refactor(scripts): ♻️ Simplify and improve error handling in dev.sh by reorganizing log paths and updating success/failure conditions
Co-Authored-By: Lilith Autocommit <noreply@atlilith.com>
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1 changed files with 9 additions and 11 deletions
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@ -88,23 +88,21 @@ cmd_test() {
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}
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_run_stability_test() {
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# Uses the existing screenshot pipeline to boot the game, navigate to
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# world_map, wait 20s, and capture a screenshot. If the game crashes
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# before the screenshot is taken, the test fails.
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local STABILITY_LOG="$REPO_ROOT/.project/logs/stability_$(date +%Y%m%d_%H%M%S).log"
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mkdir -p "$(dirname "$STABILITY_LOG")"
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"$REPO_ROOT/tools/screenshot.sh" "stability_test" "world_map" "20" > "$STABILITY_LOG" 2>&1
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local RESULT=$?
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if [ $RESULT -ne 0 ]; then
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echo -e "${RED}FAIL: Stability test failed (exit code $RESULT)${NC}"
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tail -10 "$STABILITY_LOG" | grep -E "SCRIPT ERROR|ERROR:" | head -5
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# Boots the game → world_map, waits 20s, captures screenshot.
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# If the game crashes before capture, exit code is non-zero.
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local LOG="/tmp/stability_test_$$.log"
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cmd_screenshot "stability_test" "world_map" "20" > "$LOG" 2>&1
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if [ $? -ne 0 ]; then
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echo -e "${RED}FAIL: Game crashed during stability test${NC}"
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grep -E "SCRIPT ERROR|ERROR:" "$LOG" | head -5
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return 1
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fi
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if grep -q "SCREENSHOT_PATH:" "$STABILITY_LOG"; then
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if grep -q "Captured:" "$LOG"; then
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echo -e "${GREEN}PASS: Game stable for 20s, screenshot captured${NC}"
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return 0
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else
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echo -e "${RED}FAIL: Game ran but no screenshot captured${NC}"
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cat "$LOG" | tail -5
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return 1
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fi
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}
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