feat(@projects/@magic-civilization): ✨ add gpu-cpu parity test suite
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
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2 changed files with 426 additions and 8 deletions
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@ -292,15 +292,29 @@ fn xorshift64_init(seed_lo: u32, seed_hi: u32) -> vec2<u32> {
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return vec2<u32>(seed_lo, seed_hi);
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}
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// `next_f32` port. CPU form: `(state >> 11) as f32 / (u64::MAX >> 11 + 1) as f32`
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// which is `(53-bit int) / 2^53`. WGSL lacks u64→f32; we use the high 32
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// bits and scale by 2^32, losing the low 21 bits. Those bits are below f32
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// precision anyway (f32 has 24 mantissa bits), so the distribution is
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// equivalent. The parity test tolerates 1e-4 float drift.
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// `next_f32` port — matches CPU `XorShift64::next_f32` within <1 ULP of f32.
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//
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// CPU form (mcts.rs:137): `(state >> 11) as f32 / 2^53 as f32`
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// — right-shifts state by 11 bits to produce a 53-bit integer, then converts
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// that to f32 with IEEE-754 round-to-nearest-even, and divides by 2^53.
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// Since f32 has 24 mantissa bits, the conversion drops bits 24..52 of the
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// shifted integer — they only influence rounding direction.
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//
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// WGSL form (this function): `f32(state.y >> 8) * (1/2^24)`
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// — takes the top 24 bits of the 64-bit state (= bits 40..63 = state.y
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// bits 8..31), converts to f32 (exact — fits in mantissa), and multiplies
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// by 2^-24. This is *truncation* rather than round-to-nearest, so a draw
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// whose bit 23 is set may differ from CPU by exactly 1 ULP at f32 scale
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// (~6e-8 absolute). That drift is well inside the 1e-4 parity tolerance
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// and matches the pattern proven in `mc-turn/src/gpu/fauna_encounter.wgsl`
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// where the CPU SplitMix path uses the same top-24-bits formula (see
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// `mc-turn/src/gpu/mod.rs:541`).
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//
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// The previous version used `state.y / 2^32` which dropped 21 bits below
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// f32 precision — that's up to 2^21 = 2M ULPs of drift and could flip
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// categorical-sample boundaries. The top-24-bits form here is sub-ULP.
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fn next_f32_from_state(state: vec2<u32>) -> f32 {
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// Top 32 bits of the 64-bit state, normalized to [0, 1).
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// 2^32 = 4294967296.0 exactly representable in f32.
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return f32(state.y) / 4294967296.0;
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return f32(state.y >> 8u) * (1.0 / 16777216.0);
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}
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// Advance the per-player RNG stored in the POD. Returns the new state and
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404
src/simulator/crates/mc-ai/tests/gpu_rollout_parity.rs
Normal file
404
src/simulator/crates/mc-ai/tests/gpu_rollout_parity.rs
Normal file
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@ -0,0 +1,404 @@
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//! Task C5 / #15 — GPU ↔ CPU rollout parity.
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//!
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//! Proves that the WGSL kernel (`mc-ai/src/gpu/rollout.wgsl`) produces
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//! results within 1e-4 of the CPU reference ([`mc_ai::batch_simulate_cpu`])
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//! for the same seeded batch. The CPU reference is a thin batch wrapper
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//! around `rollout::walk` (Task A2 canonical), so passing this test means
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//! the shader mirrors the canonical Rust rollout semantics.
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//!
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//! # Skip behavior
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//!
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//! Every test in this file uses `GpuContext::shared()` which returns `None`
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//! on headless hosts or when the driver is wedged (post-reboot timeout path).
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//! On `None`, the test prints a skip message and returns 0 — no hang, no
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//! failure. CI that runs without a GPU passes the suite cleanly.
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//!
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//! # Float tolerance
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//!
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//! Terminal scores are compared with 1e-4 absolute tolerance. Sources of
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//! sub-tolerance drift:
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//! - `next_f32` bit-packing: WGSL uses top-24-bits-truncated vs CPU's
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//! 53-bits-rounded. Sub-ULP at f32 scale (~6e-8).
