feat(mc-turn): Implement turn-based simulation logic with state management for turn progression, player actions, and AI decision-making

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-04-08 15:25:08 -07:00
parent 116b4ab47d
commit b350bc3d52

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@ -22,6 +22,9 @@ pub mod combat_event;
pub mod processor;
pub mod spatial_index;
#[cfg(test)]
mod processor_invariants;
pub use game_state::{CityEcology, GameState, MapUnit, PlayerState, TechState};
pub use combat_event::{FaunaCombatEvent, TurnResult};
pub use processor::{LairCombatConfig, TurnProcessor};