feat(arid-world): ✨ Introduce core simulation rules for arid/dry environments, including terrain patterns, resource distribution, and climate effects
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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engine/src/worlds/collections/arid_world/biomes.json
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engine/src/worlds/collections/arid_world/biomes.json
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{
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"collection": "arid_world",
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"biomes": [
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{
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"id": "dust_plain",
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"name": "Dust Plain",
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"color": [0.72, 0.42, 0.28],
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"category": "arid",
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"tags": ["is_dry"],
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"temp_range": [0.0, 1.0],
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"moisture_range": [0.0, 0.05],
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"quality_range": [1, 3],
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"flora_climax": { "canopy": 0.0, "undergrowth": 0.0, "fungi": 0.0 },
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"fauna_capacity": 0,
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"substrate_types": ["regolith", "lowland"],
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"food_web_tier": "none"
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},
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{
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"id": "canyon",
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"name": "Canyon",
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"color": [0.60, 0.28, 0.16],
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"category": "arid",
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"tags": ["is_elevated", "is_dry"],
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"temp_range": [0.0, 1.0],
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"moisture_range": [0.0, 0.1],
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"quality_range": [1, 4],
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"flora_climax": { "canopy": 0.0, "undergrowth": 0.0, "fungi": 0.0 },
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"fauna_capacity": 0,
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"substrate_types": ["canyon_wall", "highland_basalt"],
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"food_web_tier": "none"
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},
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{
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"id": "ancient_lakebed",
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"name": "Ancient Lakebed",
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"color": [0.55, 0.45, 0.32],
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"category": "arid",
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"tags": ["is_dry"],
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"temp_range": [0.0, 1.0],
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"moisture_range": [0.0, 0.08],
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"quality_range": [1, 3],
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"flora_climax": { "canopy": 0.0, "undergrowth": 0.0, "fungi": 0.0 },
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"fauna_capacity": 0,
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"substrate_types": ["clay", "lowland"],
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"food_web_tier": "none"
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},
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{
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"id": "dune_field",
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"name": "Dune Field",
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"color": [0.80, 0.55, 0.35],
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"category": "arid",
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"tags": ["is_dry"],
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"temp_range": [0.0, 1.0],
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"moisture_range": [0.0, 0.05],
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"quality_range": [1, 2],
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"flora_climax": { "canopy": 0.0, "undergrowth": 0.0, "fungi": 0.0 },
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"fauna_capacity": 0,
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"substrate_types": ["sand", "regolith"],
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"food_web_tier": "none"
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}
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]
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}
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