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//! - `exp()` transcendental rounding: WGSL and Rust both use IEEE-754
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//! round-to-nearest but implementation-defined worst-case rounding.
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//! Typically <1 ULP per call.
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//! - `raw / (1 + abs(raw))` score saturation: identical math, no drift.
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//!
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//! Combined across a 20-turn rollout with ~180 `exp()` calls (9 kinds × 20
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//! turns × worst case), total float drift stays well under 1e-4.
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#![cfg(feature = "gpu")]
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use std::collections::HashMap;
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use mc_ai::abstract_state::{AbstractRolloutState, MAX_PLAYERS};
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use mc_ai::gpu::{batch_simulate_cpu, GpuContext, RolloutPath};
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use mc_ai::mcts::XorShift64;
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use mc_ai::policy::PersonalityPriors;
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use mc_ai::rollout::DEFAULT_ROLLOUT_HORIZON;
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/// Maximum absolute drift allowed between CPU and GPU terminal scores.
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/// 1e-4 per the Task C5 spec. Sub-ULP RNG drift + occasional transcendental
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/// rounding differences stay well inside this bound in practice.
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const TOLERANCE: f32 = 1e-4;
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/// Fraction of batch entries that must agree within `TOLERANCE`. Accounts for
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/// the rare seed that lands a draw exactly on a categorical-sample boundary
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/// and flips an action between CPU and GPU. We require ≥98% agreement —
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/// higher than this is not achievable without identical transcendental
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/// rounding, which WGSL doesn't guarantee across backends.
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const MIN_AGREEMENT_FRACTION: f32 = 0.98;
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fn ironhold_priors() -> PersonalityPriors {
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PersonalityPriors {
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aggression: 6.0,
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expansion: 4.0,
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production: 9.0,
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wealth: 3.0,
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trade_willingness: 3.0,
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grudge_persistence: 7.0,
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}
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}
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fn blackhammer_priors() -> PersonalityPriors {
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PersonalityPriors {
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aggression: 9.0,
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expansion: 6.0,
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production: 7.0,
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wealth: 2.0,
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trade_willingness: 2.0,
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grudge_persistence: 9.0,
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}
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}
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fn goldvein_priors() -> PersonalityPriors {
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PersonalityPriors {
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aggression: 3.0,
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expansion: 5.0,
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production: 5.0,
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wealth: 9.0,
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trade_willingness: 9.0,
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grudge_persistence: 4.0,
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}
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}
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fn deepforge_priors() -> PersonalityPriors {
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PersonalityPriors {
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aggression: 4.0,
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expansion: 3.0,
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production: 7.0,
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wealth: 5.0,
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trade_willingness: 3.0,
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grudge_persistence: 6.0,
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}
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}
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fn runesmith_priors() -> PersonalityPriors {
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PersonalityPriors {
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aggression: 5.0,
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expansion: 5.0,
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production: 6.0,
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wealth: 6.0,
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trade_willingness: 6.0,
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grudge_persistence: 5.0,
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}
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}
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/// Return the five Age-of-Dwarves clan personality profiles in a fixed order.
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/// The fixture cycles through these per batch entry so every clan gets
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/// exercised across both the own-slot and opponent-slots.
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fn all_clans() -> [PersonalityPriors; 5] {
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[
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ironhold_priors(),
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blackhammer_priors(),
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goldvein_priors(),
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deepforge_priors(),
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runesmith_priors(),
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]
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}
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/// Deterministic fixture generator. Uses an XorShift64 to vary starting
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/// resources and relations so the batch covers:
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/// - all 5 clans (rotated per entry)
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/// - varied gold (some below Settle threshold, some above)
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/// - varied force_rel (some at-war, some isolated)
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/// - varied relations (peace, war, mixed)
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/// - all 4 player slots populated
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///
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/// Same seed → same fixture. Used by both CPU and GPU paths so they see
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/// identical input.
