feat(mc-turn): ✨ Implement turn-based simulation logic with state management for turn progression, player actions, and AI decision-making
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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@ -22,6 +22,9 @@ pub mod combat_event;
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pub mod processor;
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pub mod spatial_index;
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#[cfg(test)]
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mod processor_invariants;
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pub use game_state::{CityEcology, GameState, MapUnit, PlayerState, TechState};
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pub use combat_event::{FaunaCombatEvent, TurnResult};
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pub use processor::{LairCombatConfig, TurnProcessor};
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