fix(@projects/@magic-civilization): 🐛 fix empty culture tree rendering

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Natalie 2026-04-26 08:13:28 -07:00
parent 7a9e89b5c8
commit b5957a43f4
2 changed files with 11 additions and 0 deletions

View file

@ -81,6 +81,11 @@ func _ready() -> void:
await get_tree().create_timer(1.5).timeout
elif _scene == "culture_tree_proof":
await get_tree().create_timer(0.5).timeout
# DataLoader.load_theme must run before the proof scene constructs
# its CultureWeb — without it `get_all_culture()` is empty and the
# tree renders blank.
if DataLoader.get_all_culture().is_empty():
DataLoader.load_theme("age-of-dwarves")
get_tree().change_scene_to_file(
"res://engine/scenes/tests/culture_tree_proof.tscn"
)

View file

@ -25,6 +25,12 @@ func _ready() -> void:
if not env_name.is_empty():
_screenshot_name = env_name
# Ensure DataLoader is populated before TurnManager.get_culture_web()
# tries to build from `get_all_culture()`. Idempotent — every other
# proof scene calls this for the same reason.
if DataLoader.get_all_culture().is_empty():
DataLoader.load_theme("age-of-dwarves")
await get_tree().process_frame
_setup_game_state()
_show_culture_tree()