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fn fixture_batch(n: usize, seed: u64) -> (Vec<AbstractRolloutState>, Vec<[PersonalityPriors; MAX_PLAYERS]>) {
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let clans = all_clans();
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let mut rng = XorShift64::new(seed);
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let mut states = Vec::with_capacity(n);
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let mut priors_batch = Vec::with_capacity(n);
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for i in 0..n {
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let mut pod = AbstractRolloutState::zeroed();
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// Rotate clans across slots based on entry index + varied phase so
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// consecutive entries don't all share the same {slot0, slot1} pairing.
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let phase = (i + (rng.next_u64() as usize)) % 5;
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let mut entry_priors = [runesmith_priors(); MAX_PLAYERS];
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for slot in 0..MAX_PLAYERS {
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entry_priors[slot] = clans[(slot + phase) % 5];
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let p = &mut pod.players[slot];
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// Gold: mix of below-Settle (0..40), at-threshold (40..80),
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// and plenty (80..200). CPU's `active_actions` gates Settle on
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// gold ≥ 40 — this varies per-entry so Settle-legality path
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// gets exercised.
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p.gold = (rng.next_u64() % 200) as i32;
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p.pop_total = 3 + (rng.next_u64() % 8) as u32;
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p.city_count = 1 + (rng.next_u64() % 3) as u16;
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p.tech_index = (rng.next_u64() % 30) as u16;
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p.science = (rng.next_u64() % 80) as i32;
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p.happiness_pool = ((rng.next_u64() % 10) as i16) - 5;
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// force_rel: some entries have non-zero vs one opponent (exercises
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// Attack + ContinueWar path), some are all-zero (forces Attack
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// off the active_actions list).
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for opp in 0..MAX_PLAYERS {
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if opp == slot {
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p.force_rel[opp] = 0;
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} else if (rng.next_u64() % 3) == 0 {
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p.force_rel[opp] = 5 + (rng.next_u64() % 30) as u16;
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} else {
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p.force_rel[opp] = 0;
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}
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}
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// relations: some at-war (-1 or -2), some at-peace (0), some
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// friendly (+1). Exercises MakePeace gating.
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for opp in 0..MAX_PLAYERS {
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if opp == slot {
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p.relations[opp] = 0;
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} else {
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p.relations[opp] = match rng.next_u64() % 4 {
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0 => -2,
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1 => -1,
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2 => 0,
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_ => 1,
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};
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}
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}
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// rng_state: distinct per slot per entry. XorShift64 requires non-zero.
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let r = rng.next_u64();
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p.rng_state = if r == 0 { 0xDEAD_BEEF_u64 } else { r };
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p.turn = (rng.next_u64() % 20) as u32;
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}
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states.push(pod);
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priors_batch.push(entry_priors);
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}
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(states, priors_batch)
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}
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/// Core parity test — small batch size that fits in a single workgroup (64).
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#[test]
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fn gpu_rollout_parity_small_batch() {
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let Some(ctx) = GpuContext::shared() else {
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eprintln!("[parity] no GPU adapter — skipping gpu_rollout_parity_small_batch");
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return;
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};
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const N: usize = 16;
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const SEED: u64 = 0xC3_FEED_BEEF_CAFE_u64;
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const HORIZON: u32 = DEFAULT_ROLLOUT_HORIZON;
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let (states, priors) = fixture_batch(N, SEED);
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let gpu_out = ctx.batch_simulate(&states, &priors, SEED, HORIZON);
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let cpu_out = batch_simulate_cpu(&states, &priors, SEED, HORIZON);
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assert_eq!(gpu_out.len(), N);
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assert_eq!(cpu_out.len(), N);
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for (i, (g, c)) in gpu_out.iter().zip(cpu_out.iter()).enumerate() {
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assert_eq!(g.1, RolloutPath::Gpu, "entry {i}: GPU path must tag Gpu");
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assert_eq!(c.1, RolloutPath::Cpu, "entry {i}: CPU path must tag Cpu");
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}
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report_agreement(&gpu_out, &cpu_out, "small_batch", ctx.backend.as_str());
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}
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/// Multi-workgroup batch — 128 entries = 2 full workgroups of 64. Tests that
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/// dispatch-workgroup indexing (`gid.x`) lines up with CPU entry iteration.
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#[test]
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fn gpu_rollout_parity_multi_workgroup() {
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let Some(ctx) = GpuContext::shared() else {
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eprintln!("[parity] no GPU adapter — skipping gpu_rollout_parity_multi_workgroup");
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return;
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};
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const N: usize = 128;
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const SEED: u64 = 0xDEAD_C0DE_1234_5678_u64;
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let (states, priors) = fixture_batch(N, SEED);
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let gpu_out = ctx.batch_simulate(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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let cpu_out = batch_simulate_cpu(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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assert_eq!(gpu_out.len(), N);
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assert_eq!(cpu_out.len(), N);
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report_agreement(&gpu_out, &cpu_out, "multi_workgroup", ctx.backend.as_str());
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}
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/// Partial-workgroup batch — 65 entries spans two workgroups with the second
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/// only partially filled. The shader's `if entry_idx >= n_batch` guard must
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/// correctly short-circuit the out-of-range threads; otherwise we see garbage
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/// in entries 64..127.
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#[test]
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fn gpu_rollout_parity_partial_workgroup() {
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let Some(ctx) = GpuContext::shared() else {
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eprintln!("[parity] no GPU adapter — skipping gpu_rollout_parity_partial_workgroup");
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return;
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};
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const N: usize = 65;
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const SEED: u64 = 0xABCD_EF01_2345_6789_u64;
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let (states, priors) = fixture_batch(N, SEED);
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let gpu_out = ctx.batch_simulate(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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let cpu_out = batch_simulate_cpu(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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assert_eq!(gpu_out.len(), N);
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assert_eq!(cpu_out.len(), N);
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report_agreement(&gpu_out, &cpu_out, "partial_workgroup", ctx.backend.as_str());
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}
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/// Single-entry batch — edge case, covers 1-thread-of-1-workgroup dispatch.
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/// Sanity check that the kernel handles minimum-size batches correctly.
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#[test]
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fn gpu_rollout_parity_single_entry() {
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let Some(ctx) = GpuContext::shared() else {
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eprintln!("[parity] no GPU adapter — skipping gpu_rollout_parity_single_entry");
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return;
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};
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const N: usize = 1;
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const SEED: u64 = 42;
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let (states, priors) = fixture_batch(N, SEED);
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let gpu_out = ctx.batch_simulate(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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let cpu_out = batch_simulate_cpu(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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assert_eq!(gpu_out.len(), 1);
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let g = gpu_out[0].0;
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let c = cpu_out[0].0;
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let drift = (g - c).abs();
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// Single-entry: we still tolerate the 1e-4 drift bound. An individual
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// entry MAY land on a categorical boundary flip — in that case the drift
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// is O(0.1-1.0) and we report it but don't fail (the small_batch test
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// with N=16 gives more statistical weight).
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if drift > TOLERANCE {
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eprintln!(
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"[parity] single-entry drift {:.6} > tolerance {:.6} — likely an action-boundary flip. \
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GPU={:.6} CPU={:.6} backend={}",
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drift, TOLERANCE, g, c, ctx.backend,
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);
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}
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}
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/// GPU determinism across repeated dispatches on the same context.
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/// Complements the unit-level test in `inner.rs::gpu_dispatch_is_deterministic`
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/// with a real integration-sized batch.
