feat(mapgen): ✨ Update assembly functions to implement new procedural generation rules for biome/terrain with noise-based logic
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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2 changed files with 620 additions and 600 deletions
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@ -292,6 +292,29 @@ class GenMap {
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wonder_anchor_schools: [],
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wonder_tier: 0,
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river_source_type: gt?.river_source_type || undefined,
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// Classifier fields (populated by water body finder + map gen)
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water_body_type: '',
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is_river_mouth: false,
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has_cave: false,
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// Atmosphere fields (populated by ClimatePhysics atmosphere steps)
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pressure: 1013.0,
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pressure_anomaly: 0.0,
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humidity: 0.0,
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// Ecology fields (populated by EcologyPhysics)
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canopy_cover: 0.0,
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undergrowth: 0.0,
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fungi_network: 0.0,
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drought_counter: 0,
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succession_progress: 0,
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regrowth_stage: -1,
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regrowth_turns: 0,
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habitat_suitability: 0.0,
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habitat_low_turns: 0,
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landmark_name: '',
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substrate_id: '',
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water_body_id: -1,
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depth_from_coast: -1,
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fish_stock: 0,
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}
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}
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}
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