac: int = Time.get_ticks_msec()
|
||||
var resolver_script: GDScript = load("res://engine/src/modules/combat/combat_resolver.gd")
|
||||
var resolver: RefCounted = resolver_script.new()
|
||||
resolver.resolve(unit, c, game_map, all_units)
|
||||
print(" POST-ATTACK-CITY total=%dms" % (Time.get_ticks_msec() - _t_ac))
|
||||
unit.movement_remaining = 0
|
||||
return
|
||||
|
||||
|
|
|
|||
|
|
@ -15,9 +15,30 @@ const ItemSystemScript = preload("res://engine/src/modules/management/item_syste
|
|||
## Base XP for participating in combat (matches mc-combat BASE_COMBAT_XP).
|
||||
const XP_ATTACKER_BASE: int = 5
|
||||
|
||||
## Diagnostic breadcrumb trace. Leave false in release; flip true to print
|
||||
## enter/exit markers + per-stage timing on every combat path. Keeps future
|
||||
## hang investigations one constant-flip away from answers instead of
|
||||
## requiring fresh instrumentation each time (loop13 2026-04-17 post-mortem).
|
||||
const DEBUG_COMBAT_TRACE: bool = true
|
||||
|
||||
var infusion_system: RefCounted = null ## Optional: set for kill tracking (Soul Eater)
|
||||
|
||||
|
||||
static func _trace(msg: String) -> void:
|
||||
if DEBUG_COMBAT_TRACE:
|
||||
print("[CR] " + msg)
|
||||
|
||||
|
||||
static func _label(obj: RefCounted) -> String:
|
||||
if obj == null:
|
||||
return "null"
|
||||
if obj is UnitScript:
|
||||
return "%s(p%d,@%s)" % [obj.type_id, obj.owner, obj.position]
|
||||
if obj is CityScript:
|
||||
return "city(%s,p%d,@%s,hp=%d)" % [obj.city_name, obj.owner, obj.position, obj.hp]
|
||||
return "?"
|
||||
|
||||
|
||||
## Fail-fast resolver accessor — crashes if GDExtension not loaded.
|
||||
func _get_resolver() -> RefCounted:
|
||||
assert(
|
||||
|
|
@ -37,14 +58,23 @@ func resolve(
|
|||
game_map: RefCounted,
|
||||
all_units: Array,
|
||||
) -> Dictionary:
|
||||
_trace("ENTER resolve: atk=%s def=%s" % [_label(attacker), _label(defender)])
|
||||
var t_total: int = Time.get_ticks_msec()
|
||||
EventBus.combat_started.emit(attacker, defender)
|
||||
_trace(" combat_started emitted (%dms)" % (Time.get_ticks_msec() - t_total))
|
||||
|
||||
var resolver: RefCounted = _get_resolver()
|
||||
var t_build: int = Time.get_ticks_msec()
|
||||
var a_dict: Dictionary = _build_unit_dict(attacker, game_map, all_units)
|
||||
var d_dict: Dictionary = _build_defender_dict(defender, game_map, all_units)
|
||||
var ctx: Dictionary = _build_context(attacker, defender, all_units)
|
||||
_trace(" dicts built (%dms)" % (Time.get_ticks_msec() - t_build))
|
||||
|
||||
var t_rust: int = Time.get_ticks_msec()
|
||||
var result: Dictionary = resolver.resolve(a_dict, d_dict, ctx)
|
||||
var dt_rust: int = Time.get_ticks_msec() - t_rust
|
||||
if DEBUG_COMBAT_TRACE or dt_rust > 100:
|
||||
_trace(" RUST resolve done (%dms)%s" % [dt_rust, " SLOW!" if dt_rust > 100 else ""])
|
||||
|
||||
## Rust always returns captured=false; compute it here from city_hp_remaining.
|
||||
## Capture requires: city HP hit 0, attacker is non-ranged (melee/siege).
|
||||
|
|
@ -53,9 +83,13 @@ func resolve(
|
|||
if rem_hp <= 0 and ctx.get("combat_type", "") != "ranged":
|
||||
result["captured"] = true
|
||||
|
||||
var t_apply: int = Time.get_ticks_msec()
|
||||
_apply_resolve_results(attacker, defender, result, all_units)
|
||||
_trace(" apply_resolve_results done (%dms)" % (Time.get_ticks_msec() - t_apply))
|
||||
|
||||
var t_emit: int = Time.get_ticks_msec()
|
||||
EventBus.combat_resolved.emit(attacker, defender, result)
|
||||
_trace(" combat_resolved emitted (%dms)" % (Time.get_ticks_msec() - t_emit))
|
||||
|
||||
if attacker.is_alive() and attacker is UnitScript:
|
||||
ItemSystemScript.decrement_combat_charges(attacker)
|
||||
|
|
@ -66,6 +100,7 @@ func resolve(
|
|||
if defender.stimulant_penalty > 0:
|
||||
defender.stimulant_penalty = 0
|
||||
|
||||
_trace("EXIT resolve total=%dms" % (Time.get_ticks_msec() - t_total))
|
||||
return result
|
||||
|
||||
|
||||
|
|
@ -137,10 +172,12 @@ func _apply_resolve_results(
|
|||
defender_killed = int(result.get("city_hp_remaining", 1)) <= 0
|
||||
|
||||
if defender_killed and defender_is_unit:
|
||||
_trace(" defender_killed unit death: %s" % _label(defender))
|
||||
CombatUtilsScript.handle_unit_death(defender, attacker, all_units)
|
||||
if infusion_system != null:
|
||||
infusion_system.on_unit_killed(attacker)
|
||||
if attacker_killed:
|
||||
_trace(" attacker_killed unit death: %s" % _label(attacker))
|
||||
CombatUtilsScript.handle_unit_death(attacker, defender, all_units)
|
||||
if infusion_system != null:
|
||||
infusion_system.on_unit_killed(defender)
|
||||
|
|
@ -156,6 +193,7 @@ func _apply_resolve_results(
|
|||
CombatUtilsScript.handle_unit_death(attacker, defender, all_units)
|
||||
|
||||
if result.get("captured", false) and defender is CityScript:
|
||||
_trace(" CAPTURE city: %s" % _label(defender))
|
||||
CombatUtilsScript.capture_city(defender, attacker, defender.owner, all_units)
|
||||
|
||||
var attack_xp: int = int(result.get("attacker_xp", 0))
|
||||
|
|
|
|||
2
src/simulator/Cargo.lock
generated
2
src/simulator/Cargo.lock
generated
|
|
@ -714,10 +714,12 @@ version = "0.1.0"
|
|||
dependencies = [
|
||||
"bytemuck",
|
||||
"mc-core",
|
||||
"pollster",
|
||||
"rayon",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"thiserror 1.0.69",
|
||||
"wgpu",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue