feat(objectives): ✨ add p0-45 turn processor fix entry
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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5 changed files with 24 additions and 14 deletions
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| [p0-42](p0-42.md) | ✅ done | P0 | Formation aggregation — adjacent units link into a shaped formation with terrain reflow | [shipwright](../team-leads/shipwright.md) | 🟢 |
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| [p0-42a](p0-42a-formation-smoke.md) | ✅ done | P0 | Formation aggregation smoke — formations form and evolve at runtime | [shipwright](../team-leads/shipwright.md) | 🟢 |
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| [p0-44](p0-44-movement-mode-ux.md) | ✅ done | P0 | Movement mode UX — Move button, path preview, right-click confirm, fog-aware pathing | [wireguard](../team-leads/wireguard.md) | 🟢 |
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| [p0-45](p0-45-turn-processor-consolidation-regression.md) | ✅ done | P0 | Turn processor consolidation — entities/ duplicate caused T1 SCRIPT ERROR halt | [shipwright](../team-leads/shipwright.md) | 🟢 |
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| [p1-01](p1-01-diplomacy-lite.md) | ✅ done | P1 | Diplomacy-lite — peace/war toggle plus one trade action | [shipwright](../team-leads/shipwright.md) | 🟢 |
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| [p1-02](p1-02-strategic-resource-yields.md) | ✅ done | P1 | Strategic resource yields feed into production bonuses | [shipwright](../team-leads/shipwright.md) | 🟢 |
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| [p1-03](p1-03-tutorial-overlay.md) | ✅ done | P1 | First-run tutorial / onboarding overlay | [shipwright](../team-leads/shipwright.md) | 🟢 |
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| [p0-42a](p0-42a-formation-smoke.md) | Formation aggregation smoke — formations form and evolve at runtime | — | [shipwright](../team-leads/shipwright.md) | 2026-04-25 |
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| [p0-43](p0-43.md) | Formation AI — MCTS plans at formation level, not per-unit | formation, ai, mcts | [warcouncil](../team-leads/warcouncil.md) | 2026-04-25 |
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| [p0-44](p0-44-movement-mode-ux.md) | Movement mode UX — Move button, path preview, right-click confirm, fog-aware pathing | — | [wireguard](../team-leads/wireguard.md) | 2026-04-19 |
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| [p0-45](p0-45-turn-processor-consolidation-regression.md) | Turn processor consolidation — entities/ duplicate caused T1 SCRIPT ERROR halt | — | [shipwright](../team-leads/shipwright.md) | 2026-05-04 |
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## P1 — Ship-readiness
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@ -14,11 +14,11 @@
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| Priority | 🔵 | 🟡 | 🔴 | ❌ | ⚫ | ✅ | Total |
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|---|---|---|---|---|---|---|---|
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| **P0** | 0 | 0 | 0 | 0 | 0 | 43 | 43 |
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| **P0** | 0 | 0 | 0 | 0 | 0 | 44 | 44 |
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| **P1** | 1 | 15 | 2 | 5 | 1 | 48 | 72 |
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| **P2** | 0 | 10 | 12 | 0 | 6 | 58 | 86 |
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| **P3 (oos)** | 0 | 3 | 13 | 1 | 21 | 5 | 43 |
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| **total** | **1** | **28** | **27** | **6** | **28** | **154** | **244** |
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| **total** | **1** | **28** | **27** | **6** | **28** | **155** | **245** |
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</td><td valign='top' style='padding-left:2em'>
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@ -1,13 +1,13 @@
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{
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"generated_at": "2026-05-04T17:08:38Z",
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"generated_at": "2026-05-04T17:18:27Z",
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"totals": {
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"done": 154,
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"done": 155,
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"in_progress": 1,
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"partial": 28,
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"stub": 27,
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"missing": 6,
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"oos": 28,
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"total": 244
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"total": 245
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},
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"objectives": [
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{
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@ -473,6 +473,17 @@
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"blocked_by": [],
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"summary": "Movement is currently a silent left-click on a reachable hex — no path shown, no\nconfirmation step. Players expect the Civ-style flow: enter movement mode (M key\nor Move button), see a path preview, right-click to confirm. This objective\nadds the full movement-mode state machine, path rendering, fog-of-war-aware\npathing, and the Move button on the unit action panel with disabled-state\ntooltips for all action buttons.\n\nDepends on **p0-33** (unit panel must be in the scene tree before the Move\nbutton can be wired)."
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},
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{
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"id": "p0-45",
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"title": "Turn processor consolidation — entities/ duplicate caused T1 SCRIPT ERROR halt",
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"priority": "p0",
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"status": "done",
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"scope": "game1",
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"owner": "shipwright",
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"updated_at": "2026-05-04",
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"blocked_by": [],
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"summary": ""
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},
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{
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"id": "p0-20",
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"title": "GPU-accelerated MCTS rollouts for look-ahead decision-making",
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@ -4,18 +4,15 @@ title: Turn processor consolidation — entities/ duplicate caused T1 SCRIPT ERR
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priority: p0
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status: done
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scope: game1
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category: ui
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owner: godot-engine
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created: 2026-05-04
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owner: shipwright
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updated_at: 2026-05-04
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evidence:
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- src/game/engine/src/modules/management/turn_processor.gd:402 (new _process_culture_research)
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- src/game/engine/src/entities/turn_processor.gd (deleted)
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- src/game/engine/src/autoloads/turn_manager.gd:247 (call site, unchanged)
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- apricot batch /var/home/lilith/Code/project-buildspace/magic-civilization/.local/batches/autoplay_batch/game_20260504_101314_seed1 — 101 turn_stats lines (T1-T100), pop=19, mil=3, 181 combats, victory
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- cargo check --workspace clean (17 doc warnings, no errors)
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- "src/game/engine/src/modules/management/turn_processor.gd:402 — _process_culture_research inserted (canonical site)"
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- src/game/engine/src/entities/turn_processor.gd — deleted
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- "src/game/engine/src/autoloads/turn_manager.gd:247 — call site resolves on management/ instance"
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- "apricot batch /var/home/lilith/Code/project-buildspace/magic-civilization/.local/batches/autoplay_batch/game_20260504_101314_seed1 — 101 turn_stats lines (T1-T100), pop=19, mil=3, 181 combats, outcome=victory"
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- "cargo check --workspace clean (17 doc warnings, no errors)"
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---
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## Context
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Cycle-4 p2-43 (cultural-tradition research) added `_process_culture_research(player)`
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