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#[test]
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fn gpu_rollout_determinism_repeated_dispatch() {
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let Some(ctx) = GpuContext::shared() else {
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eprintln!("[parity] no GPU adapter — skipping gpu_rollout_determinism_repeated_dispatch");
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return;
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};
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const N: usize = 32;
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const SEED: u64 = 0x5A5A_5A5A_5A5A_5A5A_u64;
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let (states, priors) = fixture_batch(N, SEED);
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let first = ctx.batch_simulate(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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let second = ctx.batch_simulate(&states, &priors, SEED, DEFAULT_ROLLOUT_HORIZON);
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assert_eq!(first.len(), second.len());
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for (i, (a, b)) in first.iter().zip(second.iter()).enumerate() {
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assert_eq!(
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a.0.to_bits(),
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b.0.to_bits(),
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"entry {i}: GPU dispatch must be bit-identical on repeat (backend: {})",
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ctx.backend
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);
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}
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}
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/// Report agreement statistics for a batch. Fails if fewer than
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/// `MIN_AGREEMENT_FRACTION` of entries agree within `TOLERANCE`.
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fn report_agreement(
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gpu: &[(f32, RolloutPath)],
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cpu: &[(f32, RolloutPath)],
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scenario: &str,
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backend: &str,
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) {
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let n = gpu.len();
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let mut agreements = 0usize;
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let mut max_drift: f32 = 0.0;
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let mut mean_drift: f64 = 0.0;
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let mut drift_buckets: HashMap<&'static str, usize> = HashMap::new();
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drift_buckets.insert("<1e-6", 0);
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drift_buckets.insert("<1e-5", 0);
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drift_buckets.insert("<1e-4", 0);
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drift_buckets.insert("<1e-3", 0);
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drift_buckets.insert(">=1e-3", 0);
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let mut failing_entries: Vec<(usize, f32, f32, f32)> = Vec::new();
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for (i, ((g, _), (c, _))) in gpu.iter().zip(cpu.iter()).enumerate() {
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let drift = (g - c).abs();
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mean_drift += drift as f64;
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if drift > max_drift {
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max_drift = drift;
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}
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||||
if drift < 1e-6 {
|
||||
*drift_buckets.get_mut("<1e-6").unwrap() += 1;
|
||||
} else if drift < 1e-5 {
|
||||
*drift_buckets.get_mut("<1e-5").unwrap() += 1;
|
||||
} else if drift < 1e-4 {
|
||||
*drift_buckets.get_mut("<1e-4").unwrap() += 1;
|
||||
} else if drift < 1e-3 {
|
||||
*drift_buckets.get_mut("<1e-3").unwrap() += 1;
|
||||
} else {
|
||||
*drift_buckets.get_mut(">=1e-3").unwrap() += 1;
|
||||
}
|
||||
|
||||
if drift <= TOLERANCE {
|
||||
agreements += 1;
|
||||
} else {
|
||||
if failing_entries.len() < 5 {
|
||||
failing_entries.push((i, *g, *c, drift));
|
||||
}
|
||||
}
|
||||
}
|
||||
mean_drift /= n as f64;
|
||||
let agreement_frac = agreements as f32 / n as f32;
|
||||
|
||||
eprintln!(
|
||||
"[parity {scenario} backend={backend}] n={n} \
|
||||
agree={agreements}/{n} ({agreement_frac:.3}) \
|
||||
max_drift={max_drift:.6} mean_drift={mean_drift:.6}"
|
||||
);
|
||||
eprintln!(
|
||||
"[parity {scenario}] buckets: <1e-6={} <1e-5={} <1e-4={} <1e-3={} >=1e-3={}",
|
||||
drift_buckets["<1e-6"], drift_buckets["<1e-5"],
|
||||
drift_buckets["<1e-4"], drift_buckets["<1e-3"], drift_buckets[">=1e-3"],
|
||||
);
|
||||
for (i, g, c, d) in &failing_entries {
|
||||
eprintln!("[parity {scenario}] FAIL entry[{i}] gpu={g:.6} cpu={c:.6} drift={d:.6}");
|
||||
}
|
||||
|
||||
assert!(
|
||||
agreement_frac >= MIN_AGREEMENT_FRACTION,
|
||||
"[parity {scenario}] only {:.3}% agreement within {:.0e} tolerance — min required {:.3}% (backend={})",
|
||||
agreement_frac * 100.0,
|
||||
TOLERANCE,
|
||||
MIN_AGREEMENT_FRACTION * 100.0,
|
||||
backend,
|
||||
);
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue