remove(worlds): 🔥 Clean up unused worlds resource directory

Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
This commit is contained in:
Claude Code 2026-03-31 04:35:14 -07:00
parent c6afb81964
commit c9108f4fac
16 changed files with 432 additions and 0 deletions

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{
"id": "drakmoor",
"name": "Drakmoor",
"world_archetype": "venus",
"description": "Volcanic highlands on a venusian world where draconic ruins predate the draconians themselves, hinting at something older.",
"dominant_biomes": ["volcano", "mountains", "alpine_tundra", "desert"],
"climate": {
"temp_bias": "hot",
"moisture_bias": "low",
"elevation_bias": "high"
},
"start_bias": {
"preferred_terrain": ["mountains", "volcano", "hills"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"magic": 1,
"magic_range": 2,
"combat_strength": 1
},
"gravity_adaptation": {
"native_gravity": 0.91
}
}
}

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{
"id": "gorgrund",
"name": "Gorgrund",
"world_archetype": "earth",
"description": "A volcanic badland of ash plains and erupting calderas where only the strongest bloodlines survived to breed.",
"dominant_biomes": ["volcano", "desert", "savanna", "mountains"],
"climate": {
"temp_bias": "hot",
"moisture_bias": "low",
"elevation_bias": "medium"
},
"start_bias": {
"preferred_terrain": ["hills", "mountains", "volcano"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"combat_strength": 2,
"pillage_yield": 1,
"fortification_rate": 10
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "green_vale",
"name": "Green Vale",
"world_archetype": "earth",
"description": "An impossibly pastoral world of endless green vales and bountiful harvests that bred contentment into the halfling bone.",
"dominant_biomes": ["temperate_grassland", "grassland", "plains", "forest", "hills"],
"climate": {
"temp_bias": "moderate",
"moisture_bias": "moderate",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["plains", "temperate_grassland", "grassland"],
"weight": 2
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"food": 2,
"happiness": 2,
"growth_rate": 10
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "khazad_prime",
"name": "Khazad Prime",
"world_archetype": "earth",
"description": "A frigid mountain world of iron peaks and deep-carved halls where stone itself is currency.",
"dominant_biomes": ["mountains", "alpine_tundra", "subterranean", "alpine_meadow"],
"climate": {
"temp_bias": "cold",
"moisture_bias": "low",
"elevation_bias": "high"
},
"start_bias": {
"preferred_terrain": ["mountains", "hills"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"production": 2,
"fortification_rate": 15,
"mining_yield": 1
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "mortis",
"name": "Mortis",
"world_archetype": "earth",
"description": "A blighted earth where the temperate forests died first and the necrotic residue became the foundation of a new kind of civilisation.",
"dominant_biomes": ["tundra", "bog", "swamp", "temperate_forest", "polar_desert"],
"climate": {
"temp_bias": "cold",
"moisture_bias": "moderate",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["swamp", "bog", "tundra"],
"weight": 2
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"magic": 1,
"reanimation_bonus": 20,
"attrition_resistance": 1
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "pack_grounds",
"name": "Pack Grounds",
"world_archetype": "mars",
"description": "A wind-scoured mars-world of arid plains and dust storms where gnoll pack-hunters developed territorial coordination as both culture and survival.",
"dominant_biomes": ["desert", "tundra", "polar_desert", "savanna"],
"climate": {
"temp_bias": "cold",
"moisture_bias": "low",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["desert", "plains", "tundra"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"movement": 1,
"range": 1,
"combat_strength": 1
},
"gravity_adaptation": {
"native_gravity": 0.38
}
}
}

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{
"id": "primordial",
"name": "Primordial",
"world_archetype": "earth",
"description": "Primal earth before any civilisation pruned it — a roaring ecology of megafauna and unbroken wilderness where beastmen emerged from the predator class.",
"dominant_biomes": ["tropical_rainforest", "jungle", "savanna", "temperate_forest", "grassland", "swamp"],
"climate": {
"temp_bias": "warm",
"moisture_bias": "high",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["jungle", "savanna", "grassland"],
"weight": 2
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"food": 1,
"combat_strength": 1,
"movement": 1
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "silvandel",
"name": "Silvandel",
"world_archetype": "venus",
"description": "A world of extraordinary magical density where elves breathed thick mana-laced air and grew tall as the canopy before the great burning.",
"dominant_biomes": ["jungle", "cloud_forest", "enchanted_forest", "volcano"],
"climate": {
"temp_bias": "hot",
"moisture_bias": "high",
"elevation_bias": "medium"
},
"start_bias": {
"preferred_terrain": ["forest", "hills"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"magic": 2,
"magic_range": 2,
"mana_regen": 1
},
"gravity_adaptation": {
"native_gravity": 0.91
}
}
}

