fix(world-map): 🐛 Add missing return statement to prevent null reference errors in WorldMap scene processing
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 3 additions and 1 deletions
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@ -38,6 +38,7 @@ var _city_screen: CanvasLayer = null
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var _chronicle_panel: CanvasLayer = null
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var _combat: RefCounted = null
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var _city_actions: RefCounted = null
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var _arena: RefCounted = null # WorldMapArena — kept alive so its signals survive
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var _selected_unit: RefCounted = null
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var _reachable_hexes: Dictionary = {}
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@ -52,7 +53,8 @@ func _ready() -> void:
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_setup_renderers()
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_connect_signals()
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if EnvConfig.get_bool("AI_ARENA"):
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WorldMapArenaScript.new().setup(self)
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_arena = WorldMapArenaScript.new()
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(_arena as WorldMapArenaScript).setup(self)
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_start_game()
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