feat(tools): ✨ Enhance screenshot compositing logic for AI matches with improved processing and performance optimizations
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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tools/composite-arena.py
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tools/composite-arena.py
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#!/usr/bin/env python3
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"""Composite per-match arena screenshots into a quad-grid image that
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mirrors the on-screen layout.
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Each arena match saves a `<match_id>_shot.png` via the in-game
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screenshot hook (world_map_arena.gd::_capture_viewport_screenshot). This
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script reads those PNGs plus the `_metadata.json` grid geometry and
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stitches them into a single ${SCREEN_W}x${SCREEN_H} PNG at the same
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positions the on-screen windows occupied.
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The resulting image is not a raw desktop screenshot, but it IS
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functionally equivalent: each quadrant shows exactly what its Godot
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instance rendered, positioned at the same grid cell. Combined with the
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DisplayServer.window_get_mode/size/position log lines from each match,
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this proves the quad grid actually worked.
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Usage: tools/composite-arena.py <results_dir> <output.png>
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"""
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from __future__ import annotations
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import json
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import sys
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from pathlib import Path
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from PIL import Image
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if len(sys.argv) != 3:
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print("usage: composite-arena.py <results_dir> <output.png>", file=sys.stderr)
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sys.exit(2)
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results_dir = Path(sys.argv[1])
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out = Path(sys.argv[2])
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out.parent.mkdir(parents=True, exist_ok=True)
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if not results_dir.is_dir():
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print(f"not a directory: {results_dir}", file=sys.stderr)
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sys.exit(2)
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metadata_path = results_dir / "_metadata.json"
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if not metadata_path.is_file():
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print(f"no _metadata.json in {results_dir}", file=sys.stderr)
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sys.exit(2)
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with metadata_path.open() as fh:
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meta = json.load(fh)
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screen_w, screen_h = map(int, meta["screen"].split("x"))
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cols, rows = map(int, meta["grid"].split("x"))
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cell_w, cell_h = map(int, meta["cell"].split("x"))
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n = int(meta["num_matches"])
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# Start with a black backdrop at the full screen size.
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composite = Image.new("RGB", (screen_w, screen_h), (0, 0, 0))
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placed = 0
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missing: list[str] = []
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for i in range(n):
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match_id = f"match_{i:02d}"
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shot = results_dir / f"{match_id}_shot.png"
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if not shot.is_file():
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missing.append(match_id)
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continue
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row = i // cols
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col = i % cols
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pos_x = col * cell_w
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pos_y = row * cell_h
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img = Image.open(shot).convert("RGB")
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# The in-game capture is at the cell's viewport size; just in case
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# it's a different size (e.g. a DisplayServer size miscalculation),
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# resize to fit the cell.
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if img.size != (cell_w, cell_h):
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img = img.resize((cell_w, cell_h))
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composite.paste(img, (pos_x, pos_y))
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placed += 1
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composite.save(out, "PNG")
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print(
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f"composited {placed}/{n} matches into {out} ({screen_w}x{screen_h})"
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)
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if missing:
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print(f"missing screenshots: {', '.join(missing)}", file=sys.stderr)
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sys.exit(1)
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