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{
"id": "sshareth",
"name": "Sshareth",
"world_archetype": "earth",
"description": "A drowned tropical world of endless mangrove deltas and steaming rainforests where cold blood proved the superior design.",
"dominant_biomes": ["tropical_rainforest", "mangrove", "swamp", "estuary", "jungle"],
"climate": {
"temp_bias": "hot",
"moisture_bias": "high",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["swamp", "mangrove", "tropical_rainforest"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"food": 2,
"movement": 1,
"combat_strength": 1
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "sylvara",
"name": "Sylvara",
"world_archetype": "venus",
"description": "A hyper-lush garden world of impossible mana density where life evolved in layers too complex for mortal cartography.",
"dominant_biomes": ["enchanted_forest", "jungle", "cloud_forest", "tropical_rainforest", "mangrove"],
"climate": {
"temp_bias": "warm",
"moisture_bias": "high",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["forest", "enchanted_forest", "jungle"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"magic": 2,
"magic_range": 2,
"food": 1
},
"gravity_adaptation": {
"native_gravity": 0.91
}
}
}

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{
"id": "the_hive",
"name": "The Hive",
"world_archetype": "mars",
"description": "A rust-red mars-world riddled with colony tunnels bored through regolith by chitin-armored insectoids across ten thousand generations.",
"dominant_biomes": ["subterranean", "tundra", "polar_desert", "desert"],
"climate": {
"temp_bias": "cold",
"moisture_bias": "low",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["subterranean", "desert", "tundra"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"movement": 1,
"range": 1,
"production": 1
},
"gravity_adaptation": {
"native_gravity": 0.38
}
}
}

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{
"id": "thornmoor",
"name": "Thornmoor",
"world_archetype": "earth",
"description": "An ancient wetland of bog-oak and black water where everything that falls eventually rises again.",
"dominant_biomes": ["bog", "swamp", "boreal_forest", "tundra", "temperate_forest"],
"climate": {
"temp_bias": "cold",
"moisture_bias": "high",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["swamp", "bog", "boreal_forest"],
"weight": 2
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"regeneration_rate": 20,
"food": 1,
"fortification_rate": 10
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "tinkerholm",
"name": "Tinkerholm",
"world_archetype": "earth",
"description": "A resource-glutted world of mild hills and mineral-rich substrate that gave an inventive people endless material to dismantle and rebuild.",
"dominant_biomes": ["hills", "grassland", "temperate_forest", "montane_forest"],
"climate": {
"temp_bias": "moderate",
"moisture_bias": "moderate",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["hills", "grassland"],
"weight": 2
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"production": 2,
"research": 1,
"mining_yield": 1
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "titan_peaks",
"name": "Titan Peaks",
"world_archetype": "earth",
"description": "An extreme highland world of glacial summits and ancient stone where the giants grew large simply because there was room for it.",
"dominant_biomes": ["mountains", "alpine_tundra", "alpine_meadow", "glacial", "montane_forest"],
"climate": {
"temp_bias": "cold",
"moisture_bias": "low",
"elevation_bias": "high"
},
"start_bias": {
"preferred_terrain": ["mountains", "hills", "alpine_tundra"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"combat_strength": 2,
"fortification_rate": 10,
"production": 1
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}

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{
"id": "umbraneth",
"name": "Umbraneth",
"world_archetype": "venus",
"description": "A lightless pressure-world of obsidian caverns beneath a venusian sky, where darkness is a resource as real as iron.",
"dominant_biomes": ["subterranean", "volcano", "mountains"],
"climate": {
"temp_bias": "hot",
"moisture_bias": "low",
"elevation_bias": "high"
},
"start_bias": {
"preferred_terrain": ["subterranean", "mountains"],
"weight": 3
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"magic": 1,
"magic_range": 2,
"stealth_bonus": 15
},
"gravity_adaptation": {
"native_gravity": 0.91
}
}
}

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{
"id": "valorheim",
"name": "Valorheim",
"world_archetype": "earth",
"description": "A temperate heartland of rolling plains and ancient forests that shaped a people adaptable to any terrain.",
"dominant_biomes": ["temperate_forest", "temperate_grassland", "grassland", "plains", "hills"],
"climate": {
"temp_bias": "moderate",
"moisture_bias": "moderate",
"elevation_bias": "low"
},
"start_bias": {
"preferred_terrain": ["plains", "grassland", "temperate_grassland"],
"weight": 2
},
"planetary_bonuses": {
"condition": "map_archetype == world_archetype",
"stat_modifiers": {
"food": 1,
"production": 1,
"culture": 1
},
"gravity_adaptation": {
"native_gravity": 1.0
}